Iserlohn's Avatar

Iserlohn

Joined 05/28/2019 Achieve Points 90 Posts 8

Iserlohn's Comments

  • Iserlohn's Avatar
    90 8 Posts Joined 05/28/2019
    Posted 4 years, 1 month ago

    Fascinating how Recruit, random summons, and Evolve effects are gaining this massive buff and The Darkness gets a load of good will as a result. It's still one of the worst legendary minions ever printed but now it won't ruin games anymore by being given to the player via bad RNG.

  • Iserlohn's Avatar
    90 8 Posts Joined 05/28/2019
    Posted 4 years, 1 month ago

    I'm looking forward to knowing whether this overhaul will result in the disappearance of cards like Circle of Healing, Northshire Priest, Mind Control, Divine Spirit & Inner Fire, Silence, Lightspawn, Lightwell, Auchenai Soulpriest, Mass Dispel, Shadowform, Mindgames and Cabal Shadow Priest...

    After all only five new cards have been revealed and I guess some of these fourteen cards are definitely on the chopping block.

    I do look forward to the buffs to Holy Nova,  Holy Smite, Shadow Madness, Shadow Word: Death and Thoughtsteal (also kinda Temple Enforcer; it seems more playable now despite losing one attack). Also most of the new cards also seem fun and even Natalie Seline seems useful as hard removal which can even hit elusive target.

  • Iserlohn's Avatar
    90 8 Posts Joined 05/28/2019
    Posted 4 years, 6 months ago

    Just a casual reminder btw: Riot Games is a wholly owned subsidiary of the PRoC tech giant Tencent (who also have a 5 percent share in Activision-Blizzard, of course).

    Anyway, I don't really care about LoL, but good for its fans that they can potentially have their own digital card game for it.

  • Iserlohn's Avatar
    90 8 Posts Joined 05/28/2019
    Posted 4 years, 7 months ago

    My favorite Uldum moment was when Zephyrs at first never offered me cheaper weapon removal than Harrison Jones. Honestly it was kinda hilarious that the devs at first didn't think you'd want Acidic Swamp Ooze or Bloodsail Corsair xD

  • Iserlohn's Avatar
    90 8 Posts Joined 05/28/2019
    Posted 4 years, 9 months ago

    Grandmummy seems very promising, though since I'm also a sucker for neutral demons (no matter the quality) Vilefiend also has a special spot in my heart.

  • Iserlohn's Avatar
    90 8 Posts Joined 05/28/2019
    Posted 4 years, 10 months ago

    Hearthstone hates succubi xD

    But in all seriousness, I like all the new card art except for Queen of Pain, I think she looks ridiculous. All the other patch notes seem very good.

    In reply to Classic Cards & Uldum
  • Iserlohn's Avatar
    90 8 Posts Joined 05/28/2019
    Posted 4 years, 10 months ago

    So... Here's my personal takes on these cards. I'm a relatively casual but long-term, so these are more like impressions instead of "this is how to implement these cards in Rank 1/Legend decks".

    1) Plaguebringer

    It's cool that Poisonous has been cemented as part of the Rogue identity this way, but the body feels a bit too weak for the card to see much play. As a 3/4 for 4 (instead of a 3/3) it might actually get good, since you'd pay 1 mana for a pretty good effect that way, but with its current statline you sacrifice a bit too much, plus it's a terrible four-drop on its own.

    2) Radiance

    It's a cheap but inflexible heal... Honestly it's decent if it gets generated by other cards, but it will likely not see any play on its own merit.

    3) Siegebreaker

    I think a good point of comparison is Amani War Bear. Siegebreaker has the very valuable Demon tag and one more Health point, but it lacks rush... But if you have a large and demon-filled board, you still get the extra attack power the bear provides. However it's ultimately a "win more" card and not a comeback card like the bear, so this big guy is a bit worse.

    4) Gift of the Wild

    Decent in token decks, since it's also a classic "win more" card, but the fact that it gives taunt, too, might make it actually good since it will help with survivability. Also it's a common, so it'll be useful for budget players.

    5) Righteousness

    You need trades, you get trades. It's Hand of Protection on a bigger scale. As long as you hit three or more minions, you should be happy.

    6) Brightwing

    Adorable card art and card generation... Plus it's a low-cost dragon. I can totally see this little guy becoming popular, especially in Dragon decks. There'll also be some fun compilations made around this guy.

    7) High Inquisitor Whitemane

    Kel'Thuzad as a battlecry is gonna be good! Especially potent when you've traded away Rush or Charge minions, or with cool Deathrattle minions. Also likely a good contender in Big Priest and Big Shaman.

    8) Barrens Stablehand

    Likely the worst card of the bunch. There are so many tiny Beasts in the game, so it's a pretty unreliable Battlecry. It can summon King Krush though, so you can expect at least one segment in a highlight reel dedicated to this Orcish hunk.

    9) SI:7 Infiltrator

    Neutral secret removal is nice and the basic statline is decent. It's a reliable tech card, but as a four-drop it might not be flexible enough to see widespread play, plus its importance will always depend on the amount of secrets you'll encounter in the current metagame.

    10) Arcane Devourer

    This elemental will clearly work best if you can drop it on turn 9 or 10 with one or two low-cost spells, because dropping it on its own makes it vulnerable. Then again the snowball potential gives it quasi-taunt, plus Elemental synergy is always welcome.


    So, in summary... I'll very likely craft the two legendaries because they both look fun and useful, and wait to get the others from Tavern Brawl rewards, since I don't think that any of the others are worth crafting unless you've got 850 dust extra to burn.

  • Iserlohn's Avatar
    90 8 Posts Joined 05/28/2019
    Posted 4 years, 10 months ago

    Just one comment, eh? I'll try my luck. Also the bundle seems decently-prized, I might actually buy it if I don't win the free one xD

  • ODYN
    0 Users Here