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leitong

Joined 03/25/2019 Achieve Points 220 Posts 147

leitong's Comments

  • Feels too slow and not strong enough for handlock in standard.

  • Very strong with healing effects that can go face.

  • OK invoke card, 1 health is too painful to see play.

  • Strong control card and a better duskbreaker. Turn 5 seems reasonable.

  • Not enough support for handlock to make this card work well.

  • Good fit for Galakrond Zoo with the decent stats.

  • Unique effect. I'd like to see more tools for handlock.

  • Interesting to see it being zoo based. Random demons are just not consistent.

  • Late game value machine, but the current control tools may not allow this card to see much play.

  • 1/3 is already great for 1 cost, making it a great early game minion. But if you want to play aggressive shaman decks, murlocs just seem better. 

  • You play this for the invoke but not for the freeze effect. Overall balanced.

  • +2 spell damage is great with a solid body, hard to evaluate the overload effect though.

  • Token style decks (Thunderhead) will love this card. It can fit in murloc decks as well.

  • The value is too good to leave out of dragon decks. It's been compared with flamestrike quite a lot already,

  • Strong card for Galakrond Shaman due to the invoke effect which compensates the low stats well.

  • Good value when invoke twice, and no overload is a big plus.

  • Simple design but powerful effect. Not enough to push an archetype though.

  • If the eggs are allowed to hatch or paired with shaman quest completion, then it becomes really scary. Feels like a win more card.

  • Combo activator generator, pirate tag is good have but not necessary.

  • Early invoke card/lackey generator, it does requires a minion on board though.