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Taunt Frenzy: Gain Armor equal to the damage taken.
No, no, no, Gold Roads are very different from Yellow Brick Roads.
Card Stats
- Mana Cost
- 5
- Attack
- 3
- Health
- 7
- Type
- Minion
- Class
- Neutral
- Rarity
- Common
- Minion Type
- Invalid
- Spell School
- UNK_
- Artist
- Konstantin Porubov
- Crafting Cost
- 40
- Disenchant
- 5
- Reveal Date
- Mar 22, 2021
- Release Date
- Feb 19, 2021
Keywords
Card Sounds
Sound Effects
Play VO_BAR_021_Male_Orc_Play_02
Play Totem_Weapon_Underlay_Play
Attack VO_BAR_021_Male_Orc_Attack_01
Attack Totem_Weapon_Underlay_Attack
Death VO_BAR_021_Male_Orc_Death_01
Death Totem_Weapon_Underlay_Death
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Leave a Comment
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Format Legality
Standard
Not Legal
Wild
Legal
Arena
Available
Duels
Available
Twist
Available
Forged in the Barrens
- Release Date
- Feb 19, 2021
- Set Type
- Expansion
- Rotation
- Rotated to Wild
Deck Rules
- Copies per Deck
- 2
- Collectible
- Yes
Comments
I know its obvious but if it takes 7+ damage you wont get any armor, so you can counter it by trading with a 1/1 or overkilling it, the stats is cool but seems pretty easy to counter. The only good way i can see of using it is to Saurfang res it since is the only Taunt Frenzy minion but the other effects seem more powerful.
Fun card, can really screw around with an opponent without proper removal and give you quite some armor!....... in the land of dreams, because 9 out of 10 times this will take 1 damage and either stand around doing nothing or die miserable afterwards.
All that said, why would someone even waste a slot with this? Doesnt even synergize with Saurfang.
If I didn't think that this would ALWAYS just take 1 damage I'd say it has potential