I believe that hero cards and huge end game minions like the Old Gods were super fun for the game. Sure a couple of times it could seem unfair when you played against Deathstalker Rexxar and he created the perfect zombeast for the situation but I believe that is more enjoyable than playing against decks that need 0 thinking when it comes to decision making. A perfect example would be Odd Paladin and the board spamming strategy (which is super infuriating to go up against.
I always loved big expensive minions with crazy effects. The Old Gods are some of my all time favorite cards. Moreover you required to build a deck around them if you wanted to find any success. That makes it even more fun because YOU got to decide what cards would best compliment your big end game powerhouse Old Gods. I really do hope they add cards similar to them in the future.
Symmetric effects that could last for a few turns or even for the rest of the game is a card type I would like to see implemented into the game. Let's say a card that would damage any player that would cost a spell for example. Effects that would act the same way for board players but you would make sure your deck could make use of that effect more than your enemy.
There are many things that could be done and new card types that could be made. My opinion is that the developers want to keep the game as simple as possible because they are afraid the player base would decrease if they were to add more complicated mechanics.
Battletag: Natexdzero#2738
Region: EU
Trade Only?: Yes, you first
DONE
That would honestly be quite cool to have :P Simple yet super effective!
You sir are a genius :D
I believe that hero cards and huge end game minions like the Old Gods were super fun for the game. Sure a couple of times it could seem unfair when you played against Deathstalker Rexxar and he created the perfect zombeast for the situation but I believe that is more enjoyable than playing against decks that need 0 thinking when it comes to decision making. A perfect example would be Odd Paladin and the board spamming strategy (which is super infuriating to go up against.
I always loved big expensive minions with crazy effects. The Old Gods are some of my all time favorite cards. Moreover you required to build a deck around them if you wanted to find any success. That makes it even more fun because YOU got to decide what cards would best compliment your big end game powerhouse Old Gods. I really do hope they add cards similar to them in the future.
Symmetric effects that could last for a few turns or even for the rest of the game is a card type I would like to see implemented into the game. Let's say a card that would damage any player that would cost a spell for example. Effects that would act the same way for board players but you would make sure your deck could make use of that effect more than your enemy.
There are many things that could be done and new card types that could be made. My opinion is that the developers want to keep the game as simple as possible because they are afraid the player base would decrease if they were to add more complicated mechanics.
very special card back
It's pretty good in Plot Twist Warlock, but the deck itself isn't :P
Power level seems really high with this expansion. Amazing guide guys keep it up!