Filler card imho. 2 mana for 1/3 that if it survive can be give you a copy of a useless spell. So unless you want prostrate yourself to Rng Good, probably Priest have better card
I don't like it too much. 3 mana for 4 random damage is kinda wierd. Against agro can be good for the lifesteal and the possibility to kill some small minion, but there is also the option where u don't kill anything for 3 mana. On a board with only 1 enemy minion, u will kill it if have less than 4 health...but Priest have stronger single removal.
This secret will have some problem to trigger since play 3 card in a turn is not so frequent. The reward is not impressive...so this secret is good only if you want a stick secret to activate other card
I think this caravan is the most viable because it's in paladin. They've got "Get Down" secret and Righteous Protector so there is a decent chance that you get to play this on curve behind some sort of protection.
This card can support the Secret theme, but the most important thing is that guarantees a draw in Paladin. Unluckily we don't have a lot of strong secret that we want to put in the deck
Unluckily Mana Cyclone is rotating out, so the main combo are Evocation and Deck of Lunacy. The effect is good but it need some support with the next expansion to be playble/strong in standard
On average at turn 4 we will have 2-3 spell. So for a 3/4 we will spend 1 extra mana for 2-3 damage split to random enemy minions. Not impressive
Filler card imho. 2 mana for 1/3 that if it survive can be give you a copy of a useless spell. So unless you want prostrate yourself to Rng Good, probably Priest have better card
I don't like it too much. 3 mana for 4 random damage is kinda wierd. Against agro can be good for the lifesteal and the possibility to kill some small minion, but there is also the option where u don't kill anything for 3 mana. On a board with only 1 enemy minion, u will kill it if have less than 4 health...but Priest have stronger single removal.
8 mana are too much. You want spend 4 mana at most, so you need 4 spell only to have a kinda of Blessing of Kings. In the early is a dead card
This secret will have some problem to trigger since play 3 card in a turn is not so frequent. The reward is not impressive...so this secret is good only if you want a stick secret to activate other card
Good card and for 1 mana. You don't need much more and since almost all pala spell are "holy" is an autoinclude in almost all deck
I think this caravan is the most viable because it's in paladin. They've got "Get Down" secret and Righteous Protector so there is a decent chance that you get to play this on curve behind some sort of protection.
This card can support the Secret theme, but the most important thing is that guarantees a draw in Paladin. Unluckily we don't have a lot of strong secret that we want to put in the deck
Strong secret for Secret Mage. If your board is empty on turn 3 you are sure to trigger Occult Conjurer on curve
The support card spell mage desperately needed to be viable. 0 mana draw 2 in that deck, potentially 2 mana draw 2 in a lot of others.
It's similar to Arcane Breath, but you pay 1 more mana, no requirement for a spell and can go face. Good enough
Solid stat for 3 mama. If your deck running some frost spell this card can be a valid addition
Certainly makes Reckless Apprentice nicer, but a similar card ( Shadowform) haven't find a lot of play. I don't know if Mordresh Fire Eye and Reckless Apprentice are enough to force you to play this spell, but in wild you can use this to buff DK hero power
Unluckily Mana Cyclone is rotating out, so the main combo are Evocation and Deck of Lunacy. The effect is good but it need some support with the next expansion to be playble/strong in standard
This card is insane imho. Considering that a 3/4 body is good for 3 mana, you pay 1 extra mana to draw a card and give +4/2+ potentially
Almost all Caravans seem week. This one is too slow for Hunter gameplay mostly If he want to maintain the control of the board
Easy 10 mana OTK: Talented Arcanist, 2x Mo'arg Artificer, then use Piercing Shot to deal 32 damage to a minion and excess to the enemy hero
Similar to Hunter's Pack, but we lost 2 card for a 3/3 minion. I like the flexibility that this card give
Poor On the Hunt . Anyway is good enough. We can play it like Springpaw or try to obtain some extra valule combo it with something like Parade Leader
Solid enough to see play. Can be used in a agro/aggressive meta and maybe in a Guardian Animals deck