Comments
1,192 totalThe biggest question with [card]Murozond the Infinite[/card] is, when the card reads "play" does it mean you get the battlecries from minions? Unfortunately, the closest cards to compare to this (probably [card]Tess Greymane[/card] and [card]Lynessa Sunsorrow[/card]) have different templating, so …
[card]Faceless Corruptor[/card] is ridiculous for any deck that wants to value trade for board control. If you have a minion in play, this is basically the Quest Druid's [card]Oasis Surger[/card], which is a bonkers tempo play, and you also potentially …
Super niche tech card...hard to say what hero power is even all that punished by costing 3 once, but there's no downside since it's got vanilla stats.
[card]Treenforcements[/card] has a great name, and while it's an unassuming effect, a 1 mana 2/2 is a strong Aggro/Token card, and the health buff can make it easier to trade on board early and snowball. All in all, a very …
The fact that this curves into [card]The Forest's Aid[/card] is the thing that takes it from just another Treat meme card to playable, but I doubt it goes into every Druid swarm deck. A lot of those decks in the …
[card]Embiggen[/card] seems super powerful. [card]Prince Keleseth[/card] was massively OP, and additional price of 1 extra mana on all of your minions is easy enough to mitigate in Druid thanks to numerous ramp cards (like the new [card]Breath of Dreams[/card]). This …
[card]Wyrmrest Purifier[/card] might be the worst epic ever printed. If you're going to replace all the neutrals in your deck with random class cards, why not just do that in the deck builder before the game ever starts? At least …
I like Kripp fine, but he's got a very flat tone when he streams - seems like an odd choice for a hype man, but at least he's good at the game and will be able to showcase the decks …
[card]Platebreaker[/card] is certainly a surprise, and yes it looks like a hard counter to control Warrior and Druid archetypes, but it's not necessarily overpowered.
First, you would never run more than one of these because they're only useful against …
It's not immediately obvious whether or not this can pull quests. Some cards like this have omitted quests in the past, and hopefully this will also, as getting a quest your deck isn't built for is going to feel really …
[card]Plated Beetle[/card], but for one mana more you get the armor immediately and you get a lackey. Seems like a great card for a warrior that wants to survive early aggro
3 mana 2/3 generate a dragon is already good, add lifesteal and paladin dragon handbuffs and you’ve got a stellar tool for Dragon Paladin.
In standard, [card]Mindflayer Kaahrj[/card] is an okay card that people will be excited to see off of Galakrond's hero power. Where it could really shine, though, would be Battlegrounds. Make it a tier 5 or 6 unit that lets you …
[card]Mindflayer Kaahrj[/card] seems fine. If we assume you already have to pay whatever the cost is to kill your opponent's best minion, for 3 mana more you get a nearly vanilla minion and a free copy of that best minion. …
This is not necessarily a bad tool for Dragon Priest, but it's worse than [card]Duskbreaker[/card] most of the time. With [card]Duskbreaker[/card], the 3 damage came down earlier and was immediate. Best case scenario here is that on turn 6 you …
[card]Stormhammer[/card] seems to have found itself in the wrong class thematically, but otherwise this is great. You don't need a dragon on board any earlier than turn 4 to ensure this sticks around, and don't need more than one or …
I really don't see what deck wants [card]Tentacled Menace[/card]. The vanilla statline helps it a bit, but the effect is really weird. I guess in a "Big" deck like Big Paladin you could use this to try and swap costs, …
The comparison to [card]Doomsayer[/card] is certainly apt - [card]Depth Charge[/card] is a nice AOE that goes off on the start of your turn, and kills your opponents minions assuming this comes down early in the game. Clearly this is a …
[card]Frizz Kindleroost[/card] is absurd - vanilla statline and a (potentially) massive cost reduction across the cards in your deck. It's kind of silly that Blizzard keeps printing these high-roll type cards, despite constantly finding that they're frustrating to players...Maybe this …
Great card - easily worth more than the cost so long as you’re addingcards into your deck.