Not particularly high on this one, 2 damage AoE is extremely low for a 6 mana spell.
It's 2 damage to each minion currently on the board, plus whatever damage the summoned skeletons manage to do, plus 2 more damage from each skeleton when they die. That usually turns out to be extremely high if you use it correctly.
Kel'Thuzad thinks adding a silent 'e' at the end of words makes them sound cooler.
"Borne" is the preferred spelling of the past tense of the verb "bear," meaning "to support." The name means "supported by death." If KT were to add an 'e' to the correct spelling, he would make it "Deathbornee."
Obviously, you want the location down before you start playing relics. So, done correctly, even the first one isn't bad at all. I like it, but it's not the strongest class package of the expansion, so I'll only give it 4 stars even though I think this new archetype will be somewhat viable.
Kind of dumb, kind of annoying, probably kind of a trap just like Iceblood Tower is a trap. You should never use it the way you'd use Puzzle Box because Druid spells are nothing like Mage spells. This is not a come-from-behind spell because you're a lot better off playing it when you have a board, which makes it a bit of a win-more. I don't like it -- 2 stars.
So I guess it's a great target for Nightshade Bud since you absolutely need to find this ASAP in the deck that uses it. I'm not sure how well the deck will function if you have trouble finding it, so you'll want to have no more than three different minions in the deck. Is that going to wreck it? I think it can be done. I'll give it 4 stars because it's extremely strong but has a lot of moving parts.
Actually too much stuff to pack into one card. It gets 5 stars and needs to be nerfed before release. If it makes Celestial decks viable, I shall be very cross.
The ultimate tutor card, but it's too expensive. The obvious synergy with Celestial Alignment is disgusting, obviously, but I cannot believe they will ever allow that card to become good and stay good for any length of time. This card gets 2 stars from me, but I'm sure we'll see plenty of people trying to make it work.
Owls, mines, Stoneborn General, Sesselie ... there are plenty of ways to abuse this. Hadronox is probably the most boring synergy you could come up with. I give this 4 stars. I'd give it more, but only two activations seems a little stingy.
By all means, let's let Druid cheat mana on the very first turn because why not?! This card is actually too good -- Lightning Bloom good -- I give it 5+ stars and hope it gets nerfed.
It's 2 damage to each minion currently on the board, plus whatever damage the summoned skeletons manage to do, plus 2 more damage from each skeleton when they die. That usually turns out to be extremely high if you use it correctly.
"Borne" is the preferred spelling of the past tense of the verb "bear," meaning "to support." The name means "supported by death." If KT were to add an 'e' to the correct spelling, he would make it "Deathbornee."
My bad. Damn, that bud is even worse than I thought.
A 4-star legendary to top off a 4-star package. It looks fun, actually, but it's too fiddly to fully compete with some of the other stuff we've seen.
The aggro package seems stronger than the relic package. This gets 4 stars instead of 5 because it doesn't rush.
I give the whole relic package 4 stars, but this is definitely the best of the bunch.
Can result in a lot of cheap damage, but you need a very specific setup, so 3 stars.
The whole relic package gets 4 stars because it will be viable, but some of the other classes have stronger packages.
Easy extra damage after you've already emptied your hand or are already wielding the Magnifying Glaive. Way too strong -- 5 stars.
Oh, good, easy card draw for Aggro DH. Sigh ... 4 stars.
I didn't like it at first glance, but it's easy enough to empty your hand and get more cards with the Glaive. I hate this class so much. 4 stars.
Obviously, you want the location down before you start playing relics. So, done correctly, even the first one isn't bad at all. I like it, but it's not the strongest class package of the expansion, so I'll only give it 4 stars even though I think this new archetype will be somewhat viable.
I see massive mana cheat that can be double-activated with the location, I give 5 stars.
Kind of dumb, kind of annoying, probably kind of a trap just like Iceblood Tower is a trap. You should never use it the way you'd use Puzzle Box because Druid spells are nothing like Mage spells. This is not a come-from-behind spell because you're a lot better off playing it when you have a board, which makes it a bit of a win-more. I don't like it -- 2 stars.
So I guess it's a great target for Nightshade Bud since you absolutely need to find this ASAP in the deck that uses it. I'm not sure how well the deck will function if you have trouble finding it, so you'll want to have no more than three different minions in the deck. Is that going to wreck it? I think it can be done. I'll give it 4 stars because it's extremely strong but has a lot of moving parts.
Actually too much stuff to pack into one card. It gets 5 stars and needs to be nerfed before release. If it makes Celestial decks viable, I shall be very cross.
The ultimate tutor card, but it's too expensive. The obvious synergy with Celestial Alignment is disgusting, obviously, but I cannot believe they will ever allow that card to become good and stay good for any length of time. This card gets 2 stars from me, but I'm sure we'll see plenty of people trying to make it work.
Owls, mines, Stoneborn General, Sesselie ... there are plenty of ways to abuse this. Hadronox is probably the most boring synergy you could come up with. I give this 4 stars. I'd give it more, but only two activations seems a little stingy.
Solid early-game cards that scale up into huge headaches are always great. This gets 4 stars.
By all means, let's let Druid cheat mana on the very first turn because why not?! This card is actually too good -- Lightning Bloom good -- I give it 5+ stars and hope it gets nerfed.