At least Murk-eye is a somewhat good summoner. If they ever add more murlocs, they should add ones like Murk-eye, I mean murlocs that summon more murlocs that buff all murlocs.
He is the least bad of the murlocs, because with the right equipment you can buff all of your mercs, and all of his abilities are nature, which is nice.
He is good in a demon comp, but he is more than that. His attack debuff works very well with mercs that have repeated attack-based abilities, like Garrosh or King Krush.
Liferoot Staff is one of the strongest equipment in the format. With a full nature comp it means 18 AoE heal passively, every turn.
He also has disruption, speed buff, AoE heal and AoE damage in his toolkit, so he is the leader of nature comps, and he is the number 1 who makes that team great.
Very strong legendary (probably the most BALANCED lol), IMO he is best with Bru'kan and Guff.
Mistah Jay, the alpha and omega of the demon comp. He also works somewhat well with fel synergies, but thats not why we love him.
He is probably best with Tamsin and Rathorian in the front row, while Mannoroth, Gul'dan and Diablo sits in the bench.
IMO he is a top-tier legendary and a part of very strong comp. I also like the fact that you cant ignore his summons, and if the Infernals overwhelm you, its game over, just like the boss fight against him in WoW Karazhan.
He is a good all-around protector, he has good abilities, be he isnt a master in anything he does. Perma-slowing is nice, but I dont think thats the way you win, especially in PVP. He is versatile for sure, but I just dont see how he makes the cut in any endgame build, PVE or PVP.
Serpent's bite get double bonus from spell damage, which is nice. Beast comps dont seem very powerful, but Anacondra is a nice addition to them for sure. On the other hand, nature teams seem strong, and Anacondra will have a place in these compositions.
There are very few beast mercs but there are a lot that can summon beasts like Anacondra, Rexxar, Tavish and of course Krush himself. He also works very well with attack debuffs (Xyrella/Mannoroth/Tirion). Im not sure that Krush is good for PVP, but the repeated attack from Apex predator could be a key ability if you want to speedrun / farm PVE content and you dont have Ragnaros who does the same but better.
So Krush is not bad, but I think he will be better when we will have more beast mercs.
She seems pretty good in PVE. I mean the summon is strong with taunt and a good ability, and the Ice block from equipment is useful when you want to keep your party alive in bounties. But, as others have said, there is not too much frost/freeze synergy right now, so I dont think Jaina will shine until they add more of it.
The Edgelord of Vengeance is a very attack-focused merc, just like his normal HS counterpart. He works very well with attack buffs (like Cariel or Tirion) and attack debuffs (like Xyrella or Mannoroth).
He is alright, but I dont think he has as much endgame or PVP potential as some other mercs.
He is good with both orcs and demons. The Betrayer is also a master of fel magic, but that spell school doesnt seem very good at the moment. If they add more fel synergy to the game, Gul'dan will be even more versatile.
So as long as orcs, demons or fel magic is relevant, Gul'dan will be relevant. One of the best legendaries IMO.
He is the tank of the nature comp. +6/+16 per nature ability is a lot. The bench-buffing ability of Runic slam is nice and it work very well with another nature merc: Brightwing. So he is very useful in the right party, and IMO he is surprisingly strong for a rare.
On a slightly different topic: is it good to have tanks that are not "protectors"? I think yes. If you are playing against a lot of casters, either in PVE or PVP, you might not want a "red tank", but you might still want a tank in the party. So IMO its completely fine to have different roles in each color, it just adds to the strategy.
Too bad he is not a human, but I would still put him in the same team with Anduin.
He is not bad, but right now I dont think that holy school is as good as fire, nature or arcane.
Natalie is interesting. Not too bad, but not too good, somewhat versatile but very straightforward (damage, heal, damage/heal?).
I just dont think that either holy or shadow spell school are among the good ones right now.
Murlocs = bad.
At least Murk-eye is a somewhat good summoner. If they ever add more murlocs, they should add ones like Murk-eye, I mean murlocs that summon more murlocs that buff all murlocs.
Right now, its trash like all the other murlocs.
Murlocs = bad.
And he is the worst. Killing your own stuff? Even if it wasnt restricted to murlocs, it would be still bad.
No thanks.
Murlocs = bad.
He is the least bad of the murlocs, because with the right equipment you can buff all of your mercs, and all of his abilities are nature, which is nice.
But he is still bad.
The bread and butter of arcane comps, not much to say here.
On a sidenote, his Greater arcane missiles could work very well with Geddon's Living bomb.
He is good in a demon comp, but he is more than that. His attack debuff works very well with mercs that have repeated attack-based abilities, like Garrosh or King Krush.
Liferoot Staff is one of the strongest equipment in the format. With a full nature comp it means 18 AoE heal passively, every turn.
He also has disruption, speed buff, AoE heal and AoE damage in his toolkit, so he is the leader of nature comps, and he is the number 1 who makes that team great.
Very strong legendary (probably the most BALANCED lol), IMO he is best with Bru'kan and Guff.
Mistah Jay, the alpha and omega of the demon comp. He also works somewhat well with fel synergies, but thats not why we love him.
He is probably best with Tamsin and Rathorian in the front row, while Mannoroth, Gul'dan and Diablo sits in the bench.
IMO he is a top-tier legendary and a part of very strong comp. I also like the fact that you cant ignore his summons, and if the Infernals overwhelm you, its game over, just like the boss fight against him in WoW Karazhan.
He is a good all-around protector, he has good abilities, be he isnt a master in anything he does. Perma-slowing is nice, but I dont think thats the way you win, especially in PVP. He is versatile for sure, but I just dont see how he makes the cut in any endgame build, PVE or PVP.
Serpent's bite get double bonus from spell damage, which is nice. Beast comps dont seem very powerful, but Anacondra is a nice addition to them for sure. On the other hand, nature teams seem strong, and Anacondra will have a place in these compositions.
Right now, Kurtrus sucks. If they introduce more fel casters or a bounty region like Outland where most opponents are demons, he could shine.
On the other hand, if the demon comp will be popular in PVP (I think its solid but maybe not tier 1), then Kurtrus could became a good "tech card".
He is a good buffer and he works very well with King Krush. But I think he is far from top-tier.
There are very few beast mercs but there are a lot that can summon beasts like Anacondra, Rexxar, Tavish and of course Krush himself. He also works very well with attack debuffs (Xyrella/Mannoroth/Tirion). Im not sure that Krush is good for PVP, but the repeated attack from Apex predator could be a key ability if you want to speedrun / farm PVE content and you dont have Ragnaros who does the same but better.
So Krush is not bad, but I think he will be better when we will have more beast mercs.
She seems pretty good in PVE. I mean the summon is strong with taunt and a good ability, and the Ice block from equipment is useful when you want to keep your party alive in bounties. But, as others have said, there is not too much frost/freeze synergy right now, so I dont think Jaina will shine until they add more of it.
The Edgelord of Vengeance is a very attack-focused merc, just like his normal HS counterpart. He works very well with attack buffs (like Cariel or Tirion) and attack debuffs (like Xyrella or Mannoroth).
He is alright, but I dont think he has as much endgame or PVP potential as some other mercs.
He is good with both orcs and demons. The Betrayer is also a master of fel magic, but that spell school doesnt seem very good at the moment. If they add more fel synergy to the game, Gul'dan will be even more versatile.
So as long as orcs, demons or fel magic is relevant, Gul'dan will be relevant. One of the best legendaries IMO.
He is the tank of the nature comp. +6/+16 per nature ability is a lot. The bench-buffing ability of Runic slam is nice and it work very well with another nature merc: Brightwing. So he is very useful in the right party, and IMO he is surprisingly strong for a rare.
On a slightly different topic: is it good to have tanks that are not "protectors"? I think yes. If you are playing against a lot of casters, either in PVE or PVP, you might not want a "red tank", but you might still want a tank in the party. So IMO its completely fine to have different roles in each color, it just adds to the strategy.
The only merc without a race. Maybe he is useful in Blackrock Mountain because there are a lot of dragons and fire skills?
Oh boy he is bad. Probably the worst legendary. I wouldnt even use him in a full-orc comp.