RurouniXExplorer of Dragons 40080 PostsJoined 05/29/2019
Posted 3 years, 9 months ago
I think this can fit in a Lady Liadrin Libram deck quite nicely. Currently I try and save her for a long as possible. But perhaps with this card, maybe I can drop her down with only 3 or 4 wisdom's in the pool, since I can play those and copy them with this. Or use Gift of Luminance earlier just to start getting 2 librams back sooner. Nice way to multiply your wisdom output at any point in the game. From a current pure paladin perspective, I'm excited for this.
RurouniXExplorer of Dragons 40080 PostsJoined 05/29/2019
Posted 3 years, 9 months ago
Like how cool would it be if instead we got one of the paladins from the 4 horsemen fight in Naxx? The idea that he had some kind of relationship with them prior to then wouldn't be such a stretch. Certainly not as big as Turalyon. The one paladin that def missed all of this.
RurouniXExplorer of Dragons 40080 PostsJoined 05/29/2019
Posted 3 years, 9 months ago
Yeah my wowpedia skills tell me Turalyon should have been stuck behind the Dark Portal for at least a couple years at this point. Or maybe already recruited into the Army of the Light. Then again I can't find info anywhere that Kel'thuzad actually opened a real school for any length of time so def fudging the previously established lore on this one. Whoopsie! But also I'm cool with this. More interesting than Shadowlands at this point.
RurouniXExplorer of Dragons 40080 PostsJoined 05/29/2019
Posted 3 years, 9 months ago
Priest gets on my nerves too. I usually just concede and move on when I queue one. And I'm sure the decks I like are the bane of someone else's existence. (mostly midrange or combo) I've always preferred facing aggro than control. I've found that the closer you get to hitting legend, the more the game expects you to play meta decks. And the more frustrating the climb can be. That's why i've mostly ignored grinding that extra 5 levels each month. especially when, once you get to legend, the game expects you to keep grinding or feel terrible as your rank sinks further down. If there was one thing i wish the game did better, it would be to reward you more when you play less conventional decks. Once I've faced a deck a certain amount of times, I want nothing to do with it. But I haven't given up on the game as there's still a lot of fun to be had. I almost never play meta decks and still manage to climb to diamond each month. Some of those days spent climbing can be a struggle and I just move on to BG's or other games altogether. Others, however, can be quite fun and rewarding. I'm sorry you've reached this breaking point. Maybe taking a break isn't the worst idea.
RurouniXExplorer of Dragons 40080 PostsJoined 05/29/2019
Posted 3 years, 9 months ago
Nice read. I wish WoW and HS overlapped more, but this probably prevents either team being held back creatively. Still, I remember feeling excited and then bummed out when Mean Streets came out, as that Gadgetzan was far more interesting than the one depicted in WoW. Was hoping it was a sign of things to come for the town but that never happened. HS does a good job at picking up and expanding on lore where WoW left off. And I know that already some HS flourishes have made their way into WoW, like the League of Explorers team. More of that please.
RurouniXExplorer of Dragons 40080 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
I've yet to generate one today after 10 games and i was pulling them left and right yesterday. I know they said they were going to remove it from galakrond decks temporarily yesterday. Just weird they didn't mention the temporary part today.
RurouniXExplorer of Dragons 40080 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
This is a buff to Galakrond Priest, who's all about generating cards. I've already had a Fate Weaver generated today off a turn one Disciple. Didn't know they were excluded from the pool until now. Thought I just got super lucky. Very nice change for priests.
RurouniXExplorer of Dragons 40080 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
now's a good time to see the dupe protection in action as you'll need to craft/pack the new priest classic cards anyway. roughly 20 packs should get them all.
RurouniXExplorer of Dragons 40080 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
I agree you would likely play it for good tempo on 2. Nothing wrong with grabbing a good 3 drop for next turn. Top decking it later though isn't crippling as you can still fill out your turn with decent tempo plays, with a game plan in mind for next turn.
Again, i like it for outcasts as they can tend to be expensive, and if he simply drew the card, you'd be forced to ignore outcast cards in your choices or wait even longer until you have more mana to play everything. This guy doesn't force you to wait.
Unlike other cards, outcast has a certain urgency to play them immediately or risk loosing their effect in the middle of your hand.This guy comes down now, while setting up the outcast play later.
Its kinda like being able to discover a card from your deck for 0 mana. Or reverse overload with a 3/2. It's pretty amazing. And not that big a sacrifice as it's still good tempo for the mana.
Ultimately its up to player skill if they can pick the right card for next turn. Sure Skull sounded good on turn 4, but now there's too much tempo and ill get run over if i play it. Things like that are fun to me. Or I picked skull and my opponent stole it with Mischief Maker. That's less fun =P
Also it picks 3 cards at random and places one on the top. They weren't necessarily your next 3 cards.
