Yeah, seems to be working a lot better this week. I got this week's two free packs immediately after watching for four hours. Now all I've got to do is work out how I'm gonna make use of my shiny new Beastmaster Leoroxx
Hit level 50 last night - no pass.
I decided to grind to 50, using any gold rewards to buy Barrens packs, after which I'd start to hoard gold for the August expansion - so now it's time to save and craft any remaining cards I want.
Legendary rewards have been Kargal Battlescar at 20 and Mordresh Fire Eye at 50. All in all pretty happy with my haul so far, as I've ended up with most of the key cards I wanted, plus some jank to meme around with :)
Just curious to see if anyone else is looking forward to this. Other than Hearthstone, Diablo II is the only game I ever played in my adult life - an impulse buy for the first pc I ever owned that turned into an addictive, immersive gameplay experience. I have a lot of good memories of triggering multiple corpse explosions with my bonemancer. I never buy games, but seriously contemplating picking up a copy of this when it comes out so I can relive those memories :)
Quote From ThonsonQuote From MurlocAggroBQuote From h0lysatanMight be a good idea to raise all your hero to lv.60 to get all the golden basic cards, so you can get extra dusts when they rotated out.You don't get any dust. You do get 235 cards for free, thoughI think what this person meant was you will get dust disenchanting the golden basic cards, which will become commons.Doing this means you’ll still have the non-golden copies. But 2 golden commons DE for a combined 100 dust. So with two copies of all 143 basic cards in golden, you DE them all for 14,300 dust, nearly 9 legendaries worth of dust!
Quote From MurlocAggroBQuote From h0lysatanMight be a good idea to raise all your hero to lv.60 to get all the golden basic cards, so you can get extra dusts when they rotated out.You don't get any dust. You do get 235 cards for free, though
Quote From h0lysatanMight be a good idea to raise all your hero to lv.60 to get all the golden basic cards, so you can get extra dusts when they rotated out.
Might be a good idea to raise all your hero to lv.60 to get all the golden basic cards, so you can get extra dusts when they rotated out.
You don't get any dust. You do get 235 cards for free, though
I think what this person meant was you will get dust disenchanting the golden basic cards, which will become commons.
Doing this means you’ll still have the non-golden copies. But 2 golden commons DE for a combined 100 dust. So with two copies of all 143 basic cards in golden, you DE them all for 14,300 dust, nearly 9 legendaries worth of dust!
Thanks, never thought of this. Time to grind mage to level 60!
What level 50 reward portrait are you going to choose, or have already chosen?
I hit 50 last night, and can't make up my mind between Garrosh, Valeera, Gul'Dan and possibly Rexxar. Would be interested to know what everyone else is going for, and the thinking behind it.
No worries, happy to help :)
Here's the deck code: AAECAZ8FBoqaA/y4A4TBA5/NA5PQA8PRAwz7AfYHlaYDyrgD/bgD6rkD67kD7LkDysEDlc0Dns0DwNEDAA==
I don't have murgur or barov, so haven't playtested it myself, but it looks pretty sweet
In the last VS podcast ZachO was talking up funki munki's libroom build as a potential game changer for the libram archetype, but I reckon its probably too early in the post-nerf meta to tell for sure.
Quote From JackJimsonAgreed that's one of the bad ones.But for me, the worst is the tavern brawl one. Since I'm forced to play that mode :(
Agreed that's one of the bad ones.
But for me, the worst is the tavern brawl one. Since I'm forced to play that mode :(
Same for me except that it's the battlegrounds one. Ick
Congrats mate! What legendary did you get?
I've been playing since LoE and finally hit standard legend earlier this year after being a dad legend player for a good while before. It's nice to be able to mess around with less competitive decks in dumpster legend without that niggling voice telling to focus on climbing, and to know you've maxed out your rewards for the season. I'm also having a go at the wild ladder now - hit r5 this morning - and just enjoying the game before next week's ladder reset.
This occurred to me too. Plus, running Armagedillo in a big warrior deck could make for some pretty powerful results, either in the mid game to buff In Formation! minions to stall aggro decks, or in the late game for double end of turn value with Dimensional Ripper
Worth running in highlander so that you can play it on turn 9, then on turn 10 play Dragonqueen Alexstrasza plus both the minions she generates? Think it's probably a bit too high rolly, but you never know.
This thread kind of reminds me of the reaction to all the highlander cards being introduced last year when the bomb mechanic was already in the game, and here we are with these archetypes continuing to see play and win games. Imo, the second expansion of the year should introduce some new archetypes and strengthen existing ones. In order to avoid those archetypes being completely busted, counters also need to be introduced.
Also, the purpose of the reveal season is to get people talking about the expansion. What better way to do this than to put some controversial mechanics out there so that we can have debates about them?
I'm not saying that none of the cards introduced so far wont be overpowered and need to be nerfed eventually, but I think it's too early to say that an archetype, or even an entire class, is completely broken when we've seen less than half of the new cards.
Yeah fixed here. Rerolled a 50 this morning and it gave me a 60.
Quote From AngryShuckie
Of course I could be wrong on all of this, but to me the message is certainly not clear.
That's the bottom line - everything is speculation atm. I hope I'm proven wrong tomorrow and there is an announcement. I feel past patterns would suggest otherwise, but blizzard seem to have embraced breaking with tradition recently - buffing cards, adding a new class, bringing cards back from wild. It's anybody's guess how / when the new reveal will be handled. Let's just hope it's sooner rather than later.
I reckon it'll be Thursday at the earliest. I don't think blizz would have two significant events in the game (major nerfs and expansion reveal) hitting on the same date, as they would dilute one another's coverage. Could be wrong, though.
Quote From GoliathTheDwarfIt only makes sense that they would wait for the Felfire Festive to end and close out the Outland theme before moving on to announcing the new theme.
It only makes sense that they would wait for the Felfire Festive to end and close out the Outland theme before moving on to announcing the new theme.
Having said that, I'd argue that this year's summer festival has been a less effective distraction from a stale meta than previous years, as the solo adventure was a bit underwhelming, there has been no arena reset, and the 3 x legendary quests, while welcome, didn't do as much to create the sense of an ongoing festival vibe as previous years' double gold rewards, or last year's buffing of boomsday cards / addition of sn1p sn4p. Also, the nerfs to primarily demon hunter cards haven't really shaken the meta up very much, meaning that essentially the same decks have been tier 1 since the AoE release settled down.
As a general rule, I feel team 5 did a much better job of pacing meta shakeups in Year of the Dragon than they have so far in Phoenix. Last year the teaser for the August expansion caught me off guard, as the RoS expansion still felt fairly fresh at the time, and the boomsday buffs, wild cards returning to standard for a limited time, and Galakrond's Awakening all seemed like interesting and varied ways to shake things up a bit. Hopefully things will improve as the year goes on.
I'm posting to flag up a scammer on the 80g Quest Trading thread: LethalDans, battletag Lethalblow#2453.
This user is blacklisted on the Hearthpwn trading thread, and has multiple posts on our trading thread in a short space of time, each of which has been downvoted several times.
I've pmed a mod, but just wanted to flag this up in the meantime, in case anyone is tempted to trade with this user.
Quote From DoubleSummonSame, opened a ticket in support.
Same, opened a ticket in support.
A fine idea. Just did the same. Will post back when I get a response.
So here's the deal...
The solo adventure was available on my EU account before the legendary quest appeared. I dutifully completed Ch 1 but didn't receive the quest reward. Now the quest is displayed in my quest log but I don't know how to activate the reward - I've defeated the final boss again but it makes no difference.
Has anyone had a similar experience or, better yet, can suggest a workaround?
Thanks for this info, it's really helpful. I've played the deck today and think I'm gradually improving with it.
What you're saying about mulligans for different matchups really makes sense - I was keeping Risky Skipper and Armorsmith irrespective of matchup, and a lot of the time they're been dead cards. This has been compounded by the fact that I must have faced only one or two Demon Hunters all weekend - my local meta (EU D5ish) has been warriors, rogues and druids for the most part.
It's a deck with a lot of decision-making to be done, which is one of the things I like about it. A few I'm still wrestling with are when to tempo out a Sky Raider and when to hold on to him as a cheap Risky Skipper activator. Similarly, I think I sometimes let Armorsmith sit in my hand too long, waiting for the Risky Skipper / Armorsmith / other cheap minions combo, whereas it may have been correct to have played it out a bit early and settled for using it to gain 3 or 4 armour, or even just as a soft taunt.
There are plenty of complex decisions in the late game too, and I also think I can be a bit greedy with these. I get that Grommash Hellscream is primarily there as a finisher, but sometimes I think I need to use him as board control - the same goes for holding on to Risky Skipper or Sword and Board as a combo activator for him. Similarly, with [Hearthstone Card (Blaster Boom) Not Found], I tend to wait with him too long, hoping to play him with Risky Skipper on to an empty board to shower the enemy hero with bombs. I need to get better at recognising when he's best played with fewer than three bombs in the deck, as a board control option, or (on the very rare occasion) as a vanilla 7/7.
All in all, plenty to keep me busy. It's fun to be trying to get my head round a deck like this, expecially when the meta is starting to stabilise and some are starting to find it a bit stale.