Comments
333 totalPretty disappointing, indeed.
Not exactly what I saved my Gold for, waiting for the real epics.
A thing about BG balance that I never understood are the stat adjustments. In a game mode where you can easily buff a lot your minions, does it really matter if a minion starts as 6/4 rather than 8/4?
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#Arena, where skill matters
The King Pirate Garrosh skin is ULTRA appreciated! I think I'll put the Corrupted Garrosh skin on pause for now...
I did not watch any of the videos pre-launch, nor any gameplay video.
I did not buy any preorder.
I had high expectations about this new mode, but has been a letdown to me. Cleared all the Barrens …
Being a F2P player is hard when Anduin looks at you like this lol
So, if you want to win, basically you can:
- play aggro;
- play a quest that rewards you with so much fire power that leaves you with no reason to not go face.
Very interactive meta!
The calculator was super helpful, thank you!
Along with the last patch, there is a new secret achievement:
"Get to turn 6 without being *turned into a beautiful butterfly*"
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Mod edit: removed profanity. -Sinti
Thanks Blizz, now even Priest has a fucking aggro deck.
[quote from="Author"]The combo is you complete 3 sets of mage spellschools, play your permanent +3 damage minion, then burn your opponent down, using the ignites to go infinite if your opponent has a lot of healing. [/quote]
You do …
Sorry, but I don't agree. Quest mage is a combo deck? And what's the combo? Sorcerer's Gambit + "literally every single other card in the deck"? Don't try to put this elsewise, you just have to play random cards until …
I unfortunately unpacked the Mage quest and I can't understand why Blizzard pushes archetypes that are SO MUCH aggro. The game is supposed to be played and enjoyed, non to be ended in the first turns. I tried it and …
[quote from="Author"]
- There are plans to add new archetypes, some of which will "definitely be non-aggro".
[/quote]
The only sentence I care about
I think it's terribile. Assuming that you are going to use this in an aggro deck, just like hunter and warrior quests, they're basically giving an almost free late game opportunity to already oppressive decks. It Is going to be …
When you can't pull out the Juggernaut...
... Because you already killed your opponent with your aggro pirate deck =(
I can already feel pain to my face.
Cool concept, but actually useless.
Developer 1:"We need to create a new aggro card. Are we going to make it stronger or dumber?"
Developer 2:"Yes"