Comments
1,192 totalSkorpionex, that's a misreading of [card]Valdris Felgorge[/card]. He impacts your "maximum hand size," whereas [card]Abyssal Summoner[/card]'s battlecry is impacted by "hand size," much the way that "hand size" in [card]Astromancer[/card]'s text uses number of cards in hand to determine the …
Repost from the news thread, as I meant to post here for the giveaway...
[card]Abyssal Summoner[/card] is kind of meh. To be worth it, you'd probably need at least five cards in hand, and you're probably not really excited …
Repost from the news thread, as I meant to post here for the giveaway...
[card]Valdris Felgorge[/card] is awesome, regardless of whether or not it's good. Increasing max hand size is a phenomenal effect, and drawing 4 cards is certainly …
[card]Valdris Felgorge[/card] is awesome, regardless of whether or not it's good. Increasing max hand size is a phenomenal effect, and drawing 4 cards is certainly worth 7 mana ([card]Sprint[/card]), so the extra 4/4 body is just a nice bonus. Not …
At a very basic level, [card]Flik Skyshiv[/card] seems like a pretty nice card. Comparing to [card]Vilespine Slayer[/card] (admittedly not a perfect comparison), for the low cost of one more mana, the combo becomes a battlecry and can now destroy multiple …
To me, the most interesting thing about [card]Sanctuary[/card] is that it's a 2 mana quest (whereas all the previous quests and side quests have been 1 mana). The most obvious synergy here is with [card]Time Out![/card] in a Shirvallah Paladin …
If you can avoid the battlecry, or buff the hell out of it, [card]Zul'Drak Ritualist[/card] is insane. It's also good as a counter to Priest resurrection strategies. Not sure it has a home in standard, though.
I like [card]Veranus[/card] a lot. From a theme standpoint this works very well - the Hunter dragons are poisonous, and I imagine the goal here is to produce a version of "give all your minions poisonous" that isn't way too …
[card]Camouflaged Dirigible[/card] has hysterical art, a nearly vanilla statline, and an effect that helps aggro mech decks finish off their opponents a la [card]Conceal[/card] back in the old days. I could easily imagine this as a one-of in such a …
I think [card]Hot Air Balloon[/card] could be something of a sleeper...the health boost is small, but it's consistent and free. If that one extra health lets you value trade more than once in the early turns to maintain control of …
[card]Kronx Dragonhoof[/card] feels like an obvious 5 star card. It's almost vanilla stats, it draws your win condition in a Galakrond deck, and its devastation effects are all great. The only way this card isn't spectacular is if every Galakrond …
[card]Amber Watcher[/card] looks like a phenomenal tool for a Hand Buff Dragon Paladin who wants to win the late game with huge dragons. There's probably still some risk that a Control Paladin archetype gets outclassed by other late game decks …
[card]Necrium Apothecary[/card] looks like it could be a really powerful tool in Deathrattle Rogue. It comes down shortly after [card]Necrium Blade[/card] and does more than enough to account for the two stats below vanilla.
All of the "breath" cards are designed to be below the power curve without dragons, and above with, but the base effect here seems unusually weak compared to the other "breath" cards revealed so far. This card probably needs a …
[card]Hellfire[/card] with a 1 mana 5/5 attached seems ridiculously strong. Despite the conditional battlecry, I like this a lot better than [card]Abyssal Enforcer[/card], as it comes down at a point where it's far more relevant (not unlike [card]Duskbreaker[/card] in Priest).
A 1 mana 4/4 rush is obviously great, and there's no shortage of good ways to summon rush minions in Hunter (e.g. [card]Springpaw[/card], [card]Unleash the Beast[/card]). This accelerating Quest Hunter while helping with board control might make that deck strong …
This is really solid in a Gonk Druid deck, but it's hard for me to see that being a thing right now. Quest Druid is just so powerful, and you'd never run a card like this in Quest Druid because …
I really like this card. The hero power granting +3 attack really forces a change in game plan at the point that he comes into play, from defensive/stalling with armor up and removal into an offensive finisher with big guys. …
[card]Val'anyr[/card] was really good at 6, and this comes down right before [card]Nozdormu the Timeless[/card]...4 mana 11/11 with a great deathrattle seems pretty sweet...
[card]Curious Glimmerroot[/card] but it comes down earlier and also gives you intel on their hand - seems ridiculously good.