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SilverWolf

Tauren Chieftain Addict
Joined 04/01/2019 Achieve Points 990 Posts 1085

SilverWolf's Comments

  • The legendary one is the Devorer of Souls, a boss in the Forge of Souls a dungeon inside Icecrown Citadel

  • You can call me mad but ...... why not both? (+Brann and/or Zola)

  • Some tokens to evolve, but maybe it was created in order to dilute the 4 mana pool minions too

  • Very powerful synergy with Sketchy Stranger and Anonymous Informant

  • Very rng depentant in order to have control over the board, but it fills it's role upgrading the future relics

  • Play this on curve, and then on turn 3 Magnifaying Glaive and recover more cards that you return to your deck

    So this is the new Millhouse Manastorm powercreep, it's a better meme than 2 mana 7/7, if you have 2 Bibliomites in play is 4 mana 8/8 in total

  • Very powerful draw engine, very dangerous on aggro dh who tend to have his hand empty. Very strong imho

  • Very powerful with Hedge Maze to summon some big boys and leave Sesselie in play to play another one as soon as she dies

  • Pretty crazy for 0 mana and strong synergy with Magnifying Glaive and Kryxis the Voracious

  • Hope that the interaction with Brann Bronzebeard will make it summon 2 Whelpagazzors with every nature spelll casted

  • Fuel for board presence and infuse for Artificer Xy'mox

  • Right now in standard it won't be very dangerous, but in wild it can backfire so hard

    Maybe some casino druid will emerge

  • Very powerful, ramp with a body plus draw, easily 5 stars

  • The best relic to make use of it is Relic of Dimensions in order to draw 4 cards and making some discounts

  • In duels this card will be one of the new nightmares if getting discovered with Marvelous Mycelium for both effects with 9 mana, if you already played Guff, this can be just a finisher

  • Very sure that MrcMckz will make some fun deck with this idea

  • Very powerful for some dethrattle/big hybrid archetype, that is always strong on druid becuase all the ramp.

    Pretty sure this card is for a mid-late state of the match, when you can be more useful for trigger the deathrattles

  • If you played another relic cards before this one, this could be easily suprass the Skull of Gul'dan, and using it with the location you can have a very pwoerful draw and mana cheating engine

  • I thnik it will be some nasty strong play on turn 7-8 and you have additional mana crystals to make another interesting play, but as all the infusion cards, the key moment is when you have it in your hand in order to proc the infusion

  • Seems the meme has come true..... again lol

    Very strong card to aggro dh because from turn 3 he already have an empty hand, if your opponent can't kill it, it will be a quick victory