Feels too slow and not strong enough for handlock in standard.
Very strong with healing effects that can go face.
OK invoke card, 1 health is too painful to see play.
Strong control card and a better duskbreaker. Turn 5 seems reasonable.
Not enough support for handlock to make this card work well.
Good fit for Galakrond Zoo with the decent stats.
Unique effect. I'd like to see more tools for handlock.
Interesting to see it being zoo based. Random demons are just not consistent.
Late game value machine, but the current control tools may not allow this card to see much play.
1/3 is already great for 1 cost, making it a great early game minion. But if you want to play aggressive shaman decks, murlocs just seem better.
You play this for the invoke but not for the freeze effect. Overall balanced.
+2 spell damage is great with a solid body, hard to evaluate the overload effect though.
Token style decks (Thunderhead) will love this card. It can fit in murloc decks as well.
The value is too good to leave out of dragon decks. It's been compared with flamestrike quite a lot already,
Strong card for Galakrond Shaman due to the invoke effect which compensates the low stats well.
Good value when invoke twice, and no overload is a big plus.
Simple design but powerful effect. Not enough to push an archetype though.
If the eggs are allowed to hatch or paired with shaman quest completion, then it becomes really scary. Feels like a win more card.
Combo activator generator, pirate tag is good have but not necessary.
Early invoke card/lackey generator, it does requires a minion on board though.
Feels too slow and not strong enough for handlock in standard.
Very strong with healing effects that can go face.
OK invoke card, 1 health is too painful to see play.
Strong control card and a better duskbreaker. Turn 5 seems reasonable.
Not enough support for handlock to make this card work well.
Good fit for Galakrond Zoo with the decent stats.
Unique effect. I'd like to see more tools for handlock.
Interesting to see it being zoo based. Random demons are just not consistent.
Late game value machine, but the current control tools may not allow this card to see much play.
1/3 is already great for 1 cost, making it a great early game minion. But if you want to play aggressive shaman decks, murlocs just seem better.
You play this for the invoke but not for the freeze effect. Overall balanced.
+2 spell damage is great with a solid body, hard to evaluate the overload effect though.
Token style decks (Thunderhead) will love this card. It can fit in murloc decks as well.
The value is too good to leave out of dragon decks. It's been compared with flamestrike quite a lot already,
Strong card for Galakrond Shaman due to the invoke effect which compensates the low stats well.
Good value when invoke twice, and no overload is a big plus.
Simple design but powerful effect. Not enough to push an archetype though.
If the eggs are allowed to hatch or paired with shaman quest completion, then it becomes really scary. Feels like a win more card.
Combo activator generator, pirate tag is good have but not necessary.
Early invoke card/lackey generator, it does requires a minion on board though.