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Haffax733

Devoted Outlander
Joined 04/02/2019 Achieve Points 1035 Posts 297

Haffax733's Comments

  • This card is probably too expensive and situational to benefit the aggressive playstyle of DH.

  • 2/4 for 2 mana are great stats. The aura of this minion seems to be active for both players, which is an interesting effect.

  • This card is insane! Besides the obvious synnergy with deathrattle cards, Teron Gorefiend can also allow for some interesting combos.

  • This card is similar to Archmage Vargoth. It's not very strong on it's own, but can result in insane tempo swings in combination with some powerful spells.

  • Not sure about this card. In the worst case it's 3 mana for 4 health, but most of the times this shield will deny way more damage.

    It's also interesting that Warrior get's again a legendary weapon.

  • 4 mana 4/4 rush is already good, and Kargath Prime is just incredibly strong.

    I don't think that Kargath's effect will trigger three times with Sweeping Strikes, since Kargath only attacks one of the three minions directly.

  • Great addition to Handlock. Could also be used as tutor in a spell-heavy deck, e.g., to find Malygos.

  • This is just a meme card. Random demons are bad on average, and the +2/+2 doesn't compensate for the randomness.

    At least, we can't open more than two copies of this card due to duplicate protection.

  • Due to the 3 mana cost, this card is way weaker than Evolve. Probably not broken enough for constructed, but a good arena card.

  • A Flame Lance, but with an upside. This card might fit into Control Shaman, but this archetype would need more support to make a comeback.

  • Well, evolve is back...

    Hope you didn't dust your Desert Hare.

  • This card might fit into some kind of Aggro Burn Shaman. Vashj Prime can be used as a finisher to find the missing burn spells.

  • Sap already allows for some strong tempo swings, but this effect is way stronger. Also comparable Freezing Trap, but you can choose which minion is returned to your opponents hand.

  • I like the comeback of Rogue secrets. If played on turn 2, this card provides a nice tempo swing versus your opponent's 3 mana minion.

  • Good in arena, probably bad in constructed. This could also be an addition to Battlegrounds in a future patch.

  • This card looks weak, especially since your opponent has two turns to prepare for the AoE. Might see play in Highlander Mage though.

  • This card fits into both Midrange Hunter and Highlander Hunter. In decks that only run few beasts, this card can also be used as tutor for a specific combo.

  • This could fit into Malygos Druid or Big Druid. Doing nothing on turn 3 is a huge tempo loss though, especially versus aggressive decks.

  • This card could fit into Malygos Druid, but a the risk to discard Malygos. I don't think that this card will see a lot of play, since Druid has better options for card draw.

  • This card might be a good substitution for Wardruid Loti in Quest Druid. A 3/4 taunt for 3 mana is good, and Msshi'fn Prime is just insanely strong.