Excellent card, and glad it's not beast because this would be busted good if it were beast tribe and not dragon. Poisonous and battlecry without conditions? Sign me up for the value train.
eh, I hope I'm surprised but I don't expect much from this in standard, at least not until rotation in April. We still have about 115 or so cards to go, so maybe this has some merit
I don't think packs have to do with what I'm saying, which is: either he's free to everyone or available through packs to everyone, or worst case (and least likely) he can be crafted if the other options aren't viabl. He won't be some exclusive card in a game that claims everyone has a chance to get every card and has never limited actual gameplay-affecting content to people who payed for a ticket or pre-order.
im saying he's part of the set regardless of how he's available.
This is the first DCCG that I've seen since Hearthstone that interested me. Gwent was boring and took way too long for the limited time I have to play during each day, Artifact was expensive and boring, and MtG has always had a bit too much going on with the phases in each turn for me. Pokemon CCG was fun but I've never been one to invest much in physical CCGs and the digital version never held the same fun for me.
Runeterra looks like a game I'd enjoy learning and possibly investing a bit in.
Brann is my favorite of the explorers, hands down.
that being said, the fourth and final bosses in normal mode were surprisingly weak, given how intimidating their powers are.
i think Monster Hunt handled the multi-hero boss fight better, but this was a decent attempt, Tekahn just didn't feel like a big enough threat. I'm comparing him to final bosses like Kel'thuzad, Nefarian, and even Hagatha. Those battles had special effects and artwork to express that this was "it," the big showdown. Tekahn felt big technically, not visually.
Another great explanation of another really interesting part of WoW lore. I know it was already said, but I really appreciate the time takes to show the cards relating to each sect of the Old Gods.
I'm not sure this kills priest, but it is the first proactive nerf I've seen from Blizzard to-date (that I can remember).
Combo was already shooting up in popularity and win rate. This should keep it from absolutely crushing every matchup, since they already do just fine without pulling this in their opening hand.
Me too! They've shown a huge improvement in how nimbly they respond to community desires balanced with their own intentions. Same goes for nerfs, buffs, and HoF. It's not perfect, but their willingness to change things up in a relatively short amount of time is going to pay off in dividends for them.
I might actually set time aside to watch the stream, rewards or not.
Dragonblight synergy with the sidequest is interesting, but we'll see how viable this is. Seems fine even standalone; hunter loves to go face
Excellent card, and glad it's not beast because this would be busted good if it were beast tribe and not dragon. Poisonous and battlecry without conditions? Sign me up for the value train.
eh, I hope I'm surprised but I don't expect much from this in standard, at least not until rotation in April. We still have about 115 or so cards to go, so maybe this has some merit
Mogu Fleshshaper thanks you for your contribution during these trying times.
I don't think packs have to do with what I'm saying, which is: either he's free to everyone or available through packs to everyone, or worst case (and least likely) he can be crafted if the other options aren't viabl. He won't be some exclusive card in a game that claims everyone has a chance to get every card and has never limited actual gameplay-affecting content to people who payed for a ticket or pre-order.
im saying he's part of the set regardless of how he's available.
It's going to be part of the next expansion if the imprint behind the text is correct. We'll get our chance at this in December
Thanks for the run down!
This is the first DCCG that I've seen since Hearthstone that interested me. Gwent was boring and took way too long for the limited time I have to play during each day, Artifact was expensive and boring, and MtG has always had a bit too much going on with the phases in each turn for me. Pokemon CCG was fun but I've never been one to invest much in physical CCGs and the digital version never held the same fun for me.
Runeterra looks like a game I'd enjoy learning and possibly investing a bit in.
Poor Rexxar had a stroke during that portrait
Brann is my favorite of the explorers, hands down.
that being said, the fourth and final bosses in normal mode were surprisingly weak, given how intimidating their powers are.
i think Monster Hunt handled the multi-hero boss fight better, but this was a decent attempt, Tekahn just didn't feel like a big enough threat. I'm comparing him to final bosses like Kel'thuzad, Nefarian, and even Hagatha. Those battles had special effects and artwork to express that this was "it," the big showdown. Tekahn felt big technically, not visually.
Now heroic is going to be another thing entirely
This is the most interesting lore read yet. Awesome article!
Thanks for another solid read, Goliath!
Best Uldum moment for me was definitely seeing highlander hunter not only work but become meta!
Nicely rounded out from part 1. Another great read!
Love it. I'm always poking around for PC builds I could afford, since I'm long overdue for an upgrade.
i'd be interested in seeing laptops. I know, not necessarily a "build-your-own" but they have plenty of swappable components
I miss when control warlock was a thing, but I don't miss cubelock or walls of Voidlords
Another great explanation of another really interesting part of WoW lore. I know it was already said, but I really appreciate the time takes to show the cards relating to each sect of the Old Gods.
I'm not sure this kills priest, but it is the first proactive nerf I've seen from Blizzard to-date (that I can remember).
Combo was already shooting up in popularity and win rate. This should keep it from absolutely crushing every matchup, since they already do just fine without pulling this in their opening hand.
The day of redemption is at hand!
Decent nerf, but we'll see if delaying Barnes a turn truly kills big priest
Me too! They've shown a huge improvement in how nimbly they respond to community desires balanced with their own intentions. Same goes for nerfs, buffs, and HoF. It's not perfect, but their willingness to change things up in a relatively short amount of time is going to pay off in dividends for them.
I might actually set time aside to watch the stream, rewards or not.
Boom untouched, just slower. Hunter dominates where it once only did well.