I think this can fit in a Lady Liadrin Libram deck quite nicely. Currently I try and save her for a long as possible. But perhaps with this card, maybe I can drop her down with only 3 or 4 wisdom's in the pool, since I can play those and copy them with this. Or use Gift of Luminance earlier just to start getting 2 librams back sooner. Nice way to multiply your wisdom output at any point in the game. From a current pure paladin perspective, I'm excited for this.
Like how cool would it be if instead we got one of the paladins from the 4 horsemen fight in Naxx? The idea that he had some kind of relationship with them prior to then wouldn't be such a stretch. Certainly not as big as Turalyon. The one paladin that def missed all of this.
Yeah my wowpedia skills tell me Turalyon should have been stuck behind the Dark Portal for at least a couple years at this point. Or maybe already recruited into the Army of the Light. Then again I can't find info anywhere that Kel'thuzad actually opened a real school for any length of time so def fudging the previously established lore on this one. Whoopsie! But also I'm cool with this. More interesting than Shadowlands at this point.
add double Totemic Surge on top and baby we got a stew goin'
nvm
Priest gets on my nerves too. I usually just concede and move on when I queue one. And I'm sure the decks I like are the bane of someone else's existence. (mostly midrange or combo) I've always preferred facing aggro than control. I've found that the closer you get to hitting legend, the more the game expects you to play meta decks. And the more frustrating the climb can be. That's why i've mostly ignored grinding that extra 5 levels each month. especially when, once you get to legend, the game expects you to keep grinding or feel terrible as your rank sinks further down. If there was one thing i wish the game did better, it would be to reward you more when you play less conventional decks. Once I've faced a deck a certain amount of times, I want nothing to do with it. But I haven't given up on the game as there's still a lot of fun to be had. I almost never play meta decks and still manage to climb to diamond each month. Some of those days spent climbing can be a struggle and I just move on to BG's or other games altogether. Others, however, can be quite fun and rewarding. I'm sorry you've reached this breaking point. Maybe taking a break isn't the worst idea.
Nice read. I wish WoW and HS overlapped more, but this probably prevents either team being held back creatively. Still, I remember feeling excited and then bummed out when Mean Streets came out, as that Gadgetzan was far more interesting than the one depicted in WoW. Was hoping it was a sign of things to come for the town but that never happened. HS does a good job at picking up and expanding on lore where WoW left off. And I know that already some HS flourishes have made their way into WoW, like the League of Explorers team. More of that please.
really like WSOE tournaments. Also HYPE for That's Admirable!
just need 13 and 14. Any hints?
I never understood why Scavenger's Ingenuity was so much better than Call to Adventure.
So no dust then?
I've yet to generate one today after 10 games and i was pulling them left and right yesterday. I know they said they were going to remove it from galakrond decks temporarily yesterday. Just weird they didn't mention the temporary part today.
no mention of putting the invoke generation back after a fix. did they change their mind?
anyone actually seen this murloc in BG's yet?
oh nooo. I mean, if you must...
This is a buff to Galakrond Priest, who's all about generating cards. I've already had a Fate Weaver generated today off a turn one Disciple. Didn't know they were excluded from the pool until now. Thought I just got super lucky. Very nice change for priests.
yes that's correct
now's a good time to see the dupe protection in action as you'll need to craft/pack the new priest classic cards anyway. roughly 20 packs should get them all.
really wanna play these. but i dont know about sinking in the gold or dust right now to make all the new priest cards.
I agree you would likely play it for good tempo on 2. Nothing wrong with grabbing a good 3 drop for next turn. Top decking it later though isn't crippling as you can still fill out your turn with decent tempo plays, with a game plan in mind for next turn.
Again, i like it for outcasts as they can tend to be expensive, and if he simply drew the card, you'd be forced to ignore outcast cards in your choices or wait even longer until you have more mana to play everything. This guy doesn't force you to wait.
Unlike other cards, outcast has a certain urgency to play them immediately or risk loosing their effect in the middle of your hand.This guy comes down now, while setting up the outcast play later.
Its kinda like being able to discover a card from your deck for 0 mana. Or reverse overload with a 3/2. It's pretty amazing. And not that big a sacrifice as it's still good tempo for the mana.
Ultimately its up to player skill if they can pick the right card for next turn. Sure Skull sounded good on turn 4, but now there's too much tempo and ill get run over if i play it. Things like that are fun to me. Or I picked skull and my opponent stole it with Mischief Maker. That's less fun =P
Also it picks 3 cards at random and places one on the top. They weren't necessarily your next 3 cards.