Battlecries are more reliable than spells, and this is Frost Nova on a stick, with a bonus. I think it will see play, considering that Frost Nova sees some play.
This seems very likely to see play in token druid decks if they are running mostly Nature spells anyway, since most of those decks contain 20+ spells and the effect is "after", so you can play this, play a Nature spell that summons a minion, and this can give one of the minions you just summoned +2/+2.
I doubt this will see play in Wild except in decks that run Gadgetzan Auctioneer. Usually, when you want to silence an enemy minion, you want to silence it immediately, and I doubt that putting a card in your deck to handle the "I'll have lethal next turn if my opponent doesn't play a taunt" situation is going to be better than putting a card in there that helps you get to that point in the first place.
Secret tech always seems to be less useful than people think, and this one doesn't even remove the secrets. Most secret strategies are powerful not because of the secrets themselves but because of secret synergy cards. What are you going to do, run this in a deck that runs its own secret synergy cards in an attempt to win the mirror match? Not likely. I'm not expecting this to be a good card.
I love this kind of minion in Priest. It's not overpowered, but it is very thematic and will feel powerful. I suspect it won't take the place of Khartut Defender in any Wild Priest decks, though.
Rush, Divine Shield, 4 attack, and cost reduction on a 4 mana minion? Yes, I think this will see play. I think it would see play even without the cost reduction.
My gut feel on this one is that it's not great. First, how many Holy spells do you expect to be casting alongside a 4-mana minion? Second, neither this minion nor the summoned Medics have taunt or rush, so there is no immediate board impact unless you toss in a card that grants taunt or rush. Now, if Libram of Wisdom becomes a Holy spell, that will change the story completely in Wild.
This seems distinctly better than Electra Stormsurge. I know the spell has to be in the Shadow school, but I suspect a lot of Warlock cards will be. I definitely expect this to see play.
These sorts of cards (low mana to destroy a friendly minion for a powerful effect) have always seen play in Wild warlock decks, so I expect this one will, too.
If this were a one-sided clear it would be nuts, but two-sided clears are only good in control decks, and the mill effect is not good in control decks, so I don't think this will see play unless somebody comes up with a combo that needs a cheap board clear after drawing the whole deck.
I think this will be experimented with in Pirate Warrior in Wild, but won't stick in the list. The cost is higher and the condition less reliably met than Occult Conjurer, which is a card most Secret Mage builds only run one of.
This seems weak, but I am very curious to see how it interacts with all of the hero powers and hero power synergy cards. I'm assuming it doesn't trigger inspire effects. Will this plus Spirit of the Dragonhawk be the slowest animation ever? Will this be crazy awesome in Duels?
At first I thought this was weak, then I noticed the 10 damage wasn't split. This card definitely requires you to build your deck around it, but I like to see support for Even Mage in Wild.
Secret Paladin was the deck that propelled me from rank 15 to rank 5 for the first time back before the ranked revamp. I'm glad to see it get some potentially powerful support. I think I'll be trying this card out in Wild.
This is definitely good enough to see play in Murloc Shaman. Fine stats for the cost with a powerful effect.
Battlecries are more reliable than spells, and this is Frost Nova on a stick, with a bonus. I think it will see play, considering that Frost Nova sees some play.
In Wild, Breath of the Infinite sees play and Arcane Explosion does not. So while Condemn (Rank 1) is obviously garbage, Condemn (Rank 2) and Condemn (Rank 3) seem great at a glance. Unfortunately, you have to wait for 5 mana to get Rank 2, so this doesn't fulfill the same purpose as Breath of the Infinite or even Spirit Lash. It probably completes more with Mass Hysteria for a deck slot, and I'm not sure it makes the cut in most Reno Priest decks. I do think that other Priest decks that currently run Excavated Evil or Holy Nova will run this one instead, though.
This seems very likely to see play in token druid decks if they are running mostly Nature spells anyway, since most of those decks contain 20+ spells and the effect is "after", so you can play this, play a Nature spell that summons a minion, and this can give one of the minions you just summoned +2/+2.
I doubt this will see play in Wild except in decks that run Gadgetzan Auctioneer. Usually, when you want to silence an enemy minion, you want to silence it immediately, and I doubt that putting a card in your deck to handle the "I'll have lethal next turn if my opponent doesn't play a taunt" situation is going to be better than putting a card in there that helps you get to that point in the first place.
Secret tech always seems to be less useful than people think, and this one doesn't even remove the secrets. Most secret strategies are powerful not because of the secrets themselves but because of secret synergy cards. What are you going to do, run this in a deck that runs its own secret synergy cards in an attempt to win the mirror match? Not likely. I'm not expecting this to be a good card.
I don't know about this one. Which spells would you want to tutor?
Demon Companion, Tame Beast (Rank 2), and Animal Companion?
On the Hunt, Quick Shot, and Kill Command?
I love this kind of minion in Priest. It's not overpowered, but it is very thematic and will feel powerful. I suspect it won't take the place of Khartut Defender in any Wild Priest decks, though.
Rush, Divine Shield, 4 attack, and cost reduction on a 4 mana minion? Yes, I think this will see play. I think it would see play even without the cost reduction.
My gut feel on this one is that it's not great. First, how many Holy spells do you expect to be casting alongside a 4-mana minion? Second, neither this minion nor the summoned Medics have taunt or rush, so there is no immediate board impact unless you toss in a card that grants taunt or rush. Now, if Libram of Wisdom becomes a Holy spell, that will change the story completely in Wild.
This seems distinctly better than Electra Stormsurge. I know the spell has to be in the Shadow school, but I suspect a lot of Warlock cards will be. I definitely expect this to see play.
These sorts of cards (low mana to destroy a friendly minion for a powerful effect) have always seen play in Wild warlock decks, so I expect this one will, too.
This seems like a good card at any rank. Here are the ranks, for reference:
Tame Beast (Rank 1)
Tame Beast (Rank 2)
Tame Beast (Rank 3)
The summoned beasts have a mana cost equal to their stat line, so the synergy with Dire Frenzy is not amazing.
This seems like The Mistcaller, but worse. I don't think it will see play. The Keleseth effect at 4 mana with no body is not good.
If this were a one-sided clear it would be nuts, but two-sided clears are only good in control decks, and the mill effect is not good in control decks, so I don't think this will see play unless somebody comes up with a combo that needs a cheap board clear after drawing the whole deck.
I think this will be experimented with in Pirate Warrior in Wild, but won't stick in the list. The cost is higher and the condition less reliably met than Occult Conjurer, which is a card most Secret Mage builds only run one of.
This seems weak, but I am very curious to see how it interacts with all of the hero powers and hero power synergy cards. I'm assuming it doesn't trigger inspire effects. Will this plus Spirit of the Dragonhawk be the slowest animation ever? Will this be crazy awesome in Duels?
At first I thought this was weak, then I noticed the 10 damage wasn't split. This card definitely requires you to build your deck around it, but I like to see support for Even Mage in Wild.
Secret Paladin was the deck that propelled me from rank 15 to rank 5 for the first time back before the ranked revamp. I'm glad to see it get some potentially powerful support. I think I'll be trying this card out in Wild.
This looks to be Kazakus-level powerful. Kazakus still sees consistent play in Wild. So will this.