Meh... The legendaries are pretty boring. The only card I really look forward to is the Taintheart Tormenter, it will be a cool addition to my Big Demon Hunter.
Hope the miniset won't be a letdown as the main set has been. But probably one of the already few legendaries will be that giant murloc from the trailer... Ew.
I was happy at first for Crabrider nerf, but I didn't think that the end of Paladin dominion would open the way to any kind of cancer deck. Face hunter, token druid, burn mage/shaman... It's a fuckin' nightmare.
I'm starting to think that I'd rather get slapped by that murloc than this.
Netdecking is exactly what takes "choice and experimentation out of your hands" imho. I wouldn't mind starting with the same 16 cards for each class, it's a minor problem since this mode is (and should be) about drafting: the starting deck shouldn't be as important as it is. The game already starts by giving you the chance to customize your run by making you choose HP and a powerful card, and could be further improved by making you draft other cards even before the first match. Since you draft new cards after every single match, this problem also gets smaller the more far you go in your run. Also, as you said, every class would have a different set of starting cards.
This deckbuilding addon has probably been made in order to make this mode more competitive, but I think there is absolutely no point in that.
Anyway I'm not saying that the current Duels mode should be changed: I understand that people like you could prefer this, what I wanted to say is that there should be the possibility to play Duels in the way I like too, with a different ladder.
Am I the only one that would be interested in a Duels mode just like the original Dungeon Run, without the initial deckbuilding? The fact that you can netdeck even here is the main reason I never play it.
It is not related to this topic, but I just noticed that the golden cards granted by the reward track are not disenchantable. What's the meaning of this? Basically I'm earning exp for nothing =(
Sense of accomplishment.
I personally would prefer gold or packs, but hey! I guess it's a subjective thing.
It is not related to this topic, but I just noticed that the golden cards granted by the reward track are not disenchantable. What's the meaning of this? Basically I'm earning exp for nothing =(
But as I logged in I got a classic golden pack and a DH class pack, but only the first one appeared in my pack opener. The DH pack shouldn't be related to the core set I suppose...
Aw, I was hoping for Rastakhan (and maybe Mecha-Jaraxxus too). It's a no-no for me.
Meh... The legendaries are pretty boring. The only card I really look forward to is the Taintheart Tormenter, it will be a cool addition to my Big Demon Hunter.
Hope the miniset won't be a letdown as the main set has been. But probably one of the already few legendaries will be that giant murloc from the trailer... Ew.
I'd like to see exactly the dungeon run from K&C (so without the initial deckbuilding stuff like Duels) but PvP instead of PvE.
Thank you, I hope you're right.
Didn't think it would be possible, but the meta actually got worse after the nerfs. It's like the clowfiesta of brainless cancer decks.
So long I found:
_ weapon rogue;
_ face hunter;
_ burn mage;
_ burn shaman;
_ token druid.
But I must admit that people can get very original when it comes to not use their brain.
I was happy at first for Crabrider nerf, but I didn't think that the end of Paladin dominion would open the way to any kind of cancer deck. Face hunter, token druid, burn mage/shaman... It's a fuckin' nightmare.
I'm starting to think that I'd rather get slapped by that murloc than this.
I think that the most important thing is that it won't be able to deal massive face damage anymore.
Super cool, Crabrider is completely dead now! But where's the Conviction nerf?
I see so many face/burn decks on ladder, how could this be considered a healthy meta?
Hope so, I already did it. I actually don't see any reason to not do so.
Netdecking is exactly what takes "choice and experimentation out of your hands" imho. I wouldn't mind starting with the same 16 cards for each class, it's a minor problem since this mode is (and should be) about drafting: the starting deck shouldn't be as important as it is. The game already starts by giving you the chance to customize your run by making you choose HP and a powerful card, and could be further improved by making you draft other cards even before the first match. Since you draft new cards after every single match, this problem also gets smaller the more far you go in your run. Also, as you said, every class would have a different set of starting cards.
This deckbuilding addon has probably been made in order to make this mode more competitive, but I think there is absolutely no point in that.
Anyway I'm not saying that the current Duels mode should be changed: I understand that people like you could prefer this, what I wanted to say is that there should be the possibility to play Duels in the way I like too, with a different ladder.
Am I the only one that would be interested in a Duels mode just like the original Dungeon Run, without the initial deckbuilding? The fact that you can netdeck even here is the main reason I never play it.
Finally the nerf hammer has fallen on Flinger, this machinegun "combo" was as dumb as easy to abuse of.
I personally would prefer gold or packs, but hey! I guess it's a subjective thing.
It is not related to this topic, but I just noticed that the golden cards granted by the reward track are not disenchantable. What's the meaning of this? Basically I'm earning exp for nothing =(
Are we going to get the quest log filled again when the new reward track hits?
If so: I'm going to complete every quest I have before tomorrow;
If not: I'd keep the quests in order to gain the experience in the new track.
Does anyone know how it is going to work?
Same situation, agreed with Me0203.
But as I logged in I got a classic golden pack and a DH class pack, but only the first one appeared in my pack opener. The DH pack shouldn't be related to the core set I suppose...
Not enough, this retarded deck should burn in hell.
A 2 cost 4/3 for an already uber aggressive archetype? Yes, why not, brilliant idea!