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31 totalQuote From Nifty129 Yeah like again, if you want a streamer list here is sunny running mono Azir Xerath.
He built his list the same time I did a day ago.
His is more …
You like card imbalance? No problem, Hearthstone devs got your back. As for LOR imma hard pass on that.
Ascended rise is a terrible card, and so is unworthy... mono shurima feels pretty decent to me vs other midrange/control matchups tho... I think the main problem with the deck is that it has 0 decent healing options... I run …
I appreciate the way the game is balanced now... I can see why people would prefer Metas like azirelia threshus and lisstrundle for the rock paper scissors gameplay and not having to worry about losing to meme decks, but for …
Quote From minuano28 [quote from="Author"]All those cards you just listed are core region cards and are unlikely to change. Like how is demacia answering temo without Sharp sight?[/quote]
All those cards are core to region? I mean …
I agree with Hidden Pathways getting a nerf, as it is blatant powercreep on Deep Meditation. Probably should be 6 mana that goes to 4, or you need to create 4 cards. Otterpus probably doesn't need Attune. Aloof Travelers is …
Quote From Nifty129 Man these "bad" poppy decks I made sure do win a lot just started my climb after meeming hard easy gold. Then on to Plat and we'll see if I have the patience for Diamond …
I'm surprised people don't run Sej/ Renekton more, its pretty strong. I'm trying to get to Diamond with a Sej/ Teemo deck haha (plat 3right now), but it's probably just worse than yours in most respects.
I mean, Blade Dance is a busted mechanic, and I don't think the devs are going to fix it. This mechanic by itself entirely shifted the meta to what you describe it, and nothing else. Atrocity needs to be a …
Quote From TheTriferianGeneral If you want to beat go hard you just could play one of the new scars decks. with the help of [runecard]the scargrounds[/runecard] go hard is practically useless and with [runecard]bloodsworn pledge[/runecard] you will make …
Quote From Hellcopter Pack Your Bags only activates on the 4th Go Hard cast
Assuming drawing an extra card cost 2 mana on average at best, the total cost for the activation is:
2 + 2 + 2 …
Well, you could make an argument for Pack Your Bags being better than Ruination if they were the same mana cost, the card is the most ridiculous thing I've seen since Patches in Hearthstone. Most of the people in LOR …
I use a Vlad deck with Tough followers and Demacia/Noxus buff cards... It has a weaker lategame than my Elites or Freljord midrange, but the followers are harder to remove early on, and make good trades/ burst damage with the …
Quote From Kushinade Maye you're reading it wrong. Cuts it in half rounded up could mean 0.5 -> 1, hence it does 1 damage.
You're right that at first you'd think it's meaning it rounds down to …
Quote From Hellcopter They probably intended to double nerf it first, but then realized the 9 mana was enough, then too lazy to change the text back.
Hmm I get it now, they are lazy …
But why? It works the exact same as before. Also half of 1 is not 0, maybe these devs didnt get past 6th grade?
The card works as intended. The summoned unit has the properties of a unit, whereas the spell has properties of any other fast spell. Whatever spell gets played last activates first (outside of burst). The summoned living shadow plays like …
Well while elusive decks probably are a little too strong right now, mostly because of deny and less because of elusive, the deck you are using is objectively bad, it would be like throwing a bunch of aggro and low …
Quote From Firenza I haven't found it to be oppressive, and it's often a dead card in my hand. I'd be curious to hear about its stats before taking action. I do like someone's point that it bends …
Quote From Bystekhilcar For the sake of provoking more discussion, I'm curious what people think of alternative balancing measures, such as:
- Giving the opponent a card draw
- Refunding some or all of the opponent's …