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sicknantos

Lv.7

Rexxar

720 / 2,500 XP
Joined May 2019 231 posts 1,220 XP 470 achievement pts

Comments

This is an extremely powerful card going forward, regardless of how relevant armor is to the meta.

this has immediate use in wild. Goodbye infinite armor drui

Hunters put their faith in the light now, eh?

Very strong if enough dragons can exist in a viable deck to support it.

6 years, 3 months ago · on New Hunter Weapon - Stormhammer

At first I thought this was trash, buuuuuut it could have some real power

6 years, 3 months ago · on New Rogue Minion - Stowaway

This was a great read. These lore articles really clarify these aspects of the WoW and Hearthstone lore that I only previously understood in a more broken sense, not as cohesively as I do now.

uh... wow sure

Early anti-aggro: ok.

6 years, 3 months ago · on New Neutral Minion - Depth Charge

As my buddy said, get ready for the Elise Malygos combos from druid

Seems like the best version of the "Becomes another card" format that's failed to matter year after year.

Locking the value to 5-mana 5/5 regardless of the legendary makes this leagues better than past iterations of the concept (random weapons, completely random minions, random minion from your opponent's hand).

That being said? Not a great card, just better …

6 years, 3 months ago · on New Shaman Minion - Bandersmosh

The hate tech we needed back in Kobolds, but still excellent in wild. Could see play in standard regardless, just depends on what weapons in what classes become real threats. This is a bad vanilla otherwise.

At first I thought this was trash outside of wild, but it could work in a tempo build. Warrior already has what they need for solid aggro. Only downside is there's one of it in your deck, so without this on curve, it might end up being a bad draw later in the match

6 years, 3 months ago · on New Warrior Weapon - Ancharrr

I'm not seeing it with that cost. Maybe some meme combo deck for Towelie or Dane to build for wil

6 years, 3 months ago · on New Neutral Minion - Dread Raven

I love the idea of "breaking the rule" and holding two extra cards

handlock back at it again

The first good sidequest that doesn't detract from a deck as a whole just to appease it.

Very good turn 2, even better vs control.

6 years, 3 months ago · on New Paladin Spell - Sanctuary

Rez priest thanks you for the turn 4 [card]Psychopomp[/card] activator

hoping the cost makes it unplayable because otherwise this is gonna make mechs unbearable

wild will love this for magnetic. not sure about standard yet

this makes Galakrond way scarier (wasn't super scary before)

validating all that heal-based play outside of OTK? could it be?

6 years, 3 months ago · on Amber Watcher

seems pretty good