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LyraSilvertongue

Joined 06/01/2019 Achieve Points 360 Posts 383

LyraSilvertongue's Forum Posts

  • LyraSilvertongue's Avatar
    360 383 Posts Joined 06/01/2019
    Posted 4 years, 6 months ago

    Wild control decks have single cards that warp the entire control match-up (Gul'Dan, Jaina, & Rexxar) for great examples. So I see why aggro is not allowed equally powerful tools for their own playstyle.

    Plus, my favorite deck is the one in the sig, which is not some tier net deck. I'm not in favor of killing fun decks in some attempt at nerfing a non-tier 0 deck in wild of all formats. Nerfs in wild are almost always exclusively to knock an entire game warping deck out of tier 0 status, not standard where any deck that is overplayed is DoA.

  • LyraSilvertongue's Avatar
    360 383 Posts Joined 06/01/2019
    Posted 4 years, 8 months ago
    Quote From Icko

    Am I the only one who thinks this card should be for warlock?

     

    Warlock already had this card. It was called Carnivorous Cube :P

  • LyraSilvertongue's Avatar
    360 383 Posts Joined 06/01/2019
    Posted 4 years, 8 months ago

    Yeah the resurrection abuse has shown that most of the lower cost spells are way overtuned. I'd agree on a graveyard overhaul I'm on the fence if such an overhaul would actually fit HS. Introducing graveyard mechanics feels much more like a Yu-Gi-Oh or MtG mechanic where cards have upwards of a paragraph of text on them (again mind you I'm not really opposed to the idea since I played games like those, it just doesn't currently feel like a HS thing).

    My current hope is that Control Shaman will be able to absolutely squash Big Priest due to Plague of Murlocs removing entire minions from their rez pool before they die and also spamming it with murloc garbage. Plus they have Hex and Devolve if they want. If players are smart they'll use shaman to push a good portion of priests out of ladder.

  • LyraSilvertongue's Avatar
    360 383 Posts Joined 06/01/2019
    Posted 4 years, 8 months ago
    Quote From duppie
    Quote From nerfzul

    or just make conjuror's calling summon minions of the cost you ACTUALLY paid, meaning a 0 mana giant would summon two 0 cost minions.

    This is the real fix if T5 decides it needs fixing.  Conjurer's calling isn't even that strong on it's own, it just has powerful interactions with the giants because of mana cheating.  Conj on a minion you paid full price for is actually quite fair and cool design.   

    I don't really like the idea of changing CC to do this because it honestly doesn't seem that interesting to me. CC would more or less become a cousin of Faceless Manipulator at that point. You make a value trade and then transform it into a different low cost minion while summoning another low cost minion. I can't think of any mage lists (even in wild mind you) that would still run CC if it was nerfed like this. The nerf would be that massive

  • LyraSilvertongue's Avatar
    360 383 Posts Joined 06/01/2019
    Posted 4 years, 9 months ago

    Before I start I will concede that yes Big Priest does have legit counters, even control decks (such as Reno Mage when specifically teching transform effects to target both priest & warlock). However, I still have felt that priest's resurrect spells have been undercosted since they were printed, well Resurrect & Eternal Servitude specifically.

    While it wouldn't be a Big change (See what I did there? Oh okay, ignore my campy jokes) it would still be a QoL change that would target a little of the high roll swinginess possible by the playstyle.

    My changes would merely be mana cost in nature.

    Bump Resurrect to 4 mana & Eternal Servitude to 5 or 6 mana.

    My rationale for the Resurrect change is that is has always been mindblowingly undercosted for what it has always been used for (resurrecting a 6-10 mana minion). Unless some poor chap picks it in arena you are never rezzing something lower than 4 mana (and even then you still get something better a good handful of the time). 

    Eternal Servitude changing would be for the same type of reasoning, compounded by the fact that you have massive control over what you get back due to discover.

     

    Thoughts?

  • LyraSilvertongue's Avatar
    360 383 Posts Joined 06/01/2019
    Posted 4 years, 10 months ago

    I don't think a change to Barnes would really do much to prevent Big Priest from steamrolling a lot of control decks. A big minion would still be coming out on T6 possibly and then you'd still be facing multiple waves of big things in the late game. Vargoth would also essentially become the new full mulligan minion for the priest. A Barnes nerf would be mostly useless at this point.

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