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Janusi

Face Collector
Joined 05/28/2019 Achieve Points 595 Posts 225

Janusi's Comments

  • I don't think Exodia mage is going to work out.

  • Looks good, and it doesn't copy a single minion. 

  • Does Druid want random beasts? Which they'll have to play? I think the answer will be no.

  • It is a totem, I think that's more important than its deathrattle.

  • Looks decent, but I'm trying to think of what deck would want or need this card? Has to have big spells, obviously, and need healing.

    Drawing a blank right now.

  • With one spell damage minion on the board, it is a cheaper Arcane Intellect. That can't be bad.

  • Does Rogue have enough card draw? Blizzard says no.

  • Ray of Frost is better, but Rogue doesn't have Ray of Frost.

  • If the mana wyrms survive for a turn you can do a lot of damage. If.

  • 1 mana 1/3 will see play.

  • Spell damage you can bank, we'll see if that's good enough.

  • You need to take care while building your deck, but this basically says draw a card from your deck and play it. That's a good effect.

  • Another card for my newest attempt at aggro Priest.

  • The variance with this card is too high. It could destroy itself or win you the game. On turn 2. I gave it four stars because I'm pretty sure this is going to get nerfed.

  • A fairer, but also more consistent Implosion.

  • It needs to be in hand, and we already know that doesn't really work.

  • A good card, hadn't considered the interaction with an opponent equipped with a weapon. Won't that also cost them durability, though?

  • Great lifesteal minion, but it doesn't have taunt so if the aggro deck can kill you that turn, they will.

  • Probably will be played more for the mana cheating than the ability to discover a second Murazond.

  • I think this will be great in a lot of Druid decks.