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leitong

Joined 03/25/2019 Achieve Points 220 Posts 147

leitong's Comments

  • Fits well in aggressive hunter decks which the dragon hunter deck is likely to be. Without activation, 2 mana for 3 damage on minion is not great but not horrible either, so should make this card see play.

  • Insanely good in arena for sure. Good card to put in constructed dragon hunter decks because of low cost, poisonous, and discover.

  • Both choices are solid, yet not strong enough to be a regular for quest druid.

  • Decent in arena, but not enough in constructed.

    In reply to Gyrocopter
  • Many legendary cards will be totally busted at 5 cost 5/5, but do you wait until you get the "right" one? Too inconsistent, but a fun card indeed.

  • Strong battlecry to account for being a slow card to gurantee consistent performance.

  • Reminds me of dragon soul. The effects and stats are decent, but it is very hard to gain a lot of value out of it. 

  • This put cobra shot to shame and fits well in aggressive hunter decks which the dragon hunter deck is likely to be.

    In reply to Corrosive Breath
  • Interesting card, and I originally thought it could fit well with the current hunter quest, but since it is a side quest, this won't happen. There are good rush minions for hunter in fast decks, so this card can fit in there. 

  • Good effect and decent stats. It is a good addition to any hunter decks that run secrets, although it will not become a core card given how powerful the hunter secret package already is.

  • Decent card, tutored drawing effects are always powerful. So attaching it to a shadow bolt (assuming no taunts) only makes it better.

  • Overall a bit slow for aggressive decks which most people agree that this card is for. Given all the aggression tools available, this card does not add enough value. 

  • This can become a center piece in dragon hunter. Seriously, why not make it a "dragon bow" which makes way more sense? 

  • This seems to be best used after turn 6. The RNG component decreases its value, but it does fit into an aggressive deck well as potential finishers. 

  • Hunter's mark was too good (with candle shot) that it got nerfed. Now you are casting it on all enemies with a 6 cost 7/6. This is definitely value overload as it gives you advantages in both fast (remove big taunts with lynx etc.) and slower decks.

  • It looks like an easy to complete quest, but it requires you to play "big druid". I don't see many support cards for that archetype after nerfs to wild growth and nourish. The Breath of Dreams cards can help, but more support may be needed.

  • Another treant card. Solid status, but the value is not so high. It is basically a 0 cost 1/1 + 1 cost 2/2 in one card for 2 mana. The 2 mana cost kinda cancels the benefit that this is a single card. In other words, it is a more or less balanced card but not high tempo or high value to push treant druid to the top. 

  • Solid stats and should see play in dragon druid and arena (a lot). It is better than some of the neutral dragons, but I feel it only supports the deck weakly.

  • Both choices are solid. I can see this in token druid, but that deck needs more support than this expansion has offered to make it back to top tier.

    In reply to Treenforcements
  • Finally some ramp cards for druid. This should be auto-included in all dragon druid decks. It lives with dragon druid, but also dies with it.