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fractl

Joined 11/14/2020 Achieve Points 150 Posts 7

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  • fractl's Avatar
    150 7 Posts Joined 11/14/2020
    Posted 2 years, 5 months ago

    I quit Hearthstone a few months ago, after years, because it was basically making me unhappy to play it.  I just returned, got the new mini-set, figuring I'd see if anything has changed.  It's just worse than it ever was, at least to me.

    I'm not angry, just sad.  I remember when the game was interactive, people actually played minions and figured out strategies as the game went along.  Now, it's just people performing repetitive tasks until they win.  It finally occurred to me that I'm wasting my life sitting here watching unhappy people hyperactively perform OCD rituals, as if there's some sort of meaning in that.

    Perform some sort of repetitive task until you win the game, or puke cards and go face.  It amazes me how people can find the game fulfilling.  I gain no pleasure from mindless puking a bunch of little cards.  I mean, what the point in winning a silly little game if you have to get a lobotomy to do it.  Or just perform the same sequence over and over, thinking that there's somehow value in performing an OCD ritual that gets you wins in a silly game.

    I already have OCD.  It's not like I need to indulge it further by just performing rituals and calling it a game.  And it makes me sad to just sit there and watch someone just repeat the same sequence over and over, getting all hyper over repeating the same meaningless task again and again.

    Where's the fun?  Where's the interaction?  People just seems so stressed and unhappy, and just behave so poorly and childishly.  I really get the feeling that so many people are unhappy and are just doing the same thing over and over without even knowing why or asking themselves if the game is a fun addition to their lives like it should be, or if it's just a stressful obsession.

    I won't even go into the fact that Blizzard is a master of exploiting their customers' weaknesses in order to exploit the prevalence of OCD-related tendencies and get them dopamine-addicted.  I just see so little evidence that people are happy, with most people being poor losers, and, even more amazingly, extremely poor winners.

    It just doesn't seem as if it's a game anymore, as opposed to just an obsession that brings out the worst in people.  I suppose exploiting OCD and inducing dopamine addiction is good for business, but the game just makes me sad at this point.

    I watch people hyperactively cycle through their decks in casual and think great, I just wasted some time watching your perform an OCD ritual for no reason, and you just wasted some of your precious time on earth just performing the same sequence of meaningless actions for the hundredth time.  What fun.

    People wonder why such an extraordinary percentage of young people are unhappy and feel their lives are meaningless.  People thrive on interaction, and it's bad enough, and unhealthy enough, that people are isolated on their phones and computers.  Hearthstone wasn't necessarily genuinely social even when gameplay was interactive, but, now, it's really just a parody of isolation, just perform your repetitive task and  toss a passive-aggressive emote at your opponent when you win because you don't even recognize him or her as being human.

    I really only mean to comment on how mind-numbingly boring gameplay has become, but it's hard not to wonder why people just keep on playing and don't really seem to care that they're becoming automatons.  That's the problem with dopamine addiction and OCD, you get a charge like you accomplished something, but, actually, deep down, you know you've accomplished nothing.

    Not that gaming is ever really a meaningful accomplishment in the overall scheme of things, but there's no harm in challenging yourself and having some fun.  I just don't see mindlessly performing repetitive tasks and puking cards as either.

    Just a thought, and, of course, your mileage may vary.  But, if you feel depressed, quit petulantly every time you lose, am always getting angry over the game, need to be passive-aggressive and abusive to your opponent in order to feel something, etc., it's something to consider.

    It's amazing how less-stressed and happier I was not playing the game for a few months.  The compulsion is still there, but it's gotten to the point, after taking time off, that it's just too obvious how unhappy the game makes me.  Not that dopamine and OCD doesn't induce you to ignore the fact that you're unhappy, but it's better to face the truth.

    I hope I'm wrong and all of you people are happy and having genuine fun.  I know some people will inevitably say that some people don't care that they're not being interactive or that their deck is designed to minimize the difference between good and bad players and keep people spending money, that winning is what they enjoy.  It's amazing how much that sounds like an addict talking.  Don't care how I get my fix as long as I get it.

    Maybe people should look at games like this the same way that they look at other addictions, don't indulge if you need it as opposed to want it.  Or just go ahead and repeat the same repetitive sequence for the thousandth time, as if you'll look back from your deathbed and think that was time well-spent.

    Life is short.  Be happy.  Goodbye Hearthstone.

