I saw a couple of games and to my understanding they tend to go face, never trade. So I don't see how this card will be useful. They even have Kayn Sunfury and silence spells to ignore taunts.
Why stolen minion is allowed to attack immediately? Why does this effect work like Shadow Madness instead of like Cabal Shadow Priest? It steals a minion forever, right? So it should be sleeping.
So let me get this straight. If I play buffed Zixor Prime (with 5 or 6 attack) against a priest, he can just kill them all with Shadow Word: Ruin and then summon his own 4 Zixors. Wow. Can't wait to play against this card on ladder, so fair, balanced and definitely not absurdly swingy. As if priest wasn't already extremely annoying...
Open the Waygate nerf does literally nothing, every quest-mage plays more than 8 spells already, they play 8 spells to discount their mana giant to 0, this is useless. What is this extremely cautious nerf to a completely broken deck? What are they afraid of? That wild will finally become playable for classes other than mages? That is frustrating.
It wrecks nobody. Maybe slightly annoys res priest but not much more. I once played as a control shaman against a res priest. I transformed two of his minions into frogs, three minions into murlocs. He resurrected only his good minions anyway, mass res gave him 2\3 normal minions and only one frog. It's useless. Thank god they didn't print any new res cards for priest. Maybe this archetype will finally die.
Hearthstone was always a mix of different art styles from different artists. There are very detailed and realistic cards from Alex Horley like Sky Gen'ral Kragg and then there's Kill Command...
So I really don't understand why this particular card triggered so many people.
Inconsistent as best. You'd want to buff Prime with Scavenger's Ingenuity but with two more beasts in the deck that becomes difficult.
It is not inconsistent at all because you control exactly when you shuffle Prime into your deck. You can also play two copies of Ingenuity and even add Vargoth to double draw. So you can draw three buffed beasts. It is super consistent. Feels like a very easy 30dmg combo. Hard part is to survive until 8 mana.
Yeah, you can enjoy whatever deck you love as long as you don't expect to rank up AT ALL. Maybe they should remove wild ladder then if it's not supposed to be balanced and competitive.
Greedy priests are upset because of this card, but I love it. I will probably start playing DH a lot just for this card.
Very nice card, good disruption against filthy control decks with a lot of cards. Hearthstone really needed that. Too bad it's DH-exclusive.
I saw a couple of games and to my understanding they tend to go face, never trade. So I don't see how this card will be useful. They even have Kayn Sunfury and silence spells to ignore taunts.
Not gonna lie, it looks pretty useless to me. The effect will benefit you very rarely. A lot of the time this card will be just 3 mana 2\4.
Why stolen minion is allowed to attack immediately? Why does this effect work like Shadow Madness instead of like Cabal Shadow Priest? It steals a minion forever, right? So it should be sleeping.
So let me get this straight. If I play buffed Zixor Prime (with 5 or 6 attack) against a priest, he can just kill them all with Shadow Word: Ruin and then summon his own 4 Zixors. Wow. Can't wait to play against this card on ladder, so fair, balanced and definitely not absurdly swingy. As if priest wasn't already extremely annoying...
No new taunts in taunt warrior? Strange, I thought there were some good ones
Nice to see Chump here
Open the Waygate nerf does literally nothing, every quest-mage plays more than 8 spells already, they play 8 spells to discount their mana giant to 0, this is useless. What is this extremely cautious nerf to a completely broken deck? What are they afraid of? That wild will finally become playable for classes other than mages? That is frustrating.
Open the Waygate needs to be 20 spells minimum to be reasonable. Given how much cheap spell generation mage has now.
It wrecks nobody. Maybe slightly annoys res priest but not much more. I once played as a control shaman against a res priest. I transformed two of his minions into frogs, three minions into murlocs. He resurrected only his good minions anyway, mass res gave him 2\3 normal minions and only one frog. It's useless. Thank god they didn't print any new res cards for priest. Maybe this archetype will finally die.
Hearthstone was always a mix of different art styles from different artists. There are very detailed and realistic cards from Alex Horley like Sky Gen'ral Kragg and then there's Kill Command...
So I really don't understand why this particular card triggered so many people.
It is not inconsistent at all because you control exactly when you shuffle Prime into your deck. You can also play two copies of Ingenuity and even add Vargoth to double draw. So you can draw three buffed beasts. It is super consistent. Feels like a very easy 30dmg combo. Hard part is to survive until 8 mana.
Wow, that seems really strong. 16\16 stats with rush for 8.
Hireek will finally be playable! Oh wait...
Zephrys probably will be awful against this card. He doesn't see special effects.
If you have it open you can make a screenshot, can't you
Hunter deck has exactly one wild card and it's not even a good aggro card.
Yeah, you can enjoy whatever deck you love as long as you don't expect to rank up AT ALL. Maybe they should remove wild ladder then if it's not supposed to be balanced and competitive.
Leeroy is a fair and very well balanced card. I see no reasons to HoF him.