In most case this seems like a meme card. The main problem of this card is the fact that your opponent will be the first to be able to play theri card at 1 mana. So the only spot where you are glad to play Celestial Alignment is in a sorta of Big Druid against not Big Deck
This card is an obvious Twin Slice replacement, but it's kinda weaker. It has the same damage output as twin slice for 1 less mana at the cost of flexibility and that amount of damage only being available once you have reached 10 mana
Right now Deathrattle DH can't work, but this card is good enough. Since it will summon 2+ mana minion in 99% of the case, this is going to be a decent tempo play early on in the game
This might actually just be a good card for deck thinning even if Deathrattle DH doesn't take off. It's cheap and draw a specific card: good enough for me
In worst case scenario u will draw 2 card, but with Self-Sharpening Sword and Swinetusk Shank we can expect to draw 4 card. 2 mana draw 4 is quite good imho
Strong effect but 1 attack is really low. Despite I don't belive that in standard will raise a new Secret Paladin, this weapon can make thin the deck and let it gain more consistency. Patches the Pirate was strong for that reason...so maybe Sword of the Fallen can find a spot in an agro Paladin
Tech card against combo decks and decent in a heavy Soul shards deck. The main problem with milling yourself is the chance to lose your win condition (Neeru Fireblade). RIght now i don't like too much
It's cheap, but in Hs handbuff doesn't work well. The rank 2 and rank 3 are strong for the mana, but how many minions will we have at turn 5 and 10? Without Battle Rage i don't know how it's possible for an aggressive deck using this card in mid or late game
As expected this legendary support the "new" theme and I expect to see some experimentation of a midrange Weapon Rogue. But this is enough? This card is similar to Xaril, Poisoned Mind which has seen some play without be super stong or the core of the deck
This card look like a tech against Big Minion Deck...and I don't think it's great stand alone. 2 mana are cheap but u will end to halve the stat of the enemy minion... so why don't spend the same mana or few more to kill it ? I don't understand why I would play Serena Bloodfeather if there isn't some combo with it
Maybe this can be an alternative win condition for some Control Lock like Chef Nomi was for some deck. If the opponent don't kill u in 1-2 turn (or u died for the fatigue damage) this card set the game
This is definitely the better watchpost and it will synergizes well with Rally. It is a solid 3 drop that creates 2 drops, so you don't even need many other minions to have a decent rally.
Kinda slow for me and I don't like the effect too much. I don't think this is a "tech card" for agro vs Control, since Control deck will use a spell to clear the entire board most likely (and u will be screwed)
I don't like it too much, but since it say "summoned" instead of "played", maybe a Rally Priest can make used of it. The 10 mana combo is Kargal Battlescar followed by Mindbender Illucia for a board full of 5/5's that the opponent can't clear.
This legendary is quite limitated by other frenzy cards. Razormane Raider can be solid enough when u want push damage to the face or a single enemy minion; Barrens Blacksmith can enable huge buff and finish the opponent in a situation where we have tons of minion. Warsong Envoy can become huge, but with 2 health and without rush/charge will die quickly; Blademaster Samuro is a waste in this situation: 1 damage aoe extra and a 1/5
I don't like it. Pretty slow and only +1 attack for 4 mana is too weak, even if this card make you board sticky
Basically Dreamway Guardians with taunt and without lifestea. Good in token druid, spell druid and with Guff Runetotem
In most case this seems like a meme card. The main problem of this card is the fact that your opponent will be the first to be able to play theri card at 1 mana. So the only spot where you are glad to play Celestial Alignment is in a sorta of Big Druid against not Big Deck
This card is an obvious Twin Slice replacement, but it's kinda weaker. It has the same damage output as twin slice for 1 less mana at the cost of flexibility and that amount of damage only being available once you have reached 10 mana
Right now Deathrattle DH can't work, but this card is good enough. Since it will summon 2+ mana minion in 99% of the case, this is going to be a decent tempo play early on in the game
Imho is unimpressive, but maybe can find a spot in an agro/token Dh. Avarage card
This might actually just be a good card for deck thinning even if Deathrattle DH doesn't take off. It's cheap and draw a specific card: good enough for me
In worst case scenario u will draw 2 card, but with Self-Sharpening Sword and Swinetusk Shank we can expect to draw 4 card. 2 mana draw 4 is quite good imho
Strong effect but 1 attack is really low. Despite I don't belive that in standard will raise a new Secret Paladin, this weapon can make thin the deck and let it gain more consistency. Patches the Pirate was strong for that reason...so maybe Sword of the Fallen can find a spot in an agro Paladin
Tech card against combo decks and decent in a heavy Soul shards deck. The main problem with milling yourself is the chance to lose your win condition (Neeru Fireblade). RIght now i don't like too much
It's cheap, but in Hs handbuff doesn't work well. The rank 2 and rank 3 are strong for the mana, but how many minions will we have at turn 5 and 10? Without Battle Rage i don't know how it's possible for an aggressive deck using this card in mid or late game
This card look like a tech against Big Minion Deck...and I don't think it's great stand alone. 2 mana are cheap but u will end to halve the stat of the enemy minion... so why don't spend the same mana or few more to kill it ? I don't understand why I would play Serena Bloodfeather if there isn't some combo with it
Maybe this can be an alternative win condition for some Control Lock like Chef Nomi was for some deck. If the opponent don't kill u in 1-2 turn (or u died for the fatigue damage) this card set the game
This is a card arena and a filler in contructed imho
This is definitely the better watchpost and it will synergizes well with Rally. It is a solid 3 drop that creates 2 drops, so you don't even need many other minions to have a decent rally.
Good card with broomstick and other minions to swing the board. Maybe can be find a spot somewhere
Kinda slow for me and I don't like the effect too much. I don't think this is a "tech card" for agro vs Control, since Control deck will use a spell to clear the entire board most likely (and u will be screwed)
I don't like it too much, but since it say "summoned" instead of "played", maybe a Rally Priest can make used of it. The 10 mana combo is Kargal Battlescar followed by Mindbender Illucia for a board full of 5/5's that the opponent can't clear.
This legendary is quite limitated by other frenzy cards. Razormane Raider can be solid enough when u want push damage to the face or a single enemy minion; Barrens Blacksmith can enable huge buff and finish the opponent in a situation where we have tons of minion. Warsong Envoy can become huge, but with 2 health and without rush/charge will die quickly; Blademaster Samuro is a waste in this situation: 1 damage aoe extra and a 1/5