Haffax733
Lv.7Devoted Outlander
Comments
This card is probably too expensive and situational to benefit the aggressive playstyle of DH.
2/4 for 2 mana are great stats. The aura of this minion seems to be active for both players, which is an interesting effect.
This card is insane! Besides the obvious synnergy with deathrattle cards, [card]Teron Gorefiend[/card] can also allow for some interesting combos.
This card is similar to [card]Archmage Vargoth[/card]. It's not very strong on it's own, but can result in insane tempo swings in combination with some powerful spells.
Not sure about this card. In the worst case it's 3 mana for 4 health, but most of the times this shield will deny way more damage.
It's also interesting that Warrior get's again a legendary weapon.
4 mana 4/4 rush is already good, and [card]Kargath Prime[/card] is just incredibly strong.
I don't think that Kargath's effect will trigger three times with [card]Sweeping Strikes[/card], since Kargath only attacks one of the three minions directly.
Great addition to Handlock. Could also be used as tutor in a spell-heavy deck, e.g., to find [card]Malygos[/card].
This is just a meme card. Random demons are bad on average, and the +2/+2 doesn't compensate for the randomness.
At least, we can't open more than two copies of this card due to duplicate protection.
Due to the 3 mana cost, this card is way weaker than [card]Evolve[/card]. Probably not broken enough for constructed, but a good arena card.
A [card]Flame Lance[/card], but with an upside. This card might fit into Control Shaman, but this archetype would need more support to make a comeback.
Well, evolve is back...
Hope you didn't dust your [card]Desert Hare[/card].
This card might fit into some kind of Aggro Burn Shaman. [card]Vashj Prime[/card] can be used as a finisher to find the missing burn spells.
[card]Sap[/card] already allows for some strong tempo swings, but this effect is way stronger. Also comparable [card]Freezing Trap[/card], but you can choose which minion is returned to your opponents hand.
I like the comeback of Rogue secrets. If played on turn 2, this card provides a nice tempo swing versus your opponent's 3 mana minion.
Good in arena, probably bad in constructed. This could also be an addition to Battlegrounds in a future patch.
This card looks weak, especially since your opponent has two turns to prepare for the AoE. Might see play in Highlander Mage though.
This card fits into both Midrange Hunter and Highlander Hunter. In decks that only run few beasts, this card can also be used as tutor for a specific combo.
This could fit into Malygos Druid or Big Druid. Doing nothing on turn 3 is a huge tempo loss though, especially versus aggressive decks.
This card could fit into Malygos Druid, but a the risk to discard [card]Malygos[/card]. I don't think that this card will see a lot of play, since Druid has better options for card draw.
This card might be a good substitution for [card]Wardruid Loti[/card] in Quest Druid. A 3/4 taunt for 3 mana is good, and [card]Msshi'fn Prime[/card] is just insanely strong.