Hydrafrog
Lv.17Gul'dan
Comments
3,263 totalI like this for Wild, but not sure how it's going to work with Standard. I feel like there needs to be a stronger presence with Taunt.. I was playing a taunt warrior that FunkyMonky put out and I liked …
Turn 10 hand buff will be great... as long as you have a method of filling your hand before dropping this.
I like this for Wild, but not sure how it's going to work with Standard. I feel like there needs to be a stronger presence with Taunt.. I was playing a taunt warrior that FunkyMonky put out and I liked …
I like this for Wild, but not sure how it's going to work with Standard. I feel like there needs to be a stronger presence with Taunt.. I was playing a taunt warrior that FunkyMonky put out and I liked …
This feels like it will be a wonderful addition to anything that uses Rush. Drop this with any deck that uses [card]E.T.C., God of Metal[/card] and there is board presence and punches to the face. I like it.
This feels like it will be a wonderful addition to anything that uses Rush. Drop this with any deck that uses [card]E.T.C., God of Metal[/card] and there is board presence and punches to the face. I like it.
Really early to judge since we haven't seen Frenzy in play to see how it will impact the meta.
Really early to judge since we haven't seen Frenzy in play to see how it will impact the meta.
Originally I felt that this was going to be awful. But then I started thinking about Zoo in Wild and how wonderful it would be to just watch your opponent's deck go away.
Originally I felt that this was going to be awful. But then I started thinking about Zoo in Wild and how wonderful it would be to just watch your opponent's deck go away.
I"m skeptical. Filling your board with 3/2's is great. Doing so as a win condition in a class where it beats up your own health to gain advantage and then still taking cumulative burn each turn? I'd like to think …
I"m skeptical. Filling your board with 3/2's is great. Doing so as a win condition in a class where it beats up your own health to gain advantage and then still taking cumulative burn each turn? I'd like to think …
[card]Preparation[/card], this, then [card]sprint[/card]... Instant hand refill. With a lot of low cost things coming into play with the rotation and a focus of being a weapon class... this could be very interesting
[card]Preparation[/card], this, then [card]sprint[/card]... Instant hand refill. With a lot of low cost things coming into play with the rotation and a focus of being a weapon class... this could be very interesting
If only this was in a class that had a lot of tricks up their sleeve to be able to manipulate deathrattles...
If only this was in a class that had a lot of tricks up their sleeve to be able to manipulate deathrattles...
I like this. A 2 mana minion neutralizer. It can drop a 10/10 down to 5/5 and be much more manageable and be able to save your Shadow Word: Death for other things.