I also find this kind of gamemode fun, getting away from standart and facing the same exact deck 20 times in a row
Maybe the problem in these modes is just its too random, some times we have to pick one of the worst cards ever while may end facing an opponent with perfect synergy, also likely many players are not interested into learning these gamemodes, like cards that are terrible in standart but good in draft, and lastly its the rewards, i don't think anyone other than a veteran will ever achieve high rewards, combined with the last factor (No interest in learning) they may never open again after first try.
Thanks for bringing news of it, this is the site i always come to check news of card games, and now i can see of other i begin playing, very cool team keep up the amazing work.
I cant understand how people consider Trogg a healthy card, ill make a scenario to explain why i dont enjoy it, imagine the top 2 decks in the meta is Elemental Shaman and Mech Paladin, then they release a card that has decent stats, cost low and hard counters all tribes, it would give some decks a chance to fight against the best, but at same time, Pirate, Murlocs, Demons and all other tribe decks who alreadly werent doing that well competitively will have their winrates go bellow oblivion.
And thats how i feel with Trogg, yeah its a hot take and im sure many will disagree, but it really bothers me.
Maybe if it had Rush or other Keyword it would be useful, i feel like this card is like 2+ years late in release.
And yeah stats are good, but i dont think stats alone are enough to make a card be playable, so much that nowdays we have cards with good stats such as 2 mana 2/3 with great effects or even 1 mana 2/2 with effects.
I may be wrong but i feel like Wealth Redistributor is on the wrong class... Isnt Paladin one of the classes with the biggest stats minions right now? Not only the handbuffs but cards like Blessing of Authority give gigantic stats, maybe in a token deck wouldnt be an issue but i still find it strange
Raise Dead helps this a lot, also this may help make Unstable Shadow Blast more viable. Have potential but i dont doubt it not working if the support is not good enough.
We have minions with a 2/3 stats that have positive effects, why would we want a negative effect for only +1 hp, this is the worst card of the set for me.
I know its obvious but if it takes 7+ damage you wont get any armor, so you can counter it by trading with a 1/1 or overkilling it, the stats is cool but seems pretty easy to counter. The only good way i can see of using it is to Saurfang res it since is the only Taunt Frenzy minion but the other effects seem more powerful.
I guess the difference would be that Discard cards have sinergies, such as "when this is discarded do this" "when you discard a card do this" "add to your hand a discarded card" i would say the others works same as when you try draw a card with a full hand, the card is just gone, the only way to recover would be an effect recreating your starting deck.
I get this card is not overpowered as some new cards but it seems a good card to help early game. Like you can get to draw 2 cards, if you are first and the opponent plays a 1 hp minion you can kill it with Druid/DH/Mage and yet play a 2 drop, Paladin would be like an Alleycat split in 2 turns to give extra minions (Shaman some as well). This would be just terrible to draw later in the game.
Tbh i would like more Murloc love other than just doing aggro and face, other tribes alreadly had more mechanics than just one such as Dragons having removals, value generation or huge stats, Mechs with deathrattles, buffs, aggressive and defensive/armor, while Murloc is always just "face, draw, tokens"
Sorry for the spam, im a noob and dont know how to link
Devolving Missles (1) - Transform 3 random enemy minions in ones that cost 1 less Brain freeze (1) - Freeze a minion, Combo deal 3 damage Guardian animals (7) - Summon 2 beasts that cost 5? From your deck Corce (3) - Destroy a damaged minion, combo destroy a minion instead Felosophy (1) - Copy the lowest demon in hand, outcast give both +1/+1 Primordial studies (1) - Discover a spell damage minion, your next costs 1 less Paladin/Priest (1) - Enemy minions become 1 until your next turn? Potion of Ilusion (4) - Add to your hand a 1 cost copy of all minions you control with 1 atk/hp Soul Shear (2) - Deal 3 damage shuffle 2 soul fragments in your deck Demon Companion (1) - Summon a "1 cost version of animal companions" Lightining Bloom (0) - Gain 2 mana this turn, overload 2 Shaman/Druid (5?)- Chose one: summon some 2/2s or summon and give them rush to overload
Just because its a murloc don't means he needs to be used in murloc & dragon paladin, he can be used in various decks, he has a decent stat line and can draw a card, he can draw Alexstrasza (both), Amber Watcher, Big Ol Whelp, Twilight Drake and other dragons you can include in the deck
I also find this kind of gamemode fun, getting away from standart and facing the same exact deck 20 times in a row
Maybe the problem in these modes is just its too random, some times we have to pick one of the worst cards ever while may end facing an opponent with perfect synergy, also likely many players are not interested into learning these gamemodes, like cards that are terrible in standart but good in draft, and lastly its the rewards, i don't think anyone other than a veteran will ever achieve high rewards, combined with the last factor (No interest in learning) they may never open again after first try.
