Comments
250 totalI think this will be an alright card that is sometimes run in token druid, depending on weather or not the meta has other decks that play minions in them. Solid card, and I like the design atlesat. Also maybe …
I think that while this is a super cool card, the meta is currently too fast to pull anything to crazy off. Also, most of the time in late game you rarely use all of your mana either way, so …
I mean, it curves well into [card]Battleworn Vanguard[/card]. Also can get some fact chip damage, but usually DH wants to attack face, not minions. This does allow you to do fact at the same time.
I think this is a super good card, not just for Token, but it could be run in other decks as well, maybe even to starve off early aggression in Big DH. I like it alot, and if it sticks, …
It's big and sticks, but it is kind of hard to have that many minions die. Still, will be run in token DH.
This is just kinda bad. Maybe it can see some play with rush guys, but I just don't think it does enough to be worth 2 mana.
I think it will be ok in Big DH, but not spectacular. You just put him into stop early aggression, but it doesn't even do that too well. But you will still run it probably.
Super strong removal for DH, which it needs. I think this will be run in nearly every DH deck until it rotates.
I really don't see the use of this card unless you can specifically play it on turn 5 or 6. Otherwise, you could just, yknow, play the big guy from your hand. I have a feeling I may be wrong, …
I think this is a strong guy to plop down on turn 5-7, and it will be kind of annoying. However, just looking through the cards this expansion, there seems to be decent minion removal, so hopefully it wont be …
Most of the big demon things are alright, but not quite good enough. I think that Caria will be alright, but looking at demons in the pool, its still pretty random what you get. You really just want [card]Pit Commander[/card], …
I think alot of people are over-focusing on the OTK-ish aspect of the hero power, but even just on a normal turn you can be expecting to gain about 6-8 attack from your hero power and attacking, meaning once you …
I mean its alright, but playing a specific card for a 1 mana 3-4 taunt isn't too much of a payoff. Id rather just run [card]Battlefiend[/card] in most cases
Sort of a "[card]Cleave[/card] +" IMO, allows you to semi-target it. Pretty good back off of [card]Jace Darkweaver[/card], but maybe no where else. The problem with DH right now is that most Deathrattle DH decks run few spells, and OTK …
Good stats for cost + taunt at a minimum, but is a nice pay off for spending all the rest of your mana drawing cards. Still have my doubts on the quests viability, but if quest ends up being good, …
Its really just not that great IMO. Unless the eventually add something that benefits off of playing Sigils, then I dont know if it will see play. Can help with quest, but only by one card, and then you HAVE …
As it seems like alot of the comments are already saying, worse [card]Eye Beam[/card]. However, once [card]Eye Beam[/card] rotates, maybe it sees some play. One time its really better is off of the [card]Felgorger[/card]
Def not a bad card, but the need to run two in a deck kinda hurts this. I don't think this is better than [card]Renowned Performer[/card], and this is bad if both get pulled by [card]Death Speaker Blackthorn[/card] at the …
At best case scenario its gonne deal like 8-9 damage. Not bad, but thats best case. And it means that you cant attack with your hero (a big thing DH likes to do) if you can't draw that turn. Just …
I mean alot of the fel spells are already 1 mana, meaning some cost reduction in wasted. However, it also puts them in the Outcast slot (only really applicable to [card]Felosophy[/card] and [card]Chaos Leech[/card] tho). Decent card, but only for …