Interesting card with an unique effect. It can remove every minion withou trigger deathrattle or other effect...but the downside is that the opponent will have the same minion to use against you. Maybe this card can find a spot in token druid
Hs is not magic or other card game where you cant chose where the minion will attack. So Al'ar is probably garbage unless some deck can summon 7 or some crazy combo like that
Interesting card. It can be 12/12 with board clear or a new The Darkness if one of the 1/3 is sapped, evolved or removed in some way. I don't know how to valutate this card...
Cool card for Murloc Package. If Murloc Shaman or Paladin will be a thing in next meta, this card will see play
Arena card for sure and filler in ranked
Arena card probably and filler card for ranked
2 mana for a 3/3 +1 spell damage. Better of Kobold Geomancer but i prefer Ethereal Augmerchant in deck that want some spellpower
Cool effect and super strong in druid (where +2 spell damage can be a huge diffence for a board clear)
Similar to Echoing Ooze but i don't know how much it can work...Maybe only in a warlok with the dormant minion
Interesting card with an unique effect. It can remove every minion withou trigger deathrattle or other effect...but the downside is that the opponent will have the same minion to use against you. Maybe this card can find a spot in token druid
Super strong minion in my opinion. It's an autoinclude in all agro/token deck. 5 star for me
Avarege card but probably it's an arena card. There are better tank and rush minion in ranked
I don't like this card. 3 hp are too low and the battlecry is to rng in my opinion
It's a sticky minion with tag Dragon. Probably can be played in some midrange dragon deck
This card is really good in combo with Guardian Augmerchant but in ranked it's not worty
Good in arena but it will not played in ranked
To slow for standard but it's a good 10 mana for evolve effect. In arena it's huge
I love his effect and in wild will be brokne. In standard some deck like paladin are going to abuse its effect but it will not so easy
Strong stat whit a op power. We will se play for sure in druid / rouge deck but it can fit in all control deck with board removal
Interesting tech card but very situational and meta dependant. Maybe it's more a "tournament card" than a ladder card
In wild this card is so scarry but in standard i don't know if there is a space for him right now. Probably it's a spleeping card
Hs is not magic or other card game where you cant chose where the minion will attack. So Al'ar is probably garbage unless some deck can summon 7 or some crazy combo like that
Interesting card. It can be 12/12 with board clear or a new The Darkness if one of the 1/3 is sapped, evolved or removed in some way. I don't know how to valutate this card...