Thanks for bringing news of it, this is the site i always come to check news of card games, and now i can see of other i begin playing, very cool team keep up the amazing work.
I cant understand how people consider Trogg a healthy card, ill make a scenario to explain why i dont enjoy it, imagine the top 2 decks in the meta is Elemental Shaman and Mech Paladin, then they release a card that has decent stats, cost low and hard counters all tribes, it would give some decks a chance to fight against the best, but at same time, Pirate, Murlocs, Demons and all other tribe decks who alreadly werent doing that well competitively will have their winrates go bellow oblivion.
And thats how i feel with Trogg, yeah its a hot take and im sure many will disagree, but it really bothers me.
Battletag: Henryq#11784
Region: NA
Trade Only?: no, but would be appreciated
Thanks i only looked at it before the update and ended forgetting to check again to dust.
Maybe if it had Rush or other Keyword it would be useful, i feel like this card is like 2+ years late in release.
And yeah stats are good, but i dont think stats alone are enough to make a card be playable, so much that nowdays we have cards with good stats such as 2 mana 2/3 with great effects or even 1 mana 2/2 with effects.
I may be wrong but i feel like Wealth Redistributor is on the wrong class... Isnt Paladin one of the classes with the biggest stats minions right now? Not only the handbuffs but cards like Blessing of Authority give gigantic stats, maybe in a token deck wouldnt be an issue but i still find it strange
Raise Dead helps this a lot, also this may help make Unstable Shadow Blast more viable. Have potential but i dont doubt it not working if the support is not good enough.
I may have left LoL because of how much stress it would give me playing, but now i can have my Blue baby in my deck, i love it.
We have minions with a 2/3 stats that have positive effects, why would we want a negative effect for only +1 hp, this is the worst card of the set for me.
I know its obvious but if it takes 7+ damage you wont get any armor, so you can counter it by trading with a 1/1 or overkilling it, the stats is cool but seems pretty easy to counter. The only good way i can see of using it is to Saurfang res it since is the only Taunt Frenzy minion but the other effects seem more powerful.
I guess the difference would be that Discard cards have sinergies, such as "when this is discarded do this" "when you discard a card do this" "add to your hand a discarded card" i would say the others works same as when you try draw a card with a full hand, the card is just gone, the only way to recover would be an effect recreating your starting deck.
I get this card is not overpowered as some new cards but it seems a good card to help early game. Like you can get to draw 2 cards, if you are first and the opponent plays a 1 hp minion you can kill it with Druid/DH/Mage and yet play a 2 drop, Paladin would be like an Alleycat split in 2 turns to give extra minions (Shaman some as well). This would be just terrible to draw later in the game.
Tbh i would like more Murloc love other than just doing aggro and face, other tribes alreadly had more mechanics than just one such as Dragons having removals, value generation or huge stats, Mechs with deathrattles, buffs, aggressive and defensive/armor, while Murloc is always just "face, draw, tokens"
Sorry for the spam, im a noob and dont know how to link
Devolving Missles (1) - Transform 3 random enemy minions in ones that cost 1 less
Brain freeze (1) - Freeze a minion, Combo deal 3 damage
Guardian animals (7) - Summon 2 beasts that cost 5? From your deck
Corce (3) - Destroy a damaged minion, combo destroy a minion instead
Felosophy (1) - Copy the lowest demon in hand, outcast give both +1/+1
Primordial studies (1) - Discover a spell damage minion, your next costs 1 less
Paladin/Priest (1) - Enemy minions become 1 until your next turn?
Potion of Ilusion (4) - Add to your hand a 1 cost copy of all minions you control with 1 atk/hp
Soul Shear (2) - Deal 3 damage shuffle 2 soul fragments in your deck
Demon Companion (1) - Summon a "1 cost version of animal companions"
Lightining Bloom (0) - Gain 2 mana this turn, overload 2
Shaman/Druid (5?)- Chose one: summon some 2/2s or summon and give them rush to overload
Just because its a murloc don't means he needs to be used in murloc & dragon paladin, he can be used in various decks, he has a decent stat line and can draw a card, he can draw Alexstrasza (both), Amber Watcher, Big Ol Whelp, Twilight Drake and other dragons you can include in the deck
Kangor, hero power "Give a friendly minion without this effect 'after this survive damage heal this by two".