Comments
28 totalI’m someone who is entirely ok with older card backs returning, but preorder card backs returning is a bit rough. At this rate they could rerelease blizzcon cardbacks at 500 gold too, and those things were significantly more expensive at …
Kun 2: electric boogaloo.
on a more serious note, Druid doesn’t need help for combos in wild. This just makes the deck more consistent
Excited to try this in big paladin. Probably not broken, but copying huge minions in paladin sounds fu
This card removes the weakness of taunt heavy decks for quest mage in wild. They keep inexplicably printing more broken cards for an undeniably meta warping deck. Hoping they nerf sorcerer’s apprentice and just basically reset the meta on the …
This card is as balanced as skull of guldan at launch. It’s not balanced. I’d love to see more wheel effects in hearthstone, but making one for aggro decks is the worst way to implement it
I was actually thinking of odd shaman. It’s had a few very powerful tools, but not enough for a great deck. This definitely helps with the swarm bit a lo
Runeterra games are probably longer on average, but honestly there aren’t any super slow control decks that take 30 minutes to kill you. Even the slowest decks typically kill you by turn 15 or so.
games can also be …
Giving shaman innervate is insane. I don’t think standard can abuse that, but wild has even shaman which was already tier 1. That archetype already has a few new tools, but this card is definitely the card to ner
Odd demon hunter in wild is already comfortably tier 1. This is an enormous buff. Prepare for wild to be horrific for a month or two until they finally change somethin
This move does make sense. Outside of invoke prejudice these cards are practically unplayable, and invoke prejudice only sees play in EDH, which doesn’t really have anytournament play. Some of these I don’t understand, but I’m probably missing some cultural …
New plan looks like a cool mechanic, but completely broken. In wild discard warlock is already borderline a top tier deck, and instant discard into cards like silverware golem, jeklikk, fist of jaraxxus, and hand of guldan would make it …
Completely agree with you, just thought I’d throw in more highroll examples I’ve personally done, which involved killing someone turn 4 with quest mage thanks to just sorcerer’s apprentice, flamewaker, and a good evocation. The deck probably needs sorcerer’s apprentice …
From personal experience playing the deck this season. This change will do nothing to quest mage. It will absolutely neuter Reno mage, but that deck wasn’t the final boss of the meta. With good mulligans I could consistently cast upwards …
Bloodbloom is the problem. Unless that made darkest hour 15 mana it just wouldn’t matter, and the ability to cast any spell with bloodbloom for just 2 mana is an insanely broken effect that happened to be truly abused by …
If open the waygate gets nerfed to that the deck will literally not even flinch. It could be at 12 and still be tier two, which is both disheartening, but encouraging that they could probably nerf it without nuking it. …
I have a feeling that demon hunter is gone after these nerfs. It’ll finally be balanced for standard, and far too slow for wild.
bad luck albatross might actually see in an increase in play if Reno decks take the …
I think 12 would probably make it slow enough to make the deck mediocre. Considering how early games can finish they’d be entirely relying on cards like evocation for finishing it quickly, which isn’t nearly consistent enough for tier 1. …
I’m assuming the safe bet is 3 mana. The effect is insane, and the workaround cataclysm seems out of character for blizzard, since they rarely encourage combo. Darkest hour will die, and very few people will miss it, including me, …
I’d imagine darkest hour will die since bloodbloom is the entire reason it can pull off the combo so quickly. Even a nerf to 3 mana probably makes the deck borderline unplayable. That being said, the deck was extremely toxic …
While secret mage can be tilting, I’d argue that secret mage is probably the power level they are looking to reach in wild for the format in general. The deck is synergistic, lean, but not impossible to beat or completely …