Hi, I also already had major concerns about the time limit. But a little bit less now...
I still had a flaw in the previous repeatable turns. You really want to play the combo card only once for the first time, so you can play the 3x with every following cycle.
I wasn't quite sure until I noted all the cards in hand, but it definitely works and I already changed it :)
Keeping the Innervates and Biology Projects to play around a high-cost topdeck in the combo turn, sounds good. But there may be possibilty to play a 1, 2 or 3 mana topdeck within the combo. I think I will look into this one next, since it sounds important to have that wiggle room.
Also the the fact, that you can remove opposing taunt minions with exactly 4 health with BEEEES!!! is pretty good. This makes it so you can even cast your combo card 3 times. But you could also just play the card one time and kill a 3 health minion. But of course 0 attack taunts are a problem for both of this.
Anyway, thanks for your comment and the concerns. I also wanna see this deck becoming viable and hopefully better than Tog or Mecha'thun Druid.
these changes sound pretty good, although I guess you can also use Swipe for the otk. so maybe it better to keep that. and doomsayer or pyro (without acolyte) don't draw any cards tho... with more single copies of cards you can get the combo more often, cause of the Elise condition.
Although you are totally right, with those taunts. when u have claw or pounce, they can be killed with savagery as a 6th card (for that it was already in the deck). I think I will add a new list of actions for this one, aswell as for the combo with swipe as the 5th card.
oh, you are so right ^^
thanks for your comment :)
oh f**k me... I'm so lost in theorycrafting, sorry x-x
Hi, I also already had major concerns about the time limit. But a little bit less now...
I still had a flaw in the previous repeatable turns. You really want to play the combo card only once for the first time, so you can play the 3x with every following cycle.
I wasn't quite sure until I noted all the cards in hand, but it definitely works and I already changed it :)
Keeping the Innervates and Biology Projects to play around a high-cost topdeck in the combo turn, sounds good. But there may be possibilty to play a 1, 2 or 3 mana topdeck within the combo. I think I will look into this one next, since it sounds important to have that wiggle room.
Also the the fact, that you can remove opposing taunt minions with exactly 4 health with BEEEES!!! is pretty good. This makes it so you can even cast your combo card 3 times. But you could also just play the card one time and kill a 3 health minion. But of course 0 attack taunts are a problem for both of this.
Anyway, thanks for your comment and the concerns. I also wanna see this deck becoming viable and hopefully better than Tog or Mecha'thun Druid.
Have a good one mate!
I added it now ^^
This card is insane. I can't stop theorycrafting combos with it <3
And the fact, it looks just like a standard removal card at first glance, is the best :D
nice, have a good first day my dude! :)
thanks man!
these changes sound pretty good, although I guess you can also use Swipe for the otk. so maybe it better to keep that. and doomsayer or pyro (without acolyte) don't draw any cards tho... with more single copies of cards you can get the combo more often, cause of the Elise condition.
Although you are totally right, with those taunts. when u have claw or pounce, they can be killed with savagery as a 6th card (for that it was already in the deck). I think I will add a new list of actions for this one, aswell as for the combo with swipe as the 5th card.