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Mascre

Joined 02/11/2020 Achieve Points 40 Posts 1

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  • Mascre's Avatar
    40 1 Posts Joined 02/11/2020
    Posted 4 years, 3 months ago
    Well first of all, I create the post to see what you think of certain spells and how the barrier is implemented in this game.
     
    I will start with Barrier- I think in certain aspects it is poorly implemented:
     
    -It seems good to me that it takes a turn since you avoid abuse for defense / attack.
    -When you are blocking with a card that has a Barrier to one that has overwhelm, it should absorb ALL the damage and not just the part proportional to life I think it makes no sense since the Barrier what it does is just that, absorb the damage ...
    -If you use Grasp of the Undying against the barrier it is logical that the barrier disappears but it does not seem logical for the opponent to heal since he has not really absorbed anything.
    -Another thing that doesn't convince me is that you can kill a barrier card. I mean  with a ruinationBADCARDNAME you can kill her since it is somehow a very expensive card and kill ''everthing'' but with a Culling Strike or Vengeance I think it shouldn't.The barrier is to protect a creature but if there are cards that skip that rule it loses the reason for its use.
     
    With respect to some spells it is clear that this is a beta and there is still much to touch up. I will not extend much on this subject and I will only give an example of many:

    It's not logical that Guile is a slow spell that all it does is stun an opponent for 1 mana and skip the turn once you use it, while Vile Feast is a fast spell, it costs 2 mana, drains 1 life and adds a spider in the game and you can continue playing your turn ... 
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