So much feels like it is hinging on the validity of the spell classification system. This will either be an amazing card to include in nearly any deck, or it will be complete garbage and not worth the legendary dust you get from it.
If it could possible get improved hero powers, then it wouldn't be half bad. But an Epic for another basic hero power for only 2 turns... that's kinda meh
If it could possible get improved hero powers, then it wouldn't be half bad. But an Epic for another basic hero power for only 2 turns... that's kinda meh
While it's not Survival of the Fittest, it's also not a 10 cost card. It's decent enough on it's own. Combine it with any way to reduce the cost and it gets better.
While it's not Survival of the Fittest, it's also not a 10 cost card. It's decent enough on it's own. Combine it with any way to reduce the cost and it gets better.
We will see what the meta looks like with spell classifications. If this covers the vast majority of paladin spells, then it will be amazing. If it won't cover everything, such as the librams, then it may only be so so
We will see what the meta looks like with spell classifications. If this covers the vast majority of paladin spells, then it will be amazing. If it won't cover everything, such as the librams, then it may only be so so
Oh man... This is Wild is going to help level the playing field of Secret Mage a lot given that it's been a Tier 1 for YEARS now. In standard, with all the secret support that is coming out, I can see this being a super tech card.
Oh man... This is Wild is going to help level the playing field of Secret Mage a lot given that it's been a Tier 1 for YEARS now. In standard, with all the secret support that is coming out, I can see this being a super tech card.
So much feels like it is hinging on the validity of the spell classification system. This will either be an amazing card to include in nearly any deck, or it will be complete garbage and not worth the legendary dust you get from it.
If it could possible get improved hero powers, then it wouldn't be half bad. But an Epic for another basic hero power for only 2 turns... that's kinda meh
If it could possible get improved hero powers, then it wouldn't be half bad. But an Epic for another basic hero power for only 2 turns... that's kinda meh
While it's not Survival of the Fittest, it's also not a 10 cost card. It's decent enough on it's own. Combine it with any way to reduce the cost and it gets better.
While it's not Survival of the Fittest, it's also not a 10 cost card. It's decent enough on it's own. Combine it with any way to reduce the cost and it gets better.
Again, depending on how the spell classification unfolds will determine the value this card will bring.
Again, depending on how the spell classification unfolds will determine the value this card will bring.
We will see what the meta looks like with spell classifications. If this covers the vast majority of paladin spells, then it will be amazing. If it won't cover everything, such as the librams, then it may only be so so
We will see what the meta looks like with spell classifications. If this covers the vast majority of paladin spells, then it will be amazing. If it won't cover everything, such as the librams, then it may only be so so
A 2 mana Rush beast generator.... could be good for the end game or a control variant, but I'm not sold on the longevity
Late game, great. But honestly how often is Hunter going to be at turn 10?
NOt bad for a later turn draw
A 2 mana mass Rush beast generator.... could be good for the end game or a control variant, but I'm not sold on the longevity
Oh man... This is Wild is going to help level the playing field of Secret Mage a lot given that it's been a Tier 1 for YEARS now. In standard, with all the secret support that is coming out, I can see this being a super tech card.
Oh man... This is Wild is going to help level the playing field of Secret Mage a lot given that it's been a Tier 1 for YEARS now. In standard, with all the secret support that is coming out, I can see this being a super tech card.
With the handbuff that warrior has, this has a lot of potential
With the handbuff that warrior has, this has a lot of potential
2 to deal 6 damage and potentially hit an evasive minion, pretty solid
2 to deal 8 damage and could hit an evasive minion without overload? Pretty solid
Totally solid with the Taunt. If it didn't have that, it would still be a pain to deal with on the board.