Comments
1,192 totalI certainly can't argue that [card]Princess Talanji[/card] fits into any good decks right now, but I think you're being a little unfair to Blizzard with respect to the support. We've seen Control Priest decks with a lot of Thief Priest …
[card]Khartut Defender[/card] seems like a strong anti-aggro tool - heal for 6, absorb at least 4 damage with your taunts, and deal 3 to two creatures does a lot of work. However, coming down one turn 6 might mean you're …
[card]Sahket Sapper[/card] is an interesting anti-aggro tool - trades with one or two minions and then bounces another - and the fact that it's a deathrattle fits reasonably well with [card]Anka, the Buried[/card] (maybe with a [card]Mecha'thun[/card] win condition). Deathrattle …
[card]King Phaoris[/card] is gonna be a lot of fun in a big spell mage and Res Priest. You really only need one or two big spells in hand to make this well worth the cost.
On its own, [card]Conjured Mirage[/card] is a decent tool against aggro. Followed up immediately by [card]Doomsayer[/card] on turn 6, it's a solid 6 mana board clear most of the time for any deck trying to play control. Control Paladin was …
I don't think this is quite a reprint of [card]Desperate Stand[/card] - in fact, I think it's strictly weaker (but not worse, as the one mana discount is huge). A creature can stack multiple deathrattle effects, even if those effects …
I love that the art of [card]Embalming Ritual[/card] is a resurrection of a cat - really underplays how good this card can be. It has more than enough good targets in standard ([card]Cairne Bloodhoof[/card], [card]Zerek, Master Cloner[/card], [card]Convincing Infiltrator[/card], [card]Mechanical …
[card]Tomb Warden[/card] is pretty fair for its cost even before you do any buffing, so this seems great if you can get some buffs on it. And it comes down way later than [card]Saronite Chain Gang[/card], so it should be …
[card]Dark Pharaoh Tekahn[/card] is a great card - the power of [card]Crystal Core[/card] attached to a 4/4 body is pretty compelling, and the fact that it will only affect up to 6 cards (at least today - 2x [card]EVIL Genius[/card] …
This is not a perfect comparison, but looking at [card]Desert Spear[/card] reminds me of the discussions around [card]Ray of Frost[/card]. A lot of people felt that it was strictly outclassed by other options like [card]Frostbolt[/card], but the flexibility of directing …
[card]Magma Rager[/card] is obviously not a great example, but as others have said this is a good tool for cleaning up Reborn creatures without spending extra resources.
[cardPlague of Flames[/card] is a nice card and it's clearly got a lot of Warlock flavor, but I'm not convinced it's all that good.
In combination with [card]Rafaam's Scheme[/card] or [card]Fiendish Circle[/card] it's frequently a 4 or 5 mana …
With its defensive statline and taunt, [card]Anubisath Defender[/card] seems like a way better [card]Arcane Tyrant[/card]. That's fine since it's a class card, and given how often we saw [card]Arcane Tyrant[/card] in Druid, I'd expect to see a lot of [card]Anubisath …
Easily [card]Reno the Relicologist[/card] - the "gattling wand" concept and art is super fun, and I love highlander decks and have missed them since Mean Streets of Gadgetzan rotated.
So, this is basically a [card]Master Swordsmith[/card] that can't be killed in one hit, synergies with [card]Making Mummies[/card], and slots decently well into Mech Paladin. Seems pretty great, and will easily find at least one archetype to be good in.
Lots of value - spend 2 mana, get 1/2 + a 1/1 and a +1/+1 on death, then another +1/+1 on second death gets you to 4/5 in stats for 2 over time. As long as you can build a …
Hard to imagine a deck that wants [card]Generous Mummy[/card]. It's a lot of early tempo, but so is [card]Marsh Drake[/card] and its drawback is much easier to deal with for classes that want to capitalize on early tempo. The reborn …
I seem to recall Blizzard saying that they don't like the [card]Inner Fire[/card] + [card]Divine Spirit[/card] combos because it's not compatible with the class identity, but [card]High Priest Amet[/card] obviously makes that very easy with [card]Stonetusk Boar[/card]. This may be …
[card]Mogu Cultist[/card] is driving me nuts! It seems so ridiculously hard to pull off. I'm not sure I've found any truly good way to do it, but here are some ideas on how to achieve this. The standard shuffle/draw/bounce package …
[card]Diseased Vulture[/card] seems really strong - turns every tap into "draw a card, summon a 3 drop" for 2. It's high enough health to hand around after the turn you play it, and has natural synergy with useful Zoo cards …