  • fractl's Avatar
    150 7 Posts Joined 11/14/2020
    Posted 2 years, 11 months ago

    Battletag:  fractl#1536
    Region:  NA
    Trade:  Yes, you go first

  • fractl's Avatar
    150 7 Posts Joined 11/14/2020
    Posted 3 years ago

    I remember when people were having issues with the initial rewards track.  Someone in chat brought up the subject, and Zelae very disdainfully said that he didn't care and wasn't going to talk about it.  My response was that he was surprisingly selfish and unempathetic.  Instead of being empathetic towards the community he was a part of, a community that is understandably concerned about the unreasonable cost of the game they enjoy, he basically didn't give a shit because he was making a living and getting what he wanted.  It left me with an uncomfortable feeling, and I never watched him stream again after that.

    This current news just seems to fit in perfectly with that type of attitude, selfishness, and lack of empathy.  I'm an adult, don't gossip about people, and never weigh-in on things like this, but I don't like judging people harshly, and all of this makes me feel as if I wasn't very far off the mark getting put off enough to avoid watching him.  There's the saying that, if someone shows you who they are, believe them.  My support goes out to Rani.  I'm not trying to be hyper-woke or anything, just human.

  • fractl's Avatar
    150 7 Posts Joined 11/14/2020
    Posted 3 years, 1 month ago

    OK, I'm only really talking about casual mode.  To clarify, I'm an adult, have lots of other things to worry about in life, and don't really care about ladder, rankings, legend card backs, and so forth.  I just want to play some games and have some fun, though I'd prefer things to be relatively fair.

    What I mean is, in casual, whenever someone doesn't like the matchup, they just quit.  If they don't get a good mulligan, they quit.  If they puke out some cards and I defend myself and turn the corner, they often just quit before I even damage their health.

    The point is that I, usually, just end up playing the opponents who think they have an advantageous match-up or have drawn really well.  I know the answer would be to play ladder, but I've already explained about that.

    My point is that, the way things used to be, your win would count toward your earning gold.  Now, when someone quits immediately, you get 0 XP, and you essentially lose all the gold you would be getting from quick concessions.

    Like I said, I have other things to worry about in life, but I'd prefer the game to be fair, and this doesn't feel fair.  I'm only playing games where my opponent thinks he has the advantage from the start, and get no benefit at all from a concession.  Every time my opponent concedes, which is really often, I feel deflated, because I technically won but got nothing.

    At least, for example, in Runeterra, if you win, even if your opponent concedes, you get double what you get when you lose (and even when you no longer get rewards for a loss, you still get full rewards for a win).  So, at least when your opponent concedes you don't feel like you were robbed of the chance to win, because at least the win counted for something.

    I don't even know if there is any bonus to your XP if you win in casual, but, even if there is, you don't get anything when your opponent concedes immediately.

    I really feel that there should be XP that you get for time played, and XP you get for a win itself, and you should get that win XP whether you play a long game or whether your opponent concedes immediately.

    I mean, think about it, if you play 30 games, and your opponent concedes 10 of them, that's essentially 30.3 gold that you would have gotten in the old system, where you would get 0 gold now.  Add that up over 3 or 4 months of playing, and that actually quite a lot of gold and packs you will have lost out on by not getting anything from quick concessions.

    Like I said, I have other things that are far more important in my life, but, still, I like not to feel so meh during all the frequent concessions.  I'm not about to start bothering with ladder, but casual just feels unrewarding.

    Even if I got something like 25 XP for a concession win, if wouldn't be a lot, but at least I wouldn't feel cheated.

    I'm not sure why things aren't configured where you get rewards for a concession just like you used to.  Perhaps the devs though that this new reward system would keep people from conceding, since you get no reward if you put no time in, but the opposite seems to have happened.

    I also thought that granting XP for time played would induce people to play longer and more complicated games, but look how that turned out.  Everyone seems to just want to vomit cards as quickly as possible and win by turn 5 and get their 12 XP for such a short game.  I really don't get it, but that another subject I guess.

    Anyway, like I said, it just seems meh a lot of the time.  People quit if they don't like the matchup, or someone doesn't quit because they think they can vomit cards and beat you in 2 minutes.  So you're getting 0 XP for the concessions and usually 12-20 XP for games where someone pukes cards and ends the game in a couple of minutes.  It just feels kind of useless when you need tons and tons of games at that pace to level up.

    Yes, I know, I should play ladder, where I advance if someone concedes and they're not as likely to concede because of losing rank.  And I suppose that maybe the devs wanted to steer people into ranked play more.  I'm not putting people down who are into ladder, but it's just not something I care about.

     

  • fractl's Avatar
    150 7 Posts Joined 11/14/2020
    Posted 3 years, 5 months ago

    I play mostly casual, but play fairly well, so I play a lot of good players because of my MMR.  Out of the last five games I played, three of my opponents we running a legend card back.  That, in itself, isn't too unusual.  Like I said, i usually get matched up with experienced players.  But the unusual thing is that, in all three of the games against the people running legend card backs, each a different player, my opponent didn't play a card.  Sure, this happens occasionally, but three out of five games?

    I was wondering if this could be due to bots.  When the new reward system came into effect, the first thing that I wondered was whether we would see bots playing games for XP.  Since you get XP for time played, a bot wouldn't really have to do anything besides just start a game, without even really having to play any cards, and then just start another game when the game is over.  With the New system, this would be a way of getting 150 levels of XP without doing anything at all.

    I don't know if bots are an issue, or if they will become an issue, or how good Blizzard is at detecting them and imposing bans, but it makes me wonder.  I've never had so many people, even outside of those few games, just rope without playing a card.  I'm wondering about bots because I just can't see where someone would manually do this type of thing, since the time you would be wasting would be the same amount of time spent if you were actually playing, since XP rewards are based on time played rather than outcomes.

    Apart from that, it's a little bit frustrating.  Like i said, you get the same XP per the amount of time spent playing the game, so I'd rather just be playing, instead of watching the rope turn after turn, especially since the win gives me nothing in particular.

  • fractl's Avatar
    150 7 Posts Joined 11/14/2020
    Posted 3 years, 5 months ago

    I'm a control player, period, and have been playing since G&G, and the whole card-vomiting paradigm is extremely boring to me as well.  Not that aggro didn't always exist, but, as has been said, things have definitely changed over the years.

    I've always figured the allure of aggro was the ability to climb ladder fast and gather gold quickly as well, not to mention that it's one of the various aspects of the game's design that minimizes the difference in win rates between the best and the worst players, in order, frankly, to keep more people playing, as opposed to someone losing at a rate commensurate with their skill level and leaving the game out of petulance or frustration.

    But, over the past few days, I've begin to question this.  I mostly just play casual, because, hey, it's a silly game that's fun and attaining higher ranks accomplishes nothing that's particularly meaningful in life.   I play for fun, and play control in casual, and I thought that the new XP system, even if it's less rewarding, would result in less people playing aggro in casual, since your rewards are based on total time spent, as opposed to winning quick games by vomiting out lots of small cards.

    But I was wrong.  Tons of people are playing aggro in casual.  Sure, everyone's free to do whatever they want, but I personally don't get it.  If you're getting the same rewards playing more interesting and challenging decks, why not do that?  I'm not saying aggro doesn't demand some skill, but it's really a lot of people just doing the same simple things over and over, without the variation in game play evident with more complex decks.

    I suppose some will say that people just enjoy winning, as opposed to being challenged.  As I said, to each his own, but, to me, that philosophy is just... bleh.  I just don't see how it doesn't get boring, unless it ends up morphing in an OCD ritual.  Personally, I'd rather just do something else rather than play that way.  The point being that, if few people are willing to play control in casual, even if there is no difference in rewards, then maybe the game has indeed become something too different for me.  Oh well.

  • fractl's Avatar
    150 7 Posts Joined 11/14/2020
    Posted 3 years, 5 months ago

    We'll see how things play out in the next 4 months, but they don't look promising right now.

    I don't play ranked, play pretty casually, play my quests and a little bit more, and have saved 9000 gold since the last expansion.  If the new system nets me around 5400 gold for the same effort, I'm going to be down over 30 packs come the next expansion.

    I already buy the mega bundle each expansion, on top of all the packs I buy with gold, and still end up with a substantial amount of legendaries missing each expansion.

    I'm already reluctant to keep on spending $240 a year on a game I play casually.  I'm definitely not going to spend $40 more per expansion to make up for lost gold.

    This isn't even considering 35-card sets released between expansions.  The game is already way too expensive in regard to what you get for your money, and, considering the fact that you have a game with limited functionality even if you spend as much as I do, there's no way I'm going to keep on playing if I buy mega bundles and 35-card sets and am missing even more cards than I am missing now.

    Of course, I'll wait until the next expansion and see where my gold's at.  The cost of the game isn't justifiable, but I keep spending money on it because I like it, but there are limits. 

    I've probably spent over $2000 on the game over the past 6 years.  (I spent more heavily in the beginning to get up to speed.)  Which is kind of ridiculous, especially when you consider that you start with a partially-functional game and participate in a lottery system to add random functionality to the game for a comparatively high cost.  Referring to the process as 'buying packs' is an illusion, since no real cards exist and you're simply spending a lot of money to gain little bit of added functionality while hoping to get the bits you want the most.

    Like I said, I put up with the illusion because I want to play the game, but my playing the game will not survive if the rewards become less, considering that I already feel like a bit of a sucker playing things under the way that they've been.

    Maybe things will work out.  We will have to see.  As for my observations about the cost of the game, I'm not criticizing anyone who chooses to spend money on the game.  Obviously, I'm one of those people.  But I do it with some reluctance, so I'll have to see if this makes the game more expensive or not and decide from there.

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