Good stat for sure (poor Fiery War Axe )...but does Paladin really need this murloc? Those murloc are necessary in a deck that really need extra value to goes on. So...agro murloc paladin? Becouse in a midrange version this extravalue is not super important
The "libram" mechanics makes this card playable. The high cost can be reduced and can be casted again thanks the leggendary. Probably pure paladin will runn all libram cards
The effect of this card is interesting and it's not too demanding in the deckbuilding phase. However despite this card generate a lot of value I'm not sure that it's enough...maybe it's too slow
Another underdog card for mage. Like Embiggen for Druid in next 2 year for sure this card will find a spot...and it will be a really strong card when right time comes.
This card is an underdog for me. He can shut down any aggressive deck, but 8 mana can be a problem. This card can be find a spot in hightlander mage maybe
This card is a stronger Firelands Portal in the right deck, but in standard I doubt that is possible to create a "spell only" mage right now. Anyway it's a good card from a random generator
For me it's a Panic buttons like Yog's box. It's less randomic (since you chose what spell cast and where) but will probably able to cast 1-2 spell (and u must win or stabilize the game)
Interesting card...if 75% of the time on turn 4 he trade something and survive (or go face) it's a good card. In the other case play a card, wait 2 turn and then he die it's not thrilling
Fun card, but it's hard to make it viable. If the 3 summoned beasts will not do something in that turn (so they have rush or charge in the text or through other cards) the opponent will just use a removal
Need to create a "combo deck" starting from this card
Good stat for sure (poor Fiery War Axe )...but does Paladin really need this murloc? Those murloc are necessary in a deck that really need extra value to goes on. So...agro murloc paladin? Becouse in a midrange version this extravalue is not super important
The "libram" mechanics makes this card playable. The high cost can be reduced and can be casted again thanks the leggendary. Probably pure paladin will runn all libram cards
The base form is really strong and the prime version is a nice addition and you can run this even outside murloc decks
The effect of this card is interesting and it's not too demanding in the deckbuilding phase. However despite this card generate a lot of value I'm not sure that it's enough...maybe it's too slow
A better Loot hoarder for sure. In a deck that need a lot of draw this card will see play
Another underdog card for mage. Like Embiggen for Druid in next 2 year for sure this card will find a spot...and it will be a really strong card when right time comes.
Use 3 mana for a random 4 mana drop it's not a good play for me. In wild Secret Mage maybe can be find a slot
I think this card is terrible right now. Spell mage isn't a thing for me, and out of that type this card is unplayable
I like this card. The aoe effect can slow down the aggression in the dormant turn for "save" some minion and don't play it
This card is an underdog for me. He can shut down any aggressive deck, but 8 mana can be a problem. This card can be find a spot in hightlander mage maybe
Blizzard really like Secret Mage in wild XD
In standard it's a 2 mana drop with a strong effect, but i don't see the right deck for this card
This card is a stronger Firelands Portal in the right deck, but in standard I doubt that is possible to create a "spell only" mage right now. Anyway it's a good card from a random generator
For me it's a Panic buttons like Yog's box. It's less randomic (since you chose what spell cast and where) but will probably able to cast 1-2 spell (and u must win or stabilize the game)
Super strong card for sure! Solid base form and strong prime version. Autoinclude in the future Highlander Mage (or maybe ALL mage deck XD)
Just a decent 1-drop; the effect is ok, but the 1 hp is too low for aggressive deck
Tutor draw with a buff. Strong card and if it draw the Prime it even better
Good secret in the right deck and only there. It's need a lot of good deathrattle and/or effect minion to be worth it to be included in a deck
Good card, since Hunter can draw rush deck from his deck. If we buff the prime version it's insane, but this will not happen so often.
Fun card, but it's hard to make it viable. If the 3 summoned beasts will not do something in that turn (so they have rush or charge in the text or through other cards) the opponent will just use a removal
Need to create a "combo deck" starting from this card