Fits well in aggressive hunter decks which the dragon hunter deck is likely to be. Without activation, 2 mana for 3 damage on minion is not great but not horrible either, so should make this card see play.
Interesting card, and I originally thought it could fit well with the current hunter quest, but since it is a side quest, this won't happen. There are good rush minions for hunter in fast decks, so this card can fit in there.
Good effect and decent stats. It is a good addition to any hunter decks that run secrets, although it will not become a core card given how powerful the hunter secret package already is.
Overall a bit slow for aggressive decks which most people agree that this card is for. Given all the aggression tools available, this card does not add enough value.
Hunter's mark was too good (with candle shot) that it got nerfed. Now you are casting it on all enemies with a 6 cost 7/6. This is definitely value overload as it gives you advantages in both fast (remove big taunts with lynx etc.) and slower decks.
It looks like an easy to complete quest, but it requires you to play "big druid". I don't see many support cards for that archetype after nerfs to wild growth and nourish. The Breath of Dreams cards can help, but more support may be needed.
Another treant card. Solid status, but the value is not so high. It is basically a 0 cost 1/1 + 1 cost 2/2 in one card for 2 mana. The 2 mana cost kinda cancels the benefit that this is a single card. In other words, it is a more or less balanced card but not high tempo or high value to push treant druid to the top.
Solid stats and should see play in dragon druid and arena (a lot). It is better than some of the neutral dragons, but I feel it only supports the deck weakly.
Fits well in aggressive hunter decks which the dragon hunter deck is likely to be. Without activation, 2 mana for 3 damage on minion is not great but not horrible either, so should make this card see play.
Insanely good in arena for sure. Good card to put in constructed dragon hunter decks because of low cost, poisonous, and discover.
Both choices are solid, yet not strong enough to be a regular for quest druid.
Decent in arena, but not enough in constructed.
Many legendary cards will be totally busted at 5 cost 5/5, but do you wait until you get the "right" one? Too inconsistent, but a fun card indeed.
Strong battlecry to account for being a slow card to gurantee consistent performance.
Reminds me of dragon soul. The effects and stats are decent, but it is very hard to gain a lot of value out of it.
This put cobra shot to shame and fits well in aggressive hunter decks which the dragon hunter deck is likely to be.
Interesting card, and I originally thought it could fit well with the current hunter quest, but since it is a side quest, this won't happen. There are good rush minions for hunter in fast decks, so this card can fit in there.
Good effect and decent stats. It is a good addition to any hunter decks that run secrets, although it will not become a core card given how powerful the hunter secret package already is.
Decent card, tutored drawing effects are always powerful. So attaching it to a shadow bolt (assuming no taunts) only makes it better.
Overall a bit slow for aggressive decks which most people agree that this card is for. Given all the aggression tools available, this card does not add enough value.
This can become a center piece in dragon hunter. Seriously, why not make it a "dragon bow" which makes way more sense?
This seems to be best used after turn 6. The RNG component decreases its value, but it does fit into an aggressive deck well as potential finishers.
Hunter's mark was too good (with candle shot) that it got nerfed. Now you are casting it on all enemies with a 6 cost 7/6. This is definitely value overload as it gives you advantages in both fast (remove big taunts with lynx etc.) and slower decks.
It looks like an easy to complete quest, but it requires you to play "big druid". I don't see many support cards for that archetype after nerfs to wild growth and nourish. The Breath of Dreams cards can help, but more support may be needed.
Another treant card. Solid status, but the value is not so high. It is basically a 0 cost 1/1 + 1 cost 2/2 in one card for 2 mana. The 2 mana cost kinda cancels the benefit that this is a single card. In other words, it is a more or less balanced card but not high tempo or high value to push treant druid to the top.
Solid stats and should see play in dragon druid and arena (a lot). It is better than some of the neutral dragons, but I feel it only supports the deck weakly.
Both choices are solid. I can see this in token druid, but that deck needs more support than this expansion has offered to make it back to top tier.
Finally some ramp cards for druid. This should be auto-included in all dragon druid decks. It lives with dragon druid, but also dies with it.