Comments
48 totalYes they works like the bloods for hakkar, after drawing any plagues drawn are shuffled back into the deck
Damn I am curious what the envelope means
All paladin secrets are removed in the new core set.
This is the most bugged mode i have ever played. An enemy minion got [card]Undying Disciple[/card] and when killed damaged his own minions.
Some deathrattles never triggered, and one deathrattle kept repeating every time something got resolved
A change from 8 to 7 mana is not as big, but changing a card from 2 to 1 mana is 50% cheaper. Thats a lot. 1 mana can easily be comboed by anything in rogue. Seems strong to me
Never play this tavern brawl unless you spend real money on this game. Its 99% of the time not worth it. Just a heads-up
1, 2 or 3. Depends on the wildseed summoned
I want to play this game so badly! Looks so much fun. Thanks for the article
If they just made them odd :(
Holy shit we are lucky you're not a card designer.
Yeah a legitimate counter against raza priest!
Shouldn't is the same as should not. So what is wrong?
i only play wild, but didnt got the wild pack. feelsbadman
Damn, this is not the answer I wanted to hear for wild. They could easily nerf the outright broken decks that have a way to high winrate. (Secret mage, raza priest and darkglare warlock). I don't see a problem with …
Nothing at all
Nothing at the moment. Looks useless to me. Maybe they'll add something in the future
I agree, it is the least interactive deck to play against. Everybody hated it in the past, why would they bring it back :(