I think this card could be good, but some of the more expensive corrupt cards just arent good enough, even when corrupted (Except Tickatus). Even though, a bunch of free 2-4 cost cards course be really good.
I think it's the weakest of the old gods. Has strong support in what looks like druid and warrior, but otherwise could whiff in other classes. Still, a solid craft if you like those classes.
Just a solid card. Sometimes you silence a Teron Gorefeind, sometimes it's just a blessing of kings. Either way, it's a solid card you won't mind running in anything except res priest.
Yoggers. Cant wait to get pyroblasted. I will be putting this in every deck just for the chance of maybe willing off of pyroblast, because I think that would be funny as hell.
It's my golden craft for the expansion. Will put it in every highlander list I make, and some rogue decks. Even if it doesn't kill, it will most likely clear their board. Really like the card a ton.
Hero attack is always a dangerous thing because you can just hit the opponent's face, and giving windfury seems dangerous. Combo i could think of is you have one minion on the board, stormstrike inara lightning bloom stromstrike with a whack-a-gnoll full durability for 22 burst damage and a 6-7/6-4 on board. Not feasible, but the most damage I could think of.
Interesting support for elementals, but I think they need more support before this is able to be run. Harder condition than Scalerider for not much more of a payoff.
Strong in Mage and Hunter, maybe rouge. Rip Paladin. I don't think its as strong as people think though.
Annoying in big priest, but not unbearable because it's already turn 8 and you should be able to handle big minions by now.
I think this card could be good, but some of the more expensive corrupt cards just arent good enough, even when corrupted (Except Tickatus). Even though, a bunch of free 2-4 cost cards course be really good.
Arena card. Cheap windfury is good, but I don't think this is strong enough. Scary if it gets left alive for a turn though.
I think it's the weakest of the old gods. Has strong support in what looks like druid and warrior, but otherwise could whiff in other classes. Still, a solid craft if you like those classes.
Just a solid card. Sometimes you silence a Teron Gorefeind, sometimes it's just a blessing of kings. Either way, it's a solid card you won't mind running in anything except res priest.
10 mana destroy 3 minions is just too slow. Id rather wipe the whole board with twisting or plagues.
Spooky clown is just too slow. Does seem fun with shudderwock in wild though.
I'll try it out, but i feel like its just not strong enough of a finisher, and not quite sticky enough to get two uses off of.
Yoggers. Cant wait to get pyroblasted. I will be putting this in every deck just for the chance of maybe willing off of pyroblast, because I think that would be funny as hell.
It's my golden craft for the expansion. Will put it in every highlander list I make, and some rogue decks. Even if it doesn't kill, it will most likely clear their board. Really like the card a ton.
Hero attack is always a dangerous thing because you can just hit the opponent's face, and giving windfury seems dangerous. Combo i could think of is you have one minion on the board, stormstrike inara lightning bloom stromstrike with a whack-a-gnoll full durability for 22 burst damage and a 6-7/6-4 on board. Not feasible, but the most damage I could think of.
A good anti-aggro tool, like it in big warrior.
Small hand buff and premium stats. Not good enough IMO, but could see some minor play in taunt handbuff warrior.
Tutored draw with cost reduction, and easily corrupted. I really really like this card.
Interesting support for elementals, but I think they need more support before this is able to be run. Harder condition than Scalerider for not much more of a payoff.
Dude paladin intensifies. Also I think this is the first demon for Paladin, and what a fitting one.
Spell slinging shenanigans intensify. Strong ish card, but I don't see any real combos that will break the game out of the cost reduction.
Just too slow. You don't want to run a card that puts that few stats on the board while having to have cards in your hand.
Strong draw engine. Could be a little to much of a good thing, but a strong finisher of aggro secret mage.