I think your mindset changes once you have a specific goal in mind. When you're building a home brew deck you have a good sense of how competitive/non-competitive it is or will be.
If the goal is to accomplish pulling off a crazy combo, winning games, meme people. Temper your expectations accordingly. And like other posters have said, tweak it to what you're seeing. The games will vastly change from 20-15, 15-10, 10-5, and 5-Legend. So make sure you're setting your deck up for success rather than not adjusting to the types of decks you're seeing.
Not excited at all about this expansion. I main Pally/Priest and ROS was pretty bad for standard Priest, so some of this is salt.
This expansion for Pally players is absolutely awful. I've been playing since GVG was released and this is the first expansion I'm passing on.
Does the priest quest not make you even slightly excited? :( I
It does admittedly slightly excite me, but not enough to go out and buy an entire set to try and pull one card for one archetype. The buff mechanic in Priest has been something I've wanted to see implemented more, however Priest still lacks the requisite tools for it to be above average.
If anything I would use some dust to craft the quest and use some gold to buy to packs, but will not purchase pre-release.
I'm honestly not even sure what Devs are doing with Paladin at this point. Murlocs, one health minions that need support, dragons that aren't playable because Control Paladin isn't really a thing.
Almost like they said, "Here's a bunch of stuff, I hope some of it sticks."
I play(ed) BP quite a bit. My honest answer, I played it for the aforementioned reason. Cheating huge minions for minimum cost, and knowing that you're never out of match.
The "comebackability' Big Priest has is incredible. And honestly when you're on the ropes against an incredibly aggressive deck and comeback and win there's a certain amount of "living on the edge" feeling you get.
Having said that, ultimately I went away from playing BP consistently because of all the reasons. It's monotonous and there's 0 thought to mulligans, early game, mid-game, and late-game. Those facts ultimately pushed me away from continuing to play it. It's a great deck and concept, I'll play it every once in a while, but it does leave you feeling empty about it after the novelty wears off.
Go ahead and put me on the 2x4's now, but those are my opinions about the archetype.
This one may actually see competitive play. You can tutor it a couple of ways. The randomness could be a hurdle though.
tutor it? they gave him 2 attack just so that you can't tutor him with Crystology, are you gonna run a spell paladin to tutor for him with Prismatic Lens?
Agree with RandomGuy. The only way to tutor is Call to Adventure, which assumes you only run one 2 cost card. Or Prismatic Lens. Finley won't see competitive play. Highlander Pally never really worked well because it doesn't have great tools to do so. Finley is 1/5 from me.
I think your mindset changes once you have a specific goal in mind. When you're building a home brew deck you have a good sense of how competitive/non-competitive it is or will be.
If the goal is to accomplish pulling off a crazy combo, winning games, meme people. Temper your expectations accordingly. And like other posters have said, tweak it to what you're seeing. The games will vastly change from 20-15, 15-10, 10-5, and 5-Legend. So make sure you're setting your deck up for success rather than not adjusting to the types of decks you're seeing.
Hope that helps.
Not excited at all about this expansion. I main Pally/Priest and ROS was pretty bad for standard Priest, so some of this is salt.
This expansion for Pally players is absolutely awful. I've been playing since GVG was released and this is the first expansion I'm passing on.
This is pure trash, no two ways around it.
I'm honestly not even sure what Devs are doing with Paladin at this point. Murlocs, one health minions that need support, dragons that aren't playable because Control Paladin isn't really a thing.
Almost like they said, "Here's a bunch of stuff, I hope some of it sticks."
Disappointing for sure.
I play(ed) BP quite a bit. My honest answer, I played it for the aforementioned reason. Cheating huge minions for minimum cost, and knowing that you're never out of match.
The "comebackability' Big Priest has is incredible. And honestly when you're on the ropes against an incredibly aggressive deck and comeback and win there's a certain amount of "living on the edge" feeling you get.
Having said that, ultimately I went away from playing BP consistently because of all the reasons. It's monotonous and there's 0 thought to mulligans, early game, mid-game, and late-game. Those facts ultimately pushed me away from continuing to play it. It's a great deck and concept, I'll play it every once in a while, but it does leave you feeling empty about it after the novelty wears off.
Go ahead and put me on the 2x4's now, but those are my opinions about the archetype.
Agree with RandomGuy. The only way to tutor is Call to Adventure, which assumes you only run one 2 cost card. Or Prismatic Lens. Finley won't see competitive play. Highlander Pally never really worked well because it doesn't have great tools to do so. Finley is 1/5 from me.
No shit, construction for this expansion looks awful. I've been playing since GVG, and this may be the first time I skip and wait an expansion.
It's a bigger less versatile Grimestreet Enforcer
I'm not sure if Warrior has the tools for this particular archetype in the current Meta though.
So turn 4 or coin on 3 = conditional creature survival and two 3/1's? Not great.
I'm not going to lie this class is ridiculous OP haha.
I used Dr.Boom and it was probably RNG, but was able to choose deathrattles trigger twice as my passive hero power.
I essentially won on the strength of filling board with Boombots/bombs, Dr. Boom, and armor gain like crazy.
Probably doesn't help much, but that's the strategy I used, and got it done in a shade under 35 minutes.