ShadowsOfSense
LV.12Comments
1,030 totalRush, Beasts, Handbuff... there's a lot of potential synergies packed into this card. Just have to see if any of them end up panning out.
I really like the thoughts people had of Libram Paladin - it hadn't crossed my mind at all and I was scratching my head trying to imagine a deck with the right balance of spells to minions to make this …
Really like it for Arena, the 5/1 for (4) was pretty good there and this is potentially stronger than it.
Ignore it for Contsructed, of course.
Arena card, but interesting enough I guess. I like things that play with Stealth because there's plenty of interesting decisions surrounding that ability.
There's weird tension here with handbuff shenanigans, because you can actually make it too strong and have it be unable to trigger its own ability - without the Windfury it's so much worse.
Still, that's a hefty amount of …
Gives itself Attack too, which is... something.
I want there to be something here with Warrior's self-damage cards, but I'm not sure you can create a wide enough board that sticks around through a few AoEs as you trigger …
Lots of neutral Frost support in this expansion. Mages and Shamans will definitely be interested, of course, but Warrior is an interesting case - while they have a few Frost spells now to support this and they generally like gaining …
They keep trying twists on these anti-aggro cards that are designed to help you stabilise, but they've never worked in the past. I don't particularly see this one working either, unfortunately.
This guy definitely has some utility, even if I personally find the design a bit uninteresting. I don't know if there's some nice lore connection with the ability that I've missed, but at first blush it's kind of bland.
The technology is there!
I'll leave the review unchanged, but it's good to know you don't have to have a great memory (or deck tracker) to avoid issues.
Competition Theme: Fight The Power
We're all about keeping our opponent's Power in check this time - stay on target!
- You must create a card which refers to your opponent's Hero Power
- While most cards will …
Competition Theme: Battle Of The Bards
We want you to feel the groove this week, so get into a good rhythm when creating!
- You must create a card themed around Music
- We're looking for musical references …
Competition Theme: Expensive Tastes
It's time we catered to a more high class clientele - so make sure you're bringing your mana for these cards!
- You must create a minion that costs more than (10)
- While …
Competition Theme: Jurassic Card
We can't let Un'Goro Crater have all the fun - what could possibly go wrong bringing some more Dinosaurs out to play?
- You must create a minion that uses a Dinosaur in …
Competition Theme: Evergreener Pastures
It's time to look at the most basic elements we've got and see what we can do to spice them up!
- You must create a card which synergises with a basic Evergreen …
Competition Theme: Two Quests With One Stone
It's time to band together to try and complete more Questlines together!
- You must create a dual-class card that helps complete both Questlines for its classes
- That's the Questlines …
Competition Theme: Spirits of Competition
We've got a special competition to celebrate Oozefest 2. You can choose any (or multiple) of these three prompts for your card to follow.
- Run Away!
- Design …
Competition Theme: Top Three-cret
Third time's the charm, so buckle up for another Secret competition!
- You must create three (3) Secrets for a non-Secret class
- Just like Rogue, we need to see a few Secrets at …
Druid has cards that care about healing, and both Druid and Warrior have cards that care about Armor. Fortifying Brew caters to both of them.
Competition Theme: Just My Type
Sometimes you just need to know who your friends are - and I know exactly the type I'm looking for!
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