I have always been a pessimist when it comes to dual-class constructed. It's fine in Arena or Solo stuff, but as soon as you give players complete freedom with deck construction you open up Pandora's box when it come to game balance. Sure, there's a huge number of cool things you could do, but a few of those will be so unfair that they they'll quickly establish a meta that is even less forgiving than Wild.
The heart of the problem is that HS has always been designed and balanced on the basis that the classes are distinct, with the only exceptions being:
Neutral, dual- and tri-class cards, which are themselves balanced with their availability to classes in mind.
Thief rogue and priest cards, which don't give you anywhere close to complete control on what you'll get.
Breaking this fundamental part of HS's design is huge deal, and would take a lot of effort before it was the paradise of creativity it first sounds like.
Don't get me wrong - I'd love to be in the world where dual-class constructed existed and worked dreamily well - but I just don't see it happening.
The fear is real, DualClass is 100% going to break the meta! But what if constructed and wild are already doing it?!
Let me explain my POV: There are cards (especially mana cheats and swing cards as Box, Il'Gynoth, etc.) that shouldn't exist at all in a competitive environment. Removing those cards will result in much healtier meta and fairer game experience. Now, Imagine combining Mage stuff & Sorcerer's Apprentice w/ Rogue... OBLIVION! The real problem has always been Card Design, whatever the mode is...
My idea has always consisted in a separate Dual-Class Standard & Wild Costructed Modes feat. collection's bans and base set-reworks. You can check my Custom Mode Concept HERE
Dual Class mode should def. be a thing. They are wasting so many opportunities!
While Duels fails, Dual Class would get 4x interest from constructed players than Duels do.
Imagine building your own bi-class deck, how many possibilities would you get? How many archtypes could pop on? How much time would you invest testing, and having fun, with the different heroes combinations?
I would play Classic forever if it sticks to the Year of the Mammoth
Mad World.
I can see Team5 2.0 frame, each class is going to be different, finally ffs.
s(Ph)ELlbreaker died for this
(9) 5 Armor
Battlecry: Destroy every DH on earth and bring back fellas from oblivion.
I love Ben's smile, but I still miss original Ben though.
The fear is real, DualClass is 100% going to break the meta!
But what if constructed and wild are already doing it?!
Let me explain my POV:
There are cards (especially mana cheats and swing cards as Box, Il'Gynoth, etc.) that shouldn't exist at all in a competitive environment.
Removing those cards will result in much healtier meta and fairer game experience.
Now, Imagine combining Mage stuff & Sorcerer's Apprentice w/ Rogue... OBLIVION!
The real problem has always been Card Design, whatever the mode is...
My idea has always consisted in a separate Dual-Class Standard & Wild Costructed Modes feat. collection's bans and base set-reworks.
You can check my Custom Mode Concept HERE
Dual Class mode should def. be a thing. They are wasting so many opportunities!
While Duels fails, Dual Class would get 4x interest from constructed players than Duels do.
Imagine building your own bi-class deck, how many possibilities would you get? How many archtypes could pop on? How much time would you invest testing, and having fun, with the different heroes combinations?
The answer is... Infinity.
Awesome card.
5 stars
Few things to copypaste from other games:
-Add wild cards and insert them instead of random epics/legendaries
-Remove random packs from rewards and add pack shards instead (1 shard = 1 pack of your choice).
-Add more premium content for paid pass
-Rework arena or introduce new draft mode (runterra like), nobody wants 4 tickets now
-I usually get 9000+ gold in 4 months, this pass is decreasing the mere value of our economy...
(18+14=32 PACKS) 3200 + 4000 =7200 Gold
BAD
Only secret passage is broken AF
Why always Uther?
It's 2020, please Team5 give my man something to play with.
God tier design!
Long we waited... but finally some control tool for Druid.
Potentially broken, especially with new giants being printed.
Grumble, Worldshaker crying in the corner
Discover (3) 3/3 is already an auto-include in almost every deck.
If you draw this in late-game it's even better!
I don't see how this card is supposed to not worth the play...
Nice tempo card, but good (5) mana drops are so rare nowadays!
**filthy Arcane Watcher's noises in background**
8 mana is a total nosense.
This card should have been a (6) 3/9 or (5) 3/7