Comments
42 totalIf I were to drop a card, Sunreaver Warmage would be the card I put in its place. However even though it's consistently active, the tempo it provides isn't as useful as it is in other decks, because you have …
Alright, you've convinced me that Lifedrinkers should be in the deck.
You probably aren't holding that many big spells anymore by the time turn 10 hits, and of the spells you are holding, they would often cost 5 due to sand witch. It's probably a decent option if you need another …
Fountains are much better at helping you fight for the board, while also usually healing more for the card slot. The burn damage from lifedrinker only becomes useful if you have sufficiently aggressive early game to get the opponent low, …
I'd put in [card]GIggling Inventor[/card] before [card]Wyrmguard[/card], that tends to be more consistent and harder for the opponent to get through. But I agree it's often useful to have some defensive battlecries that work with Shudderwock.
Edit: [card]Siamat[/card] now …
Obviously weak if your opponent has no large minions, but most decks have at least a few. They can play around it by dumping some small minions, but you can still randomly hit the large minion anyway, similar to [card]Obsidian …
Probably finds a home in some kind of midrange [card]Spirit of the Shark[/card] rogue, but not much else. I think other rogues would either prefer to gain their card advantage through [card]Gadgetzan Auctioneer[/card]/[card]Sprint[/card], or simply don't have room for low …
In terms of you average rush minions, they usually lose about 1 stat point to gain the keyword, unless they have other features that synergise strongly with Rush such as Divine Shield, certain Deathrattle effects, or stats skewed heavily to …
Bomb hunter can only get this from [card]Cybertech Chip[/card] so I imagine it would be unlikely to curve this into a 3-drop.
In a similar vein to OP, I had some fun with a netdecked Wild big priest using Vargoth instead of Barnes. It felt pretty unfair to hit him with Shadow Essence or resurrect effects!
Besides that I've just been …
Woohoo mana curve! Are some/all of the features added to Deck Listing going to apply to our profile page deck listing soon?
Is the OTK to wait for the enemy to have an empty deck then [card]Augmented Elekk[/card] + double [card]Clockwork Goblin[/card] + [card]Wrenchcalibur[/card] swing (equipped earlier)? Because that seems difficult to stall out long enough for, and anything else this deck …
I like to make a lot of decklists prior to new expansions, and I would appreciate the ability to sort them by class, date created, date last edited, etc., similar to how it works on Hearthpwn. As it is right …
Yeah this would definitely be a nice feature. If I don't think a deck is especially good I just don't upvote it and leave a minimal description of what it does instead of anything resembling a guide, but it would …
I definitely used to main warlock, and the first two times I hit legend were with classic Handlock. These days I play everything quite a bit at the start of every expansion, and I've had all heroes golden for years. …
Mage already has [card]Cosmic Anomaly[/card] if it wants a strong +2 spell power minion. I'm not convinced this will see any constructed play, but it's a potentially very snowbally effect for decks that can abuse spell damage.
The stats are quite poor, so I think you probably want to run at least some buffs to really make use of the effect. Not a bad discover when you already have the Dr Boom hero up to give it …
It clearly fits into some kind of control hunter, which historically was not good enough except when it had [card]Deathstalker Rexxar[/card] to single-handedly carry pretty much any hunter deck. That said, the value of this card can increase a lot …
I'd appreciate seeing the mana curve of my deck like the bar chart thingy on Hearthpwn or in-game. It's not difficult to work it out but it would still be nice and save a few seconds here and there.