Good for token druid that already uses treant as current token druid severely lacks card draw. However, it is too restricted to treant which can thus limit its use. Since you empty your hands very fast, a 5 cost card that only draws 2 is not what you want to see when you draw it in the mid game with any treant on board. Overall, I like treant druid, but I don't see this expansion making a strong meta contender.
0 cost cards are always hard to evaluate as pointed out by many players. Unique effect, but I don't see it being close to Prince 2. Prince 2 was powerful when it was played early and gave you the highest boost in win rate than any other cards when in your opening hand. However, when Prince 2 was played late in the game, the boost was significantly reduced. This is not surprising at all, as Prince 2's effect can be seen as "cost reduction", such as allowing you to play a 4/3 minion with only 2 mana. However, then the cost of cards are increased, the status gain cancels out the boost effect. So overall, the benefit you gain is very minor with this new card.
By the way, the +1/+1 effect does not apply to tokens as many people have pointed out!
Good stats given its cost, but the effect is too slow. It can have good synergy with forest's aid given forest's aid can be played right after this. But I feel the effect is too slow, so the +1/+1 effect does not give you enough value. It's worth trying in token druid decks, but since that archetype is not doing so well now, I do not see it doing better in the new meta given all other powerful cards released.
Solid, but not strong enough given that it relies too much on RNG. You can imagine to survive until real late game and have massive value. However, there are other options for druid available to achieve this goal.
Good for token druid that already uses treant as current token druid severely lacks card draw. However, it is too restricted to treant which can thus limit its use. Since you empty your hands very fast, a 5 cost card that only draws 2 is not what you want to see when you draw it in the mid game with any treant on board. Overall, I like treant druid, but I don't see this expansion making a strong meta contender.
0 cost cards are always hard to evaluate as pointed out by many players. Unique effect, but I don't see it being close to Prince 2. Prince 2 was powerful when it was played early and gave you the highest boost in win rate than any other cards when in your opening hand. However, when Prince 2 was played late in the game, the boost was significantly reduced. This is not surprising at all, as Prince 2's effect can be seen as "cost reduction", such as allowing you to play a 4/3 minion with only 2 mana. However, then the cost of cards are increased, the status gain cancels out the boost effect. So overall, the benefit you gain is very minor with this new card.
By the way, the +1/+1 effect does not apply to tokens as many people have pointed out!
Gonk druid was a meme, and I can't see how this card can make that deck work.
Good stats given its cost, but the effect is too slow. It can have good synergy with forest's aid given forest's aid can be played right after this. But I feel the effect is too slow, so the +1/+1 effect does not give you enough value. It's worth trying in token druid decks, but since that archetype is not doing so well now, I do not see it doing better in the new meta given all other powerful cards released.
Solid, but not strong enough given that it relies too much on RNG. You can imagine to survive until real late game and have massive value. However, there are other options for druid available to achieve this goal.
My favorite moment was opening Siamat as my first legendary, although I don't have a good deck to put it right now without excessive crafting.
BEEEES!!! because of high combo potential such as with overkill