I beat a deck running Micro Mummy's with a Mechanical Welp and Kangor's Endless army version just last night. They completed the quest first and had an annoying board of mummies the whole game, but I was able to pull through the win because of the Kangor's and the big taunt/divine shield minions i was able to get off of it.
I crafted Brightwing on the day it came out (I love dragons). I like it as another dragon enabler that is also just fine to play on turn 2 because it puts a card back in your hand for your twilight drake a couple of turns later. Occasionally you will get a card that you cannot really use, but for the most part you will get a usable card and sometimes you will get something great!
Would like more info on what the minimum requirements for a "different deck" would be..I'm thinking they need a 6 card minimum change between them? If one deck is heads above the others, would bringing the same one with 1-2 different tech choices in each one still count as 4 different decks? I think specialists could have been better if they enforced a 6-10 card difference from your main deck. Just my opinion though.
Ah, i missed that. That stinks for Toast. I enjoyed his HS antics and don't really care for any TFT content, so for me if he doesn't come back to HS, will be dissapointed.
Yeah, i don't think it is the best deck, but i love it all the same.
I've tried a beast package druid and can never seem to get it to work. Haven't tried it as a singleton deck tho, so good luck!
Between lifetap, Imps, and kobolds, there is a lot of damage already coming your way. Beetle's, give you that extra bit of sheilding.
I am wanting to add in some lifedrinkers to see how i like it.. maybe replace the rally's, direwolves or the stonehill. (or some combination)
Why the single cards? have you tried the hecklebot in the normal quest shaman build since it is pretty much a control deck anyways in the early game?
What does that mean? Brawl guide?
Not to complain, but a bit more detail about the nature of this brawl that players can expect would have been appreciated.
My favorite moment is to try and make weird Zephrys decks that shouldn't work and usually don't!
I'm thinking maybe a dragon-mage deck with some magnetizing mechs thrown in?
I beat a deck running Micro Mummy's with a Mechanical Welp and Kangor's Endless army version just last night. They completed the quest first and had an annoying board of mummies the whole game, but I was able to pull through the win because of the Kangor's and the big taunt/divine shield minions i was able to get off of it.
Awesome, Good for her!
I got 4 legendaries in 60 packs plus the free quest. I now own 4 quests.. lol
I crafted Brightwing on the day it came out (I love dragons). I like it as another dragon enabler that is also just fine to play on turn 2 because it puts a card back in your hand for your twilight drake a couple of turns later. Occasionally you will get a card that you cannot really use, but for the most part you will get a usable card and sometimes you will get something great!
Ah, yeah. i misread that. Still stand by my suggestion for improving Specialist though..
Would like more info on what the minimum requirements for a "different deck" would be..I'm thinking they need a 6 card minimum change between them? If one deck is heads above the others, would bringing the same one with 1-2 different tech choices in each one still count as 4 different decks? I think specialists could have been better if they enforced a 6-10 card difference from your main deck. Just my opinion though.
One word.. ANNOYING
Ah, i missed that. That stinks for Toast. I enjoyed his HS antics and don't really care for any TFT content, so for me if he doesn't come back to HS, will be dissapointed.
Well, Toast is approaching a half hour late on his card reveal if that tells you anything about how he feels atm.
I enjoy Regis.. everything in the world is too serious
Psychopomp seems to really have some cool things it can possibly do. Even just reviving an early game minion gives good value.