We need to know all the effect before we can evaluate this card, but i'm sure that is some deck will find a spot. Not all class can afford to not play 4 mana drops, but Prince Valanar have seen some play back in the day. So...let's wait and see
This card have a cool lore, but it isn't super strong. 3 mana for 3/4 is just ok and u must wait before X turn before find the wife card and for now it doesn't have any particular synergies. Avarage imho
Super strong card with insane battlecry. In any deck wher u can cheat mana and/or u will play some big spell (8+), u will run it for sure. U don't even build your deck around like we did with Spiteful Summoner . Nerf incoming?
power creep of Pit Fighter. I don't see why someone need to play this card istead of some rush minion. Filler card unless there will be some crazy combo with it
Decent card, but i don't think it's enough for competitive play. Wandmaker is way better and Peon must survive to give just a random spell (not discovered)
Nice card. It's very solid against agro deck and thanks the "upgrade" mechanics can be played later on in the game. Let's see if Nature spell will have some other synergies
Right now we cant evaluate this card without knowing other card. So this card can be really strong in some combo/OTK deck or it will never find a spot in any deck. I think it's not worty to include this card for just an aoe in some control deck
It' a 0 mana...and that is the only strong part of this card. If Priest can use it in some combo or shenanigans it will see play...otherwise filler card
Right now i don't lile this card. In paladin the secret doesn't stay to long before they are activate, and u don't want to fill your deck with secret just for this leggendary. Even if you want that secret i doubt thate u will wait to play it for the chance to combo it with this card. So without other card i think it's terrible
Big guy with a big aoe damage. 10 mana are a lot, but the real problem are the "10 damage with hero power". It's not so easy for now, but probably we will see some card that will support this one. For now it's a big question mark...but i'm not too convinced.
I don't like it. Sure 1 mana 1/3 are strong, but i'm not convinced by the "infinity mechanics". You don't want draw a turn 10 a 1 mana 4/3 that don't do nothing
Good card and in my opinion is an easy auto-include in any Ramp Druid. Whenever u will trade and this card survive, u will gain an huge advantage in the early stage of the game
I'm not too impressed. Sure you can cheat some mana...but right now DH don't have a lot of deathrattle cards that he want put in a deck. Also you need to pull out a 4 mana deathrattle to be good, or at least 3 mana
Decent card. To be strong we must play in early game with outcast. If other card will synergized this will find a spot in some agro/mid range deck...otherwise will be a "stronger" Illidari Felblade
The main problem of this card is the 7 drop from the deathrantlle, because a lot of 7 mana have strong effect with weak body. Anyway rouge can manipulate this deathrantlle...but i'm asking myself why we need to play this card instead Cursed Vagrant for exemple
Good minion to pick from Power of Creation. This day it's too slow probably, but 6 mana for a 12/12 is quite interesting for a neutral card. Need some test to judge better this card
We need to know all the effect before we can evaluate this card, but i'm sure that is some deck will find a spot. Not all class can afford to not play 4 mana drops, but Prince Valanar have seen some play back in the day. So...let's wait and see
This card have a cool lore, but it isn't super strong. 3 mana for 3/4 is just ok and u must wait before X turn before find the wife card and for now it doesn't have any particular synergies. Avarage imho
Super strong card with insane battlecry. In any deck wher u can cheat mana and/or u will play some big spell (8+), u will run it for sure. U don't even build your deck around like we did with Spiteful Summoner . Nerf incoming?
The mechanics is similar to Lightsteed . Can be interesting, but we need to know how many and what holy card will be relased to evaluate this card
power creep of Pit Fighter. I don't see why someone need to play this card istead of some rush minion. Filler card unless there will be some crazy combo with it
Decent card, but i don't think it's enough for competitive play. Wandmaker is way better and Peon must survive to give just a random spell (not discovered)
I don't like it. It's not enough to see play imho. The rank 3 is too slow and the rank 1 is just a 3/2 for 2 mana.
Nice card. It's very solid against agro deck and thanks the "upgrade" mechanics can be played later on in the game. Let's see if Nature spell will have some other synergies
Right now we cant evaluate this card without knowing other card. So this card can be really strong in some combo/OTK deck or it will never find a spot in any deck. I think it's not worty to include this card for just an aoe in some control deck
It' a 0 mana...and that is the only strong part of this card. If Priest can use it in some combo or shenanigans it will see play...otherwise filler card
Right now i don't lile this card. In paladin the secret doesn't stay to long before they are activate, and u don't want to fill your deck with secret just for this leggendary. Even if you want that secret i doubt thate u will wait to play it for the chance to combo it with this card. So without other card i think it's terrible
Nice card. A small aoe with a decent body. I think it can find a spot in some tempo mage and maybe in a control type with Mordresh Fire Eye
Big guy with a big aoe damage. 10 mana are a lot, but the real problem are the "10 damage with hero power". It's not so easy for now, but probably we will see some card that will support this one. For now it's a big question mark...but i'm not too convinced.
I don't like it. Sure 1 mana 1/3 are strong, but i'm not convinced by the "infinity mechanics". You don't want draw a turn 10 a 1 mana 4/3 that don't do nothing
Good card and in my opinion is an easy auto-include in any Ramp Druid. Whenever u will trade and this card survive, u will gain an huge advantage in the early stage of the game
I'm not too impressed. Sure you can cheat some mana...but right now DH don't have a lot of deathrattle cards that he want put in a deck. Also you need to pull out a 4 mana deathrattle to be good, or at least 3 mana
Decent card. To be strong we must play in early game with outcast. If other card will synergized this will find a spot in some agro/mid range deck...otherwise will be a "stronger" Illidari Felblade
The main problem of this card is the 7 drop from the deathrantlle, because a lot of 7 mana have strong effect with weak body. Anyway rouge can manipulate this deathrantlle...but i'm asking myself why we need to play this card instead Cursed Vagrant for exemple
I think it's only great in arena. It will not find a spot in a competiteve deck probably
Good minion to pick from Power of Creation. This day it's too slow probably, but 6 mana for a 12/12 is quite interesting for a neutral card. Need some test to judge better this card