Comments
1,192 totalThis really seems to dramatically outclass [card]Bolster[/card] and [card]Stolen Goods[/card] (that second one is particularly sad since handbuffing was the major theme for Warrior in that set). Probably a fine card, but maybe not critically necessary given how much late …
The [card]Mogu Cultist[/card] reveal is pretty disappointing to me because usually when they reveal a card that obviously requires extra support (particularly a neutral card), they reveal something else that will help support it. Recent examples include the simultaneous reveal …
Xarkkal, that's a fair point about the highlander decks - given how many good beasts are available, you'd probably have decent odds of triggering it to draw 3, and you might just need it since you'll only have one [card]Tracking[/card] …
Basically a much better version of [card]Tortollan Primalist[/card], which already saw limited amounts of play in Mage decks. This will be particularly strong in singleton decks, where we've already seen this kind of effect in the form of [card]Inkmaster Solia[/card], …
I'm not really sure what to think of [card]Whirlkick Master[/card]. It has a cool effect, but my gut instinct is that it's not all that great. Perhaps we'll see other synergies that will make it more compelling, but one of …
Copying most totems seems kind of boring, but where [card]Splitting Axe[/card] could shine is in some other tribal deck (probably murlocs) that leverages [card]Hench-Clan Hag[/card] and [card]Nightmare Amalgam[/card] to go wide on the board. The 4 mana cost fits nicely …
[card]Cloud Prince[/card] seems to fit in just about any Secret Mage deck. Having bonus fireballs is always a good thing, and getting a 4/4 along with your fireball for a measly 1 mana is spectacular. [card]Arcane Flakmage[/card] seems amazing, but …
[card]Anka, the Buried[/card] seems like a pretty cool card. It's a little bit odd - typically you want to transform understated minions with high power battlecries into 1/1s, where as deathrattles are slow and vulernable, but this does pretty trivially …
3 mana draw 3 is generally very good, and you're going to get at least 5 mana's worth of stuff from this card (unless they introduce new cheap weapons). Works nicely for even more late game value when you play …
Wow the statline on [card]Psychopomp[/card] is rough!! Good thing any decent deathrattle with reborn is well worth the 4 mana cost. Even better would be something like [card]Catrina Muerte[/card]. Probably a solid card, and a great tool for Deathrattle Priests, …
This is probably the best quest so far. Playing out six battlecries is not hard, and Shaman has a ton of excellent battlecries. I could easily see this slotting into just about any non-aggro Shaman deck (i.e. any Shaman deck …
[card]Mulchmuncher[/card] and the treant synergies are cool, but having to wait for your guys to die is so slow. I'm not convinced a measly one mana discount is going to make it work.