looks like a total blast. These brawls that are part of the overarching story have been extremely fun. They feel like the solo adventures, like a lite version of the Dungeon Run framework they've based the last few on
Oh I agree with pretty much everything here! I think Boom's biggest problem isn't so much his power but how he feels to play against, which is very much a matter of perception. If his mech pool were worse and not improved with the recent expansion, he wouldn't feel quite so awful to face. I think a lot of people think Boom needs a nerf because of specialist, but that was a bad format that rewarded playstyles a bit different from ranked play, so it's an unequal comparison when pros say "Boom is broken" and ranked players say "Yeah, see how it went in the tourney?" Boom needs a change, just not as urgently as other cards, so I don't see him as toxic, comparatively. The whole issue with mage is my precise sentiments, too. Those cards do not need to exist, and certainly need to cost more to mitigate their power.
Yeah it's been great because outside of the good rolls, midrange hunter obliterates warrior with Dire Frenzy, Tundra Rhino, and Timber Wolf. 9 times out of 10.
I'm curious if you think Dr. Boom is more broken or Conjurer's Calling, just and an example of what you think is overpowered in Hearthstone.
This is a very good article about three overpowered decks.
Well, I should say two. Paladin is a super high-roll "if I play Prismatic on 4 I'm likely to beat anyone without freeze/AoE" and mage is still utterly broken with giants + Conjurer's, alongside Galaxy and Tortollan. Warrior is just a very solid control deck with some rng from Dr. Boom (he's not broken; I beat the majority of warriors I face with hunter, regardless of if Boom drops on or after turn 7 or not).
I hope paladin dies on the vine, mage gets some nerfs, and aggro tries to remember that warrior is pretty simple to beat if you don't dump our resources out without a second thought.
Tracking is a big risk/reward card that demands you know what you're looking for and what you're giving up once your options appear. It has won and lost me games, and not one of them was because it was a bad card.
Since hunter with draw is extremely powerful, this is a good solution. Find the one card you need at the cost of two others you may need as well.
I know it's a joke in the community (especially during card reveal season) that saying "the art is awesome" is a backhanded way of saying "nothing else on this card is awesome," but I love seeing the wide variety of characters, framing choices, and tones from card to card, set to set. Concept art like this is fascinating to me.
It's not an awful quest, but it's lackluster and either excels or underperforms. There's no middle ground to really test if it has potential, just very hit or miss. But it's a ton of fun when it hits (especially if you crush a mirror match with it!
Anti-Zul'jin synergy but surprisingly strong in quest hunter (which does have potential if played like an aggressive midrange deck instead of worrting about hitting the quest fast)
Surprisingly good once I realized it's great for late game aggro. Who cares about managing hand size when turn 9 you could start with either a huge 8/8 on board for face damage or 8-10 cards in hand?
Pretty dang strong for me so far on ladder. The weapons pool is small, so it's super consistent. That's where the real value is. the minions and spells are good chances of being ok, but the weapon is why you run this in SoU meta.
Getting a free Desert Spear or Gladiator's Bow has won me multiple ladder matches already.
looks like a total blast. These brawls that are part of the overarching story have been extremely fun. They feel like the solo adventures, like a lite version of the Dungeon Run framework they've based the last few on
Oh I agree with pretty much everything here! I think Boom's biggest problem isn't so much his power but how he feels to play against, which is very much a matter of perception. If his mech pool were worse and not improved with the recent expansion, he wouldn't feel quite so awful to face. I think a lot of people think Boom needs a nerf because of specialist, but that was a bad format that rewarded playstyles a bit different from ranked play, so it's an unequal comparison when pros say "Boom is broken" and ranked players say "Yeah, see how it went in the tourney?" Boom needs a change, just not as urgently as other cards, so I don't see him as toxic, comparatively. The whole issue with mage is my precise sentiments, too. Those cards do not need to exist, and certainly need to cost more to mitigate their power.
Yeah it's been great because outside of the good rolls, midrange hunter obliterates warrior with Dire Frenzy, Tundra Rhino, and Timber Wolf. 9 times out of 10.
I'm curious if you think Dr. Boom is more broken or Conjurer's Calling, just and an example of what you think is overpowered in Hearthstone.
This is a very good article about three overpowered decks.
Well, I should say two. Paladin is a super high-roll "if I play Prismatic on 4 I'm likely to beat anyone without freeze/AoE" and mage is still utterly broken with giants + Conjurer's, alongside Galaxy and Tortollan. Warrior is just a very solid control deck with some rng from Dr. Boom (he's not broken; I beat the majority of warriors I face with hunter, regardless of if Boom drops on or after turn 7 or not).
I hope paladin dies on the vine, mage gets some nerfs, and aggro tries to remember that warrior is pretty simple to beat if you don't dump our resources out without a second thought.
Tracking is a big risk/reward card that demands you know what you're looking for and what you're giving up once your options appear. It has won and lost me games, and not one of them was because it was a bad card.
Since hunter with draw is extremely powerful, this is a good solution. Find the one card you need at the cost of two others you may need as well.
I know it's a joke in the community (especially during card reveal season) that saying "the art is awesome" is a backhanded way of saying "nothing else on this card is awesome," but I love seeing the wide variety of characters, framing choices, and tones from card to card, set to set. Concept art like this is fascinating to me.
Thanks so much for sharing!
Another fascinating piece of lore. Thanks for shedding some light on the League!
Super fun but fairly easy to play around without Amat and Psychopomp out.
i pummeled a few of these with secret hunter and I just didn't ping face turns 2-
It's not an awful quest, but it's lackluster and either excels or underperforms. There's no middle ground to really test if it has potential, just very hit or miss. But it's a ton of fun when it hits (especially if you crush a mirror match with it!
Ah, yes, the self-sabotage 5-mana 8/8 we get at least once a year. How exciting!
cheaper King Mosh effect without the body? I'll take two
Anti-Zul'jin synergy but surprisingly strong in quest hunter (which does have potential if played like an aggressive midrange deck instead of worrting about hitting the quest fast)
Surprisingly good once I realized it's great for late game aggro. Who cares about managing hand size when turn 9 you could start with either a huge 8/8 on board for face damage or 8-10 cards in hand?
Not great, but not awful
any resurrect or recruit deck is clamoring to slot this in
I opened two of these on launch day and was absolutely thrilled
Great on turn 7 vs warrior if you've pressured them, but it's highlander hunter so it'll struggle to be better than "eh"
Hunter getting hand disruption cards is amazing. If combo ever shows up for real, I know what my hunter decks will run
Awesome card for OTKs and regular midrange plays alike. Extremely good 6-cost card for hunter
fantastic synergy card
Pretty dang strong for me so far on ladder. The weapons pool is small, so it's super consistent. That's where the real value is. the minions and spells are good chances of being ok, but the weapon is why you run this in SoU meta.
Getting a free Desert Spear or Gladiator's Bow has won me multiple ladder matches already.