This is what reckless experimenter wanted to be. Eggs have always been good in zoo, but awkward to activate with basically only Recruiter being available.
I don't think this card will be all too spectacular when used on opponents minions. 5 mana + a kill spell to steal something is neat, but it feels kind of clunky. I don't think this card will see too much play for 2 reasons. 1) You don't know what you are going to steal, which reduces consistency which reduces your ability to make use of the ability. 2) It requires 2 cards. At this point you could just play Faceless Manipulator + kill spell to get basically the same effect.
However, this may be useful in Cubelock where you have things like Plague of Flames, Dark Pact, or maybe even Shadowflame where you can kill and copy your own minoins.
You know what you're going to steal if you use single target removal (SW:D, Shield Slam, etc.) Faceless + Removal doesn't come with an extra 4/6 body.
I think this is probably pretty good based on the cards it resembles. Stealth is always undervalued. Felmaw, which is similar, was underrated. Another rogue legendary which looked shitty actually was pretty good b/c it had the word "stealth" on it.
Pretty good. It'll be interesting to see where this finds homes. 6 mana to destroy a minion is nothing new, but with added modular aspect of the card, you may find it in more tempo based archetypes.
This feels like it competes too much with Embiggen at the moment. By the time you have 10 mana to play this, the increased mana cost of monsters from Embiggen stops mattering.
Am I an idiot? Is it my monitor? I don't see the difference in the spells and minions.
According to Corasongbird, it was intended.
This is what reckless experimenter wanted to be. Eggs have always been good in zoo, but awkward to activate with basically only Recruiter being available.
You know what you're going to steal if you use single target removal (SW:D, Shield Slam, etc.)
Faceless + Removal doesn't come with an extra 4/6 body.
This is a goooooood card. The type of shit Zoo needed.
Just good. FWIW, 2 health appears to be the new early game breakpoint for strong early game minions.
I think this is probably a good card, but I'm unsure if the decks for it will exist. It reminds me a lot of Bloodsworn Mercenary.
This will probably see a good amount of play. It provides a massive tempo swing for control decks.
Probably requires a specific metagame, but it's amazing in that metagame.
I think this is probably pretty good based on the cards it resembles. Stealth is always undervalued. Felmaw, which is similar, was underrated. Another rogue legendary which looked shitty actually was pretty good b/c it had the word "stealth" on it.
Pretty good. It'll be interesting to see where this finds homes. 6 mana to destroy a minion is nothing new, but with added modular aspect of the card, you may find it in more tempo based archetypes.
You're right. It's so difficult to type a different address into your navigation bar. How dare they?
Needs a very specific metagame to matter where spells at particular breakpoints matter. But is obviously good if that metagame exists.
It's fine. May see play here and there b/c it's a dragon. But I don't think it's anything particularly outlandish.
one of the more versatile neutrals. Will see play. Tacking volcanic potion onto a spell is very powerful
Amazing card. It does so much for almost no deckbuilding requirement.
Very good card
Very good in both classes. Hard to imagine it not seeing play.
Absolutely a very strong card.
This feels like it competes too much with Embiggen at the moment. By the time you have 10 mana to play this, the increased mana cost of monsters from Embiggen stops mattering.