Comments
231 totallooks like a total blast. These brawls that are part of the overarching story have been extremely fun. They feel like the solo adventures, like a lite version of the Dungeon Run framework they've based the last few on
Oh I agree with pretty much everything here! I think Boom's biggest problem isn't so much his power but how he feels to play against, which is very much a matter of perception. If his mech pool were worse and …
Yeah it's been great because outside of the good rolls, midrange hunter obliterates warrior with [card]Dire Frenzy[/card], [card]Tundra Rhino[/card], and [card]Timber Wolf[/card]. 9 times out of 10.
I'm curious if you think Dr. Boom is more broken or [card]Conjurer's …
This is a very good article about three overpowered decks.
Well, I should say two. Paladin is a super high-roll "if I play Prismatic on 4 I'm likely to beat anyone without freeze/AoE" and mage is still utterly broken …
Tracking is a big risk/reward card that demands you know what you're looking for and what you're giving up once your options appear. It has won and lost me games, and not one of them was because it was a …
I know it's a joke in the community (especially during card reveal season) that saying "the art is awesome" is a backhanded way of saying "nothing else on this card is awesome," but I love seeing the wide variety of …
Another fascinating piece of lore. Thanks for shedding some light on the League!
Super fun but fairly easy to play around without Amat and Psychopomp out.
i pummeled a few of these with secret hunter and I just didn't ping face turns 2-
It's not an awful quest, but it's lackluster and either excels or underperforms. There's no middle ground to really test if it has potential, just very hit or miss. But it's a ton of fun when it hits (especially if …
Ah, yes, the self-sabotage 5-mana 8/8 we get at least once a year. How exciting!
cheaper [card]King Mosh[/card] effect without the body? I'll take two
Anti-[card]Zul'jin[/card] synergy but surprisingly strong in quest hunter (which does have potential if played like an aggressive midrange deck instead of worrting about hitting the quest fast)
Surprisingly good once I realized it's great for late game aggro. Who cares about managing hand size when turn 9 you could start with either a huge 8/8 on board for face damage or 8-10 cards in hand?
Not …
any resurrect or recruit deck is clamoring to slot this in
I opened two of these on launch day and was absolutely thrilled
Great on turn 7 vs warrior if you've pressured them, but it's highlander hunter so it'll struggle to be better than "eh"
Hunter getting hand disruption cards is amazing. If combo ever shows up for real, I know what my hunter decks will run
Awesome card for OTKs and regular midrange plays alike. Extremely good 6-cost card for hunter
Pretty dang strong for me so far on ladder. The weapons pool is small, so it's super consistent. That's where the real value is. the minions and spells are good chances of being ok, but the weapon is why you …