Mobiles sometimes became very laggy when loading video ads, or when it's reloading another one. (Don't know if this has anything to do with my mobile specs, or it's started when you upgrade the ads placement).
And the most issue I encountered using mobile was the site always often open the wrong article when I clicked one open. I am pretty sure what I clicked, yet it opened an article below it, as if the site detect me clicking far below my original click.
I limit myself opening using mobiles at all times, but there's toilet break, bus rides, etc when I just want to read news and such.
Maybe limit it to 1 time 30 secs video ads per article?
I once thought that Ben Brode makes stingy economy in Hearthstone because of the direction of higher seats in Acti-Blizz. But now it's clear that wasn't the reason at all.
The beta isn't over yet, and he already create one big outrage within the fans. It won't be long before this turns into the 2nd "Blizzard".
Bwahahaha. Reddit just lost it. And I mean, it's justified. When players spent money to get things they want, and they nerf it, it would surely replied with a pitchfork. Consequences.
But it's all expected from mobile games. They are in it for money and that's it. Money stops coming, and they will tweak it a little.
I can't see this thing going to be popular if they're already losing support when this thing still in beta.
I am totally ready for the new expansion; the daily quest log is fully stocked with three 1800 XP quests plus a full set of weeklies. I just need to refrain myself from clicking on the reroll icon which my finger seem to always gravitate towards.
Don't you kinda feel that they should've just let players go infinite level instead being stingy with Lv.400? I mean why would they limit that in the first place? We all know that there's a bunch of different player that may or may not reach 400. But for those reaching 400, it's such a downer to have to see our own XP wasted just like that.
What's with that logic of stop giving player some more gold? And to be honest, those players reaching 400 I can even bet spending some real cash too, to some extend, so, gold is not a commodity they really need unlike F2P players.
All the majority of cards from 9 classes has been revealed, that leaves Warrior cards, which is quite a mystery. Maybe it was so broken they need to keep it the last one considering how bad Warrior winrate in this meta?
I love how the infuse part make the card stronger, but why does it also destroy friendlies? So, technically we sacrifice our minions, so that it can destroy both sides more effectively? It really doesn't make sense to me.
I would just design the card to destroy all 3 cost or lower, and infuses it to destroy only enemies.
3 mana for a ridiculous stats and a basic totem? Get out of here. 1/5
EDIT, many of us would think the 4 mana legendary with permanent +2 attack would be good, but to expect 1 legendary card to save the situation can't be called a winning strategy.
I'm getting this feeling where a lot of minions in this expansion really have bad stats from their cost, which can be a bad RNG pool from evolve shenanigans.
I mean, like getting a 2/2 stats from a 7 cost minion.
Priest, the only class that still suffers in identity.
Why is it always like this, creating the card ability to mess with Attack and Health, and soon after get nerf, and back to mess with Attack and Health again. I mean, we already have tasted the Inner Fire disgusting combo, and then Switcheroo, which end up getting banned.
Mobiles sometimes became very laggy when loading video ads, or when it's reloading another one. (Don't know if this has anything to do with my mobile specs, or it's started when you upgrade the ads placement).
And the most issue I encountered using mobile was the site always often open the wrong article when I clicked one open. I am pretty sure what I clicked, yet it opened an article below it, as if the site detect me clicking far below my original click.
I limit myself opening using mobiles at all times, but there's toilet break, bus rides, etc when I just want to read news and such.
Maybe limit it to 1 time 30 secs video ads per article?
I once thought that Ben Brode makes stingy economy in Hearthstone because of the direction of higher seats in Acti-Blizz. But now it's clear that wasn't the reason at all.
The beta isn't over yet, and he already create one big outrage within the fans. It won't be long before this turns into the 2nd "Blizzard".
My hopes were all burnt out.
Bwahahaha. Reddit just lost it. And I mean, it's justified. When players spent money to get things they want, and they nerf it, it would surely replied with a pitchfork. Consequences.
But it's all expected from mobile games. They are in it for money and that's it. Money stops coming, and they will tweak it a little.
I can't see this thing going to be popular if they're already losing support when this thing still in beta.
Don't you kinda feel that they should've just let players go infinite level instead being stingy with Lv.400? I mean why would they limit that in the first place? We all know that there's a bunch of different player that may or may not reach 400. But for those reaching 400, it's such a downer to have to see our own XP wasted just like that.
What's with that logic of stop giving player some more gold? And to be honest, those players reaching 400 I can even bet spending some real cash too, to some extend, so, gold is not a commodity they really need unlike F2P players.
All the majority of cards from 9 classes has been revealed, that leaves Warrior cards, which is quite a mystery. Maybe it was so broken they need to keep it the last one considering how bad Warrior winrate in this meta?
What kind of wording is this, just say it will resummon when secret triggered. Why the need to explain his soul go here or there?
I didn't get the quest again. 2 times in a row now.
Good counter for Tamsin Imps.
I love how the infuse part make the card stronger, but why does it also destroy friendlies? So, technically we sacrifice our minions, so that it can destroy both sides more effectively? It really doesn't make sense to me.
I would just design the card to destroy all 3 cost or lower, and infuses it to destroy only enemies.
3 mana for a ridiculous stats and a basic totem? Get out of here. 1/5
EDIT, many of us would think the 4 mana legendary with permanent +2 attack would be good, but to expect 1 legendary card to save the situation can't be called a winning strategy.
LOL, I admit I read this wrong, as to "shuffle all cards that cost 1-mana in your hand, and then discard your hand". That makes me thinking WTH?
Turns out, it "shuffle every card in your hands into a 1 mana of same card, then discard your hand".
Wording. Nice wording.
Why Blizzard?
Still trying to make Illucia works by toning down the steal ability? You can design all things for legendary cards, yet you chose this?
I'm getting this feeling where a lot of minions in this expansion really have bad stats from their cost, which can be a bad RNG pool from evolve shenanigans.
I mean, like getting a 2/2 stats from a 7 cost minion.
4 mana 3/4 body that doesn't do anything aside from giving you at least a 4/3 or 5/3 attack weapon, which is vulnerable with all the vipers around.
And that is even a dead card in your hand for sometime, until you have some playable combo in your hands.
I can't see this will see play. Not at least with tempo. 2 stars from me.
But honestly, I still haven't figure out what army is Warrior gonna get. If more pirates coming, it's kinda boring and stale.
Kyrian here means just like a common minion right? Imbued with Taunt?
So, in the end, I kinda have to praise myself for guessing correct.
Every class getting some kind of army fighting the board,
Mage volatiles, Pally dudes, Warlock imps, and Priest with Kyrians.
Hunter would likely have beasts, Druids treants, and Shaman totems/murlocs.
Priest, the only class that still suffers in identity.
Why is it always like this, creating the card ability to mess with Attack and Health, and soon after get nerf, and back to mess with Attack and Health again. I mean, we already have tasted the Inner Fire disgusting combo, and then Switcheroo, which end up getting banned.
So, since Brawl rewarded us with Standard Pack, we can actually hoard this to get more cards from the newest expansions right.
I mean, 4 packs x4 months is quite good if you lack cards.
Wait, are we talking about early 2023 Blizzcon. or Late 2023?
So, am I right to assume that location cards is not spell card? And it won't be cast from any RNG card?