Kerrek
LV.7Refreshment Vendor
Comments
101 totalI think Alliestrasza judged this card correctly. It seems like it will see play in Warrior, for similar reasons to [card]Quartermaster[/card] seeing play in Paladin.
If you've summoned 4 watch posts, this is a 7 mana 25/25. Seems fine.
If deathrattle DH becomes a thing, this is excellent value.
This doesn't seem like a good card, at least in Wild. Usually you want to trigger "when a friendly minion dies" effects on your own turn, but taunt minions are rarely dying on your own turn, and even when they …
A fine card in Taunt druid. Also functions like [card]Seance[/card] in a druid deck that wants to play a specific taunt card multiple times. Strong combo with [card]Strongman[/card].
The effect isn't very powerful, but 0-mana cards almost always see play. Putting these here for reference:
[card]Flurry (Rank 1)[/card]
[card]Flurry (Rank 2)[/card]
[card]Flurry (Rank 3)[/card]
Will see play. Even hero power + this is a 7 mana 8/8 taunt, which is perfectly fine. Add 0- and 1-cost healing spells into the mix and you've got a powerful card.
Seems good, similar to [card]Tour Guide[/card], which sees lots of play. I wonder how it works in Duels; can you discover any of the hero powers available in Duels or do you discover basic hero powers only?
[card]Reno Jackson[/card] + [card]Xyrella[/card] = great comeback.
So, is this affected by any weapon buff with the word "Poison" in its name? If so, this seems like a great card in Wild. There are good number of poisons by now. For 3 mana, I suspect it will …
This is a great card, with a great name. Pay 4 for a 3/3 and a 6 mana discount? Clearly good tempo.
If you choose your Frenzy cards carefully, playing this could be a powerful turn. This wins the award for most confusing wording on a "Forged in the Barrens" card so far, though. It sounds like it won't damage the Frenzy …
I think this will see play if there is a control DH deck. You would want to play it on turn 2 so that you can stop your opponent from developing for a turn and then play into an empty …
Conceptually and thematically, the watch posts are very cool. I also don't think it's much of a problem that they can't attack, because their effects make them priority kill targets for most decks. I also wouldn't be surprised to see …
Conceptually and thematically, the watch posts are very cool. I also don't think it's much of a problem that they can't attack, because their effects make them priority kill targets for most decks. I also wouldn't be surprised to see …
Ok, this seems like it could be good. Run it in a deck with at least 6 deathrattle minions that cost 4 or 5 and no cheaper ones, and it will be a powerful turn all by itself. Even if …
Man, I would LOVE to see more "if your deck contains 10 or fewer cards" effects, but I would prefer them to be powerful effects that help close out the game. This one seems like it will more frequently draw …
Fine arena card. Probably won't see sustained use in constructed play.
If this doesn't become a one-of in some popular variant of [card]Kingsbane[/card] Rogue, then I'm bad at judging cards.
This doesn't seem terrible, but in Wild, I don't think it will replace anything in the decks that currently run the likes of [card]Risky Skipper[/card] and [card]Bloodboil Brute[/card] due to the lack of Rush or draw.