All of these Caravan cards seem like junk. Maybe the effect goes off if you play it on turn two. Highly unlikely if you play it later, unless you're already winning anyway.
All of these Caravan cards seem like junk. Maybe the effect goes off if you play it on turn two. Highly unlikely if you play it later, unless you're already winning anyway.
All of these Caravan cards seem like junk. Maybe the effect goes off if you play it on turn two. Highly unlikely if you play it later, unless you're already winning anyway.
All of these Caravan cards seem like junk. Maybe the effect goes off if you play it on turn two. Highly unlikely if you play it later, unless you're already winning anyway.
All of these Caravan cards seem like junk. Maybe the effect goes off if you play it on turn two. Highly unlikely if you play it later, unless you're already winning anyway.
This seems like a fairly weak "win more" card to me, but maybe I'm misjudging it. It would be a shame if one of the main characters of the expansion saw no play.
I don't know if it's any good, but people will build interesting decks around it, and I look forward to seeing them.
Not a bad secret, but I don't think it's aggressive enough to see play in Wild Secret Mage. Possibly Reno Mage.
As a Wild player, I don't think this will be seeing play in that format. The cost is too high for the damage dealt.
I see Kingsbane Rogue becoming even more powerful in Wild with this expansion.
All of these Caravan cards seem like junk. Maybe the effect goes off if you play it on turn two. Highly unlikely if you play it later, unless you're already winning anyway.
All of these Caravan cards seem like junk. Maybe the effect goes off if you play it on turn two. Highly unlikely if you play it later, unless you're already winning anyway.
All of these Caravan cards seem like junk. Maybe the effect goes off if you play it on turn two. Highly unlikely if you play it later, unless you're already winning anyway.
All of these Caravan cards seem like junk. Maybe the effect goes off if you play it on turn two. Highly unlikely if you play it later, unless you're already winning anyway.
All of these Caravan cards seem like junk. Maybe the effect goes off if you play it on turn two. Highly unlikely if you play it later, unless you're already winning anyway.
This seems like a fun card. I wonder if it will make Queen Carnassa make occasional appearances in Wild.
Seems fine, but I don't expect this will see much play outside of Arena.
Not good, but will probably see play in Wild alongside Grim Patron just for fun.
Listing the other ranks for reference:
Wicked Stab (Rank 1)
Wicked Stab (Rank 2)
Wicked Stab (Rank 3)
Listing the other ranks for reference:
Fury (Rank 1)
Fury (Rank 2)
Fury (Rank 3)
Listing the other ranks for reference:
Living Seed (Rank 1)
Living Seed (Rank 2)
Living Seed (Rank 3)
Obviously comparable to Fireball. I think this will become a staple of almost all hunter decks.
Good arena card. Seems pretty average for constructed.
This seems like a worthwhile inclusion in Taunt Druid. It will essentially be a free 2 / 3 most of the time, and sometimes better than that.
Honestly, rank 1 of this seems fine, and rank 3 seems like quite the finisher! Here are the ranks, for reference:
Conviction (Rank 1)
Conviction (Rank 2)
Conviction (Rank 3)
This seems like a fairly weak "win more" card to me, but maybe I'm misjudging it. It would be a shame if one of the main characters of the expansion saw no play.