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Guenh

Devoted Academic
Joined 05/28/2019 Achieve Points 725 Posts 633

Guenh's Comments

  • Good stat for sure (poor Fiery War Axe )...but does Paladin really need this murloc? Those murloc are necessary in a deck that really need extra value to goes on. So...agro murloc paladin? Becouse in a midrange version this extravalue is not super important

  • The "libram" mechanics makes this card playable. The high cost can be reduced and can be casted again thanks the leggendary. Probably pure paladin will runn all libram cards

  • The base form is really strong and the prime version is a nice addition and you can run this even outside murloc decks

  • The effect of this card is interesting and it's not too demanding in the deckbuilding phase. However despite this card generate a lot of value I'm not sure that it's enough...maybe it's too slow

     

  • A better Loot hoarder for sure. In a deck that need a lot of draw this card will see play

  • Another underdog card for mage. Like Embiggen for Druid in next 2 year for sure this card will find a spot...and it will be a really strong card when right time comes.

  • Use 3 mana for a random 4 mana drop it's not a good play for me. In wild Secret Mage maybe can be find a slot

  • I think this card is terrible right now. Spell mage isn't a thing for me, and out of that type this card is unplayable

  • I like this card. The aoe effect can slow down the aggression in the dormant turn for "save" some minion and don't play it

  • This card is an underdog for me. He can shut down any aggressive deck, but 8 mana can be a problem. This card can be find a spot in hightlander mage maybe

  • Blizzard really like Secret Mage in wild XD

    In standard it's a 2 mana drop with a strong effect, but i don't see the right deck for this card

  • This card is a stronger Firelands Portal in the right deck, but in standard I doubt that is possible to create a "spell only" mage right now. Anyway it's a good card from a random generator

  • For me it's a Panic buttons like Yog's box. It's less randomic (since you chose what spell cast and where) but will probably able to cast 1-2 spell (and u must win or stabilize the game)

  • Super strong card for sure! Solid base form and strong prime version. Autoinclude in the future Highlander Mage (or maybe ALL mage deck XD)

  • Just a decent 1-drop; the effect is ok, but the 1 hp is too low for aggressive deck

  • Interesting card...if 75% of the time on turn 4 he trade something and survive (or go face) it's a good card. In the other case play a card, wait 2 turn and then he die it's not thrilling
  • Tutor draw with a buff. Strong card and if it draw the Prime it even better

  • Good secret in the right deck and only there. It's need a lot of good deathrattle and/or effect minion to be worth it to be included in a deck

  • Good card, since Hunter can draw rush deck from his deck. If we buff the prime version it's insane, but this will not happen so often.

  • Fun card, but it's hard to make it viable. If the 3 summoned beasts will not do something in that turn (so they have rush or charge in the text or through other cards) the opponent will just use a removal

    Need to create a "combo deck" starting